Ensign
Join Date: Jul 2012
Posts: 1
# 41
10-19-2013, 03:01 PM
Quote:
Originally Posted by captainjgee View Post
Wow you've managed to do it again. The Battlezone was just like one of those Foundry EC grind missions. It's basically an AFK mission apart from that red force field dome that one of the dinosaurs puts out. Another epic fail from Cryptic. Those dinosaurs running about just made mission look totally Un-Trek. All I could think was Stupid, Stupid and more Stupid. I guess Cryptic's next big game will be Jurassic Park Online. No fun at all. Season 8 is shaping up to be the worst ever. Please put Trek back into Star Trek Online.
I fail to see how Jurassic Park Online would be anything less than awesome, but I suppose that I also like fun so I may be biased.
Career Officer
Join Date: Jun 2012
Posts: 5
# 42
10-19-2013, 05:26 PM
Quote:
Originally Posted by justin2384 View Post
Stayed up well past my bedtime to play this (YaY Wife Agro) so Ill have to keep it brief for now noticed that i only had one Boff with me and when we beat the big dino i did not receive a token had a question mark where the token icon would be and a note that said fill out a bug report HAHA so here I am....report filed

overall loved it
I had the same issue.

Though i didn't know where to fill out a bug report and I didn't recieve the wife rage

Quote:
Originally Posted by phantomeight View Post
Thanks for the info,

I noticed this: http://imgur.com/545OTU4

It looks like the textures are missing and I am only getting the base 3d model. Not sure if it's a bug or if you just left out the detail for the time being. I'll try to catch the name of the mob.

Edit: Voth Spec Ops and Bio Engineered Dankanasour, I could have sworn I went up against these guys before and they had full textures/models

Love the random pickups laying around.
I did also find the 'new skin' entertaining to fight against

FYI: this new game play is awesome!
Career Officer
Join Date: Jul 2012
Posts: 1,378
# 43
10-19-2013, 05:54 PM
Okay so lets start with the bugs I've found so far, all of them have been bugged via the bug system as well but can't have too many bug reports

a) V-Rex doesn't always appear. I'm willing to say this may be part of the holes in the environment that are in the known issues, but I'm not sure. The map will show the V-Rex with an up-arrow on it, which I've come to learn is above me, so it's either not dropping properly, or its falling through the environment would be my guess. Voth may be advanced, but they need to go find some Space Marines and learn how to do a proper combat drop from space.

b) The newest one is that I went into the Battleground (calling it BG for short from now on) and all the artillery generators are randomly closing and opening meaning you can't capture them. Even if they all close, they don't register as all closed, and the C-pod doesn't drop. As it randomly closes however, the consoles do light up, and you can interact with them, it just closes faster then you can actually go through the motions, and then it resets itself way to quick. This poses problems on point capture since you're constantly under fire. Capturing the devices does not slow this down, and I'm not seeing anything being recaptured by the Voth either.

c) City Side, North Central Artillery area, one of the generators is hidden by the environment. It's on the west side of the square, hidden behind one of those doorway thingies.

d) Outskirts (the SW map), the western most device area, you can capture it, but the map doesn't update showing it as captured.

e) the P-pods that drop have that cutting beam attack. Which is fine but you can't dodge it, and it'll shoot you through the environment. Not sure why the blast shields are there, if you can't use them to block the beam. It seems once it registers you as the target and starts it power-up cycle, you're going to be hit regardless. I've tried this a number of times, and it seems every time it's shot me through cover.

f) the little dinos do have a melee attack, and they have that pounce, knock down, maul attack which is cool, but they very rarely use it. The F-dinos never have used a melee attack that I can see, and the V-Rex seems to have a sweep attack, but I'm not sure what the animation is supposed to be because I've seen my BOffs simply fall back and never be touched by anything

g) Balance - The issue here is the power creep factor. Go in to the area with a level 50 with nothing but purple and blue mk xi's (I went in with the Jemmie Set mk xi and a purple sci kit) and it's balanced. Go in with any rep system top level gear (I took another character in with top end Omega rep gear) and it becomes too easy. Not sure how to fix this, since you either make it too hard for entry level 50s and balanced for the rep system, or you make it balanced for entry level, and too easy for those with rep system gear. My suggestion would be leave it as it is for the entry level 50s, but some will complain it's too easy. Guess that's the penalty we pay for power creep.

h)BOff's - I know it's a known issue, but clarifing. I've gone in twice now solo and gotten my Boffs, but they're always the same too. Thank goodness one is my healer, but the other is my Orion who 's seduce never seems to work on the Voth. No way to change it out. I've noticed that if I invite someone to a team before they get to the battleground, they always show up without a single BOff. I've had one who showed up with only one BOff once, not sure how that happened.

i) Invisible Token - Beat the big dino twice. Both times got the invisible token bug that says if you see this report the bug.

Other then that, I like the area a lot. Contrary to what the haters say, I do get a Star Trek vibe out of it, even with the Dino's with Lasers. Haters are going to hate, and many won't admit they were wrong, but yes, it does feel like Star Trek.
Career Officer
Join Date: Jul 2012
Posts: 95
After the disastrous launch of LOR (what was it.. 11 or 12 days of maintenance in a row?) I would hope that you all learned something. The entire point of the test server is to test, so as to avoid any in game problems on the holodeck no? Instead of yet another special tribble, most likely for dyson marks, wasting even more bank space & making us wait the usual 3 months to get it, how about something really different for once? You have to admit yet another special tribble is not much incentive to log into the tribble test server & that is exactly what you need to give us... INCENTIVE. As is the game now discriminates against the individual player in that he/she must join a fleet in order to get a decent ship. That or spend real money in your Zen store. How about a token to claim any ship from the shipyard, regardless of weather you're in a fleet or not? Not a token to get any ship from the Zen store, just the shipyard ones with no restriction on fleet status/tier or membership. Also, how about giving it to us @ most a week after a tribble test weekend instead of the ususal 3 months? Offer that kind of incentive & you'll get so many people on the tribble test server it will crash, like it's supposed to. Then you can fix all the problems before you release season 8 on the holodeck. It seems to make sense to me, but what do I know... I've only been here since 02-02-10. Think about it Cryptic... what do you have to loose?
Career Officer
Join Date: Jul 2012
Posts: 1,378
# 45
10-19-2013, 06:35 PM
Quote:
Originally Posted by borthanius View Post
After the disastrous launch of LOR (what was it.. 11 or 12 days of maintenance in a row?) I would hope that you all learned something. The entire point of the test server is to test, so as to avoid any in game problems on the holodeck no? Instead of yet another special tribble, most likely for dyson marks, wasting even more bank space & making us wait the usual 3 months to get it, how about something really different for once? You have to admit yet another special tribble is not much incentive to log into the tribble test server & that is exactly what you need to give us... INCENTIVE. As is the game now discriminates against the individual player in that he/she must join a fleet in order to get a decent ship. That or spend real money in your Zen store. How about a token to claim any ship from the shipyard, regardless of weather you're in a fleet or not? Not a token to get any ship from the Zen store, just the shipyard ones with no restriction on fleet status/tier or membership. Also, how about giving it to us @ most a week after a tribble test weekend instead of the ususal 3 months? Offer that kind of incentive & you'll get so many people on the tribble test server it will crash, like it's supposed to. Then you can fix all the problems before you release season 8 on the holodeck. It seems to make sense to me, but what do I know... I've only been here since 02-02-10. Think about it Cryptic... what do you have to loose?
The problem isn't the Tribble, or the testing or the incentive. If you don't want to go test, don't, the rest of us will.

The problem is, when you put in a huge number of bug reports on bugs, and it goes live with the bugs still don't get fixed, and then they scramble 12 days in a row to fix what should have been fixed day one when the bug reports on the issue came in.

We don't need more testers exactly (though they couldn't hurt). Cyrptic needs to fix the bugs that the testers do find before gong live, and then scrambling for 12 days to fix them.
Lieutenant
Join Date: Jul 2012
Posts: 41
# 46
10-19-2013, 06:49 PM
If you don't have enough people testing you don't find all of the bugs...seems pretty straight forward to me. The problem is two-fold, bugs that either don't get found and therefore don't get fixed until it goes live, and bugs that just don't get fixed because this company is in such a rush to push any new content out the door that they DO NOT DO THEIR DUE DILIGENCE.

The result is a lessened playing experience for all of us and customer service hell for everyone. including Cryptic. In fact, my experience with this company's so called customer service has been so sub par that I've pretty much given up on sending in tickets. "Your Cryptic ticket number is 1,567,342,876" I am sure someone is going to get to that sometime this year...and when they do I get told to send it somewhere else, or they will get to it eventually. To be honest I am beginning to wonder if either they don't care about sending out bugged content, either that or that the programming here isn't good enough to avoid it.

Last edited by ensignswenson; 10-19-2013 at 07:25 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,329
# 47
10-19-2013, 07:04 PM
Quote:
Originally Posted by wolfpacknz View Post
As for the rest, Epic, I LOVE this zone, and the enemies. THIS is how a tough enemy should be (Time to rethink the Borg guys...)
I was going to to say that either Defera Invasion needs to be more like this, showing Borg controlled areas as having being assimilated using "phasing tech" like in City of Heroes' Recluse's Victory zone, or maybe a new Borg Invasion zone could be added, like say, Vega Colony. Since based on the new tutorial it's just been left with all the invading Borg "bottled up" there.
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 10-19-2013 at 07:18 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,221
# 48
10-19-2013, 07:51 PM
Quote:
Originally Posted by ensignswenson View Post
If you don't have enough people testing you don't find all of the bugs...seems pretty straight forward to me. The problem is two-fold, bugs that either don't get found and therefore don't get fixed until it goes live, and bugs that just don't get fixed because this company is in such a rush to push any new content out the door that they DO NOT DO THEIR DUE DILIGENCE.

The result is a lessened playing experience for all of us and customer service hell for everyone. including Cryptic. In fact, my experience with this company's so called customer service has been so sub par that I've pretty much given up on sending in tickets. "Your Cryptic ticket number is 1,567,342,876" I am sure someone is going to get to that sometime this year...and when they do I get told to send it somewhere else, or they will get to it eventually. To be honest I am beginning to wonder if either they don't care about sending out bugged content, either that or that the programming here isn't good enough to avoid it.
Did you seriously have to bring down the thread? -_- While certainly dealing with bugs that crop up, this is a feedback thread for the new content, not rants against the general bug hunting process.

Anyway, back to the topic at hand, perhaps you can update the Battlezone missions' text? They certainly state the objective clearly, but otherwise have no indication of where players have to go to get there. Those who read the patch notes know the contacts are on ESD/Qo'nos, but perhaps an extra line will help many out.
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'. I have nothing against the game/devs, nor any particular wish to talk bad about either, or praise most decisions. Still, it's better to be positive than cynical.
Lieutenant
Join Date: Jul 2012
Posts: 41
# 49
10-19-2013, 10:11 PM
Sorry dude but your mental health isn't really my priority. If that post really dragged you down that much you may want to try some Prozac. I know the drill around here by now and its the pedantic fan boys who always defend this company that help keep the status quo what it is.

Cryptic should be striving for less glitches and better quality programming straight out of the box. Its better for them and its better for us. I don't think that's hard to understand. Some of us get on them to try to help improve the content before it comes out. Maybe you enjoy glitchville and two straight week of maintenance? And in case you hadn't noticed for the past three years history always seems to repeat itself around here. Always being the nice guy doesn't work with these guys.

That said I think Cryptic does an amazing job with game development and art...top notch. However, they are horribly lacking in programming and customer service and that's not even really debatable...its just a sad fact.
Commander
Join Date: Jun 2012
Posts: 480
# 50
10-19-2013, 11:46 PM
Love the zone, totally lost track of time in it. Voth are tough without feeling cheap and look great. I wonder, however, if this will finally be the last straw that makes you guys fix knock back chaining with swords. Totally hilarious to watch your big Dino's be immobilized by chain knock back by just spamming 22222222222222222222 with a sword.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:27 AM.