Survivor of Romulus
Join Date: Nov 2012
Posts: 71
# 1 Saucer Commands
10-01-2013, 08:22 AM
Would anyone else like to see pet commands (similar to carrier shuttles) for Saucer sections and for the aquarius vessel?

Think this would be a good feature, please discuss
Starfleet Veteran
Join Date: Jun 2012
Posts: 166
# 2
10-01-2013, 08:33 AM
If they do the same command interface as the HEC on to the MVAM i will be leaving my FHEC and go back to my FMVAE because right now the saucers are useless when there deployed i only separate because it gives me a good turn rate.

Plus what they do they always get lost and then when you found your pet... hes dead!

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Survivor of Romulus
Join Date: Nov 2012
Posts: 71
# 3 Agreed!
10-01-2013, 08:47 AM
Quote:
Originally Posted by uss917019 View Post
...right now the saucers are useless when there deployed i only separate because it gives me a good turn rate.

Plus what they do they always get lost and then when you found your pet... hes dead!
Could not have said it better myself! Come on devs lets make this change happen!
Captain
Join Date: Jul 2013
Posts: 694
# 4
10-01-2013, 09:06 AM
Quote:
Originally Posted by aiden089 View Post
Would anyone else like to see pet commands (similar to carrier shuttles) for Saucer sections and for the aquarius vessel?
Yes. I would like to see that.
Rihannsu
Join Date: Jun 2012
Posts: 13,089
# 5
10-01-2013, 09:17 AM
and pretty much all combat pets really.... fighters are currently the anomaly here.
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Captain
Join Date: Jul 2012
Posts: 754
# 6
10-01-2013, 10:00 AM
+1 to carrier controls being available on ALL ships (we can deploy fighters from any ship with the device slotted fighters available from multiple sources)
Captain
Join Date: Jul 2013
Posts: 694
# 7
10-01-2013, 10:14 AM
Quote:
Originally Posted by uss917019 View Post
Plus what they do they always get lost and then when you found your pet... hes dead!
I have a personal objective for successful missions, which is to have a live saucer at the end. If, it's dead (meaning the bulk of my crew died with it) I feel I failed part of the mission. Of course, I can reattach it during the mission. That eventually brings the crew back up, but until the crew recovers, it leaves me with 10% crew. And a greatly reduced turning radius, until the cool-down allows me to detach again (not good for using Dual Beams).

Having some type of automatic focus, would help to keep an eye on its condition, so it can be healed/assisted as necessary to keep it alive.

Yeah. Among any new saucer commands, a simple "stay", would be nice.

Last edited by roxbad; 10-01-2013 at 10:16 AM.
Captain
Join Date: Jun 2013
Posts: 1,729
# 8
10-06-2013, 10:47 PM
Quote:
Originally Posted by roxbad View Post
I have a personal objective for successful missions, which is to have a live saucer at the end. If, it's dead (meaning the bulk of my crew died with it) I feel I failed part of the mission. Of course, I can reattach it during the mission. That eventually brings the crew back up, but until the crew recovers, it leaves me with 10% crew. And a greatly reduced turning radius, until the cool-down allows me to detach again (not good for using Dual Beams).

Having some type of automatic focus, would help to keep an eye on its condition, so it can be healed/assisted as necessary to keep it alive.

Yeah. Among any new saucer commands, a simple "stay", would be nice.
Stay would be nice. Attack my target would be nice too. Also Stay on my gorram side of the map would be EPIC.

This should be available for essentially anything that produces "help" I.E. Photonic fleet, aquarius, Saucer and chevron seps, and whatever else pops off your ships no matter the faction.

Only things that shouldnt be controllable are fleet consumables, fleet support, and nimbus pirates....
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
Captain
Join Date: Jan 2013
Posts: 3,578
# 9
10-06-2013, 11:16 PM
I'd like to see that, and the ability to customize their loadouts. Though I guess that would be equivalent to NPC enemies having varied equipment. No idea how plausible it would be from a development perspective.


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Captain
Join Date: Jun 2013
Posts: 1,729
# 10
10-07-2013, 12:45 AM
Quote:
Originally Posted by orangeitis View Post
I'd like to see that, and the ability to customize their loadouts. Though I guess that would be equivalent to NPC enemies having varied equipment. No idea how plausible it would be from a development perspective.
Customizable no, if it mirrored your setup yes. Even though it really doesnt matter as nothing on the ship boosts things that are detached from the ship.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
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