Captain
Join Date: Jun 2012
Posts: 1,051
# 21
10-12-2013, 01:26 PM
There is no lockout timer for storming the spire at the moment, so give it a day or two an someone will be able to tell you if tier 2 is the same requirement as tier 1, i would say yes ( for the daily at least ).
Career Officer
Join Date: Jun 2012
Posts: 6,302
# 22
10-12-2013, 01:42 PM
I keep getting told that this new Reputation system is going to help players with multiple characters on their account. But I don't see anything to that effect. So how is this new Reputation system supposed to help?
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!
Expansion 2 - Delta Rising: Welcome to Tier 6, where everything is now obsolete. Have fun with the new Crafting!
Ensign
Join Date: Jun 2012
Posts: 13
# 23
10-12-2013, 01:59 PM
Where is Dyson Sphere Space? I took missions but it does not say where to go
Captain
Join Date: Jun 2012
Posts: 1,051
# 24
10-12-2013, 02:05 PM
All we know its in the delta quadrant, an the fleet spire unlock tier 1 states " transwarp transporter " so yeah?
Captain
Join Date: Jun 2012
Posts: 622
# 25
10-12-2013, 02:28 PM
Quote:
Originally Posted by azurianstar View Post
I keep getting told that this new Reputation system is going to help players with multiple characters on their account. But I don't see anything to that effect. So how is this new Reputation system supposed to help?
If anything, it has the opposite effect since you have to keep logging in hour after hour to keep refilling the small project.

Again, to have rep done in less time than the last, you have to do this at least five times (hours) a day on average. That's tons more work and trouble, and pretty much just serves to undermine all the actual improvements.
Captain
Join Date: Jun 2012
Posts: 1,665
# 26
10-12-2013, 02:34 PM
Quote:
Originally Posted by starkaos View Post
Dyson Marks and Dyson Commendations are two completely different things. Dyson Marks are for doing projects and the 200 rep project while Dyson Commendations are strictly for the 2000 rep project.
Well, in that case, they are missing Dyson Sphere Marks in the "Assets" tab. I still think they should shorten the label "Dyson Commendations" in that tab.
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,234
# 27
10-12-2013, 05:41 PM
Quote:
Originally Posted by rylanadionysis View Post
Repost of a comment I made in the PvP forums:

---

Imagine a romulan tacscort with high crit (20%)

You nail him down to 20% hull, he pops singularity jump and cloaks... and then hits GDF and this rep ability.

Decloaks on you with now +33% damage from the rep, +15% damage from the ambush, +xx scaled damage from the GDF buff, has a massive self heal on, a huge buff to his crit severity (tier 2), double stacked resistance buffs from the rep AND from GDF if they took the trait, and he starts doing more damage to you as you drop under 25% yourself (tier 4)....

You talk about alpha striking NOW? Wait til you see what a rom or high crit build is gonna be able to do with that.

---

This is going to be absolutely nuts. Especially with romulan cloak strikers. 10 minute CD or no, thats pretty much an I-win button if I have ever seen one. Why is this rep 5 ability not a ground one? We already have 2 for space, we didnt really need another (not to mention it completely eclipses the other two for utility)

And I just thought of a way to make it even worse... add the tier 5 romulan rep cloak on top of it, or a scimitar with cloaked barrage.

Mother of god.
That is not possible. According to the lead designer, the game isn't centred around Tactical and DPS...


Quote:
Originally Posted by azurianstar View Post
I keep getting told that this new Reputation system is going to help players with multiple characters on their account. But I don't see anything to that effect. So how is this new Reputation system supposed to help?
They didn't, like usual they went 10x worse. I might as well just delete my remaining 3 alts and stick to one.
Wasn't worth having alts before, when this thing goes live, the final nail in the coffin so to speak

Fed Eng (Main). Fed Sci. Fed Tac. Rom Sci (KDF)
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day

Last edited by sunfrancks; 10-12-2013 at 05:44 PM.
Captain
Join Date: Jun 2012
Posts: 1,665
# 28
10-12-2013, 05:53 PM
Quote:
Originally Posted by vagius View Post
I thought of this too, and had the same reaction - but it seems it may be a ground ability as it says 50% health, and not 50% hull health as GDF does.

edit: on second thought, that's a huge heal for ground...hmmmm.
I'm think you are correct: the tier 5 ability is for ground, not space. If the cooldown is long enough, 50% of health is no big deal. Hypos probably have a shorter cooldown.
Commander
Join Date: Dec 2012
Posts: 291
# 29
10-14-2013, 07:26 AM
So far I like the rep system change, I think people are getting off track here though.

They said it would be easier to do, not as fast, or faster to do, on multiple chars, and there is a difference. The new system currently is a lot easier to do across several chars, one mission nets you 20-30 marks, and a token, so you get 2-3 small projects worth of marks, and a 2k kick off in 10-20 mins of work. So doing say 5 chars for one project each, is 50-100 mins now. The costs in general are lower, the console project only takes 250 marks, not 500 like the nakura one, and the small rep is only 10 marks to start.

So in a hour and 40 mins or less you can have 5 chars earning 2200 for the day, compared to 2800 in 20 hours. You can even hop back to chars that are done with their small project and start a new one.

If you have the time to invest however you can just keep repeating small projects and decrease the time.

Starting projects gives a loot box, this is also nice, however the consoles as they currently stand are, well bleh, I understand why the have less bonus then a pure MKXII console, but why is anyone going to use a 14 point console, even with the procs, over a 30+ one, they wont, you would be gutting your science skills to do it. This needs to be bumped up a bit, not to 30 mind you, but say 20-24, make it less painful on those sci skills, which makes the procs as a alternative to higher skills, or the other bonus's more appealing. By example, I have 4 fleet SCi consoles for flow cap, 3 MKXII and a MKXI, I wouldn't even change out the MKXI right now for the flow cap rep console, even with the procs, which id only be using one of. Ive only gotten one engineering console but they look to be suffering the same problem, not enough bonus to warrant using them just for their extras.

We could use some clarification on the reward boxes too, do they only give what shows up in the store, do they have a chance of giving stuff from the rep projects, aka armor and space gear.

I don't think it would be a bad idea to add a 800 xp project either, 20 hours, 40 marks. It would require two runs, or double time investment, but it would give a alternative to the short projects. and the short projects would still be used by anyone who wants rewards, and wants to speed up their gains, the mid project would just be used by everyone else.

Last edited by verline1; 10-14-2013 at 07:35 AM.
Cryptic Studios Team
Join Date: Apr 2013
Posts: 138
# 30
10-14-2013, 08:49 AM
Good morning testers! Thanks for your feedback, we really appreciate it. I wanted to take a moment to address some concerns and answer some questions:

Quote:
The 200 XP-per-hour project, though, is a killer. I can't stay on STO for 4 hours during school season to gain 800 XP off these smaller XP projects. And at that point, we're just talking about 1 character, no alts.
We have a plan in place to address progressing through reputations with alts. We'll reveal that soon I believe.

Quote:
If this rep's gear is going to be pretty good (which would have to mean "at least as good as Omega Rep gear"), the Mark rewards need to be similar to Omega. I think I saw someone say 33 Marks on elite??? What do STFs award on Elite again? If it's not that many at least, don't bother with an Elite queue would be my suggestion.
Some things to consider here:

1) Our goal is to provide gear that is comparable to Omega Rep equipment. You'll notice that mark rewards are closer to those from New Romulus and Nukara reps. Omega Rep is a bit of an anomaly.

2) Equipment projects in the Dyson Sphere Joint Command reputation cost roughly half as many marks as other reps.

3) Rewards from events are still being finalized and tweaked. It is possible they will change.

Quote:
I like the reward of a random piece of equipment for every XP project that gets completed. Nice touch!
Thanks. That's what we were hoping to hear.

Quote:
Indeed, I do like that if we are playing more we can unlock thigs more quickly, but the break even point being 4 hours is too extreme. Consider making the timer on the short project 20 minutes (break even at 1 hr 20 min) to 30 minutes (break even at 2 hours), or increase the reward a bit.
If you were progressing through the other older reps by logging in, doing a queue or two and earning enough marks and resources to kick off your XP projects and then logging off (or switching characters) you will find yourself progressing through the new rep to be a bit slower. However, we wanted the progress through the Dyson Joint Command rep to be more about the journey than the destination. Here's what I mean:

-At each tier you'll unlock top end gear. There's no Mk X, Mk XI or blue gear. It's all top of the line! So, there's that.

-At each tier you'll automatically unlock a dilithium store that sells awesome Mk XII purple gear. No need to run store projects anymore.

-Each 200 XP (1 hour) project you kick off awards you as much Dilithium as the 800 XP (20 hour) project. Which means if you're actively running these projects you'll net a lot more dilithium ore than you would from previous reps.

-Filling the inputs on each 200 XP (1 hour) project also immediately awards you with a random Mk XII item that is normally found in the dilithium stores unlocked by each tier. This also applies to the 2000 XP daily project as well.

-If you choose to not run the 200 XP hourly projects you can save those Dyson Marks you've earned for kicking off equipment projects.

-We're still finalizing all the numbers.

Quote:
In the "Assets" tab of the inventory window, Dyson Sphere Marks are called "Dyson Commendation". This is too long. Shorten it to "Dyson" so that it matches the length of the other mark types.
That's odd. You should see both Dyson Marks and Dyson Joint Command Commendations. I'll look into this. Good catch!

Quote:
Another thing you might want to consider is the balance between damage and damage resistance in design of the reputation passives and active ability. Damage has no cap, while damage resistance asymptotically approaches 75% as damage resistance rating (DRR) approaches infinity. The tier 1 and tier 2 passives don't seem balanced to me: +10% crit severity vs. +5 DRR. Most people have some type of armor (both ground and space), so I'm not sure how much that +5 to DRR will actually add to their damage resistance. The 10% increase to crit severity might not be so much if a critical hit were fairly rare, but people can stack crit chance from multiple sources these days. The tier 3 and tier 4 passives are possibly balanced: 0 to 75 DRR vs. 0 to 25% more damage. The tier 5 ability grants +33% to damage and +1000 to DRR. I'm not sure how you chose the number 1000, but effectively, this will push someone's damage resistance to 75%. Also, what is the cooldown on the tier 5 ability?
The damage resistance powers gained from the reputation aren't affected by the diminishing returns curve. So it should be granting you a flat bonus or really close to it.

Quote:
My main concern is the following: Dyson Joint Command Commendations. What kind of "daily" are we talking about here to get this? Is it something like the Romulan patrol dailies or is it something that requires us to do queued missions/events?
Missions that award commendations are:

1) Queued Dyson Sphere events
2) Completing missions on the Ground Battle Zone
3) Completing missions in the Space Adventure Zone

So, you'll not have to queue if you don't want to. There will be a lot of options. Ideally, there will be a chunk of content for nearly every type of player.

Quote:
I thought of this too, and had the same reaction - but it seems it may be a ground ability as it says 50% health, and not 50% hull health as GDF does.

edit: on second thought, that's a huge heal for ground...hmmmm.
The Tier 5 power is a ground power. Also keep in mind that looking at ground power tooltips while in space will increase the value as space tables are wildly different. The inverse is true for looking at space powers on ground, they will look very...anemic.

Quote:
Question - is the amount of tokens required for the 2000xp project the same over the course of all five tiers?

Because with current reputation system the projects are getting more expensive with each tier. Now I wonder if it's the case with the new system as well or not.
XP project inputs costs never increase over tier. Tier 0 XP projects cost as much as Tier 4 XP projects.

Quote:
We could use some clarification on the reward boxes too, do they only give what shows up in the store, do they have a chance of giving stuff from the rep projects, aka armor and space gear.
I'm happy to help here. Completing an XP project in each tier will award you with a reward pack. What you get depends on the tier of the box (which is associated with the tier of the XP project).

Each reward pack will give you an item from the dilithium stores that are unlocked each tier. You're most likely to get an item that will be unlocked from the next tier's store. However, there's also a chance you'll get items from previous tier stores and next tier stores. There's also a small chance of getting a Voth Cybernetic Implant instead of a piece of gear.

It's important to note: All of these reward packs grant Mk XII blue and purple items and DO NOT include items from equipment projects, only those from the unlocked dilithium stores. It's our hope that you'll get a desirable piece of gear while progressing to the next store unlock. If you don't get what you want by the time you reach the next tier, you have the option to buy it outright from the Dilithium Store.

Sorry for the long post, but I hope it's helpful.

Thanks for testing!
Phil "Gorngonzolla" Zeleski

Last edited by gorngonzolla; 10-14-2013 at 09:07 AM. Reason: Editing for clarity
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