Captain
Join Date: Jun 2012
Posts: 858
Ok so here's the thing, for a long time STO has seemed useless in its class system.

many blamed it solely on the DPS oriented style and lack of other setups.

I think it's more because instead of following a traditional stance of DPS for DPS, Tanking for Tanking, and Heals for Heals, each class can use Bridge officers to do basically all of that.

I have freaking tanked as a Tactical in a cruiser because of the bridge officers that I have.

does anyone else see this?

does anyone else see the distinction between the classes just go away because of the bridge officers? it basically takes away the science officers job, the Engineers don't have enough threat as is so either way they can't tank properly.
Captain
Join Date: Jun 2012
Posts: 1,352
# 2
10-22-2013, 08:25 PM
Quote:
Originally Posted by daedalus304 View Post
Ok so here's the thing, for a long time STO has seemed useless in its class system.

many blamed it solely on the DPS oriented style and lack of other setups.

I think it's more because instead of following a traditional stance of DPS for DPS, Tanking for Tanking, and Heals for Heals, each class can use Bridge officers to do basically all of that.

I have freaking tanked as a Tactical in a cruiser because of the bridge officers that I have.

does anyone else see this?

does anyone else see the distinction between the classes just go away because of the bridge officers? it basically takes away the science officers job, the Engineers don't have enough threat as is so either way they can't tank properly.


Meh, With the new season coming any class captain can run a mission with any other.



As long as everyone is bringing bunker engineers with them.
Lt. Commander
Join Date: Oct 2013
Posts: 149
# 3
10-22-2013, 08:54 PM
If they wanted to have more emphasis on the profession/class chosen, one way to address it would be to add synergies.

So for example:

Science captain gets bonuses in a Science ship
Science Boffs get bonuses from a Science captain

Repeat synergy for other professions.
Captain
Join Date: Jun 2012
Posts: 858
# 4
10-22-2013, 09:01 PM
Quote:
Originally Posted by mirrorshatner View Post
If they wanted to have more emphasis on the profession/class chosen, one way to address it would be to add synergies.

So for example:

Science captain gets bonuses in a Science ship
Science Boffs get bonuses from a Science captain

Repeat synergy for other professions.

that would be the most logical course at the moment considering it'd be a big freaking middle finger to everyone and their Boff Setup, but the damage is already done
Captain
Join Date: Oct 2012
Posts: 1,181
# 5
10-22-2013, 09:03 PM
Quote:
Originally Posted by mirrorshatner View Post
If they wanted to have more emphasis on the profession/class chosen, one way to address it would be to add synergies.

So for example:

Science captain gets bonuses in a Science ship
Science Boffs get bonuses from a Science captain

Repeat synergy for other professions.
And Tactical character better with Tactical stuff making them more OP in PvE and even more played then they currently are.
Captain
Join Date: Jun 2013
Posts: 1,729
# 6
10-22-2013, 09:14 PM
Quote:
Originally Posted by marshalericdavid View Post
And Tactical character better with Tactical stuff making them more OP in PvE and even more played then they currently are.
So what. Tactical is always going to frelling king. But Synergies would help others, maybe in different ways.

Tactical synergies could increase resists say, or things like that.

Engineer synergies could reduce cooldowns on eng powers (very much needed with all the shared CD's) Or better power restoration.

There are a million ways they could do it without making the Tac's have more glaringly stronger product. There are ways without shooting down things as always tacs will have more blargh blargh blargh.....

You naysayers are horrible, even the cruiser commands you flipped cause tacs in escorts where going to make better use of it.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
Captain
Join Date: Oct 2012
Posts: 1,181
# 7
10-22-2013, 09:24 PM
Quote:
Originally Posted by capnshadow27 View Post
So what. Tactical is always going to frelling king. But Synergies would help others, maybe in different ways.

Tactical synergies could increase resists say, or things like that.

Engineer synergies could reduce cooldowns on eng powers (very much needed with all the shared CD's) Or better power restoration.

There are a million ways they could do it without making the Tac's have more glaringly stronger product. There are ways without shooting down things as always tacs will have more blargh blargh blargh.....

You naysayers are horrible, even the cruiser commands you flipped cause tacs in escorts where going to make better use of it.
Yes Tactical will always be king at killing stuff but they would have a even larger gap and that is not good. Tactical Officer don't need a boost at all.

Instead what should be looked at is the missions themselves. Do something that makes people say yes their is a Science Officer in here or yes a Engineer in here instead of yes another Tactical in here.
Lt. Commander
Join Date: Oct 2013
Posts: 149
# 8
10-22-2013, 09:34 PM
Lots of one-dimensional thinking going on here.

Everyone says currently Tactical Captain + Escort is king.

If say the current arrangement does 10K dps,

Balancing through synergies could make the net result of changes through skill adjustments means the Tactical Captain + Tactical Boffs + Escort still does 10K dps.

Science + Science + Science synergies could be increased shield capacity and regeneration, or increased duration and effect of science skills.

Engineering + Engineering + cruiser could result in increased resistance, and increased turn rate
Captain
Join Date: Oct 2012
Posts: 1,181
# 9
10-22-2013, 09:39 PM
On ground with the IDIC Tribble if you have a Tactical , Engineer and Science each using that Tribble the entire team gets a synergy bonus doubling the effect of each of the Tribbles.

How about have something similar in space that if their is a Engineer, Tactical and Science officer the team gains a synergy bonus of some kind? No special items required.
Captain
Join Date: Jul 2013
Posts: 694
# 10
10-22-2013, 09:55 PM
How about dumping the whole concept of class structure?
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