It's funny, in a sense - how often 5 seemed like the right number, sitting there thinking - damn, if only I had one more slot...evil teehee...oh the fun that could be had. So yeah, tada...the 6th. There are folks out there thanking Cryptic for it, saying it's what they needed. Just reinforces my belief that some folks can't even manage to put flipflops on out there that play...
I've always had the feeling that 5 doffs was the perfect right amount. Now a 6th slot, boy oh boy. That does seem a bit game breaking.
A build like this should never EVER be allowed to exist.
I don't even want to think about a bug with 6 active slots, seriously what the hell.
2xZemok, entertainer, WCE cleanser, 2xDCE
Sensor targeting assault, khg shield, epteII, helmsman. Whatever other crap there is.
STO is the BEST game ever and the players absolutely LOVE it.
Originally Posted by borticuscryptic
the echo chamber that is this isolated PvP community is likely to do nothing but stir up additional ire among the small number of players that come here.
What's a Marion? And a Kel'eel? What are RSP and DEM3?
Marion is a system engineer doff that causes directed energy modulation(a per hit engineering skill that adds a bit of extra damage) to provide 10 secs of super energy drain resistance thus allowing you to fire your energy weapons without much if any drain
Keel'el is a warp core doff that removes all debuffs for a few seconds on activation of emergency power to whatever.
Rsp is reverse shield polarity. 10 seconds of turning all energy damage into shield
Hey, this could make my Galaxy an even better tank. Not only will I have the ability to reuse epts3 every 30 sec, I can use eng and sci team ever 15 sec, AND increase the effectiveness of my hazard emitters. Seeing as I just got away from using aux2batt, I wonder what this will do for my sovereign and odyssey.