Lieutenant
Join Date: Jun 2012
Posts: 37
# 21
10-23-2013, 06:06 AM
i agree the player classes made no sense to me at all in this game. classes work well in other games but not so much in this one.

we all can use the same ships and all the different bridge officers skills. the only thing different between them is some silly player skills that let us do a few different things.

and imo i could fly a ship and not use a single player class ability just fine

i would like to see classes go and maybe expand the trait system
Republic Veteran
Join Date: Jun 2012
Posts: 684
# 22
10-23-2013, 06:19 AM
Quote:
Originally Posted by emacsheadroom View Post
Why are we considered Engineer captains, Science captains and Tactical captains?.
maybe because that's how start trek captains was.

none of them was a 'jack of all trades'
Captain
Join Date: Oct 2012
Posts: 985
# 23
10-23-2013, 06:28 AM
Quote:
Originally Posted by wazzagiow View Post
maybe because that's how start trek captains was.

none of them was a 'jack of all trades'
No they pretty much were, The Command Officers ( Red Uniforms in the TNG era onward) are not exclusively tactical officers Notable examples include Picards Archeology specialisation, And Janeways knowledge of Temporal Mechanics show that just being in command doesn't mean you only learn space Combat skills

Another example is LaForge Who was on the command path ( con officer ) and switched to the engineering path

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Captain
Join Date: Jul 2012
Posts: 1,456
# 24
10-23-2013, 06:34 AM
Quote:
Originally Posted by adverbero View Post
No they pretty much were, The Command Officers ( Red Uniforms in the TNG era onward) are not exclusively tactical officers Notable examples include Picards Archeology specialisation, And Janeways knowledge of Temporal Mechanics show that just being in command doesn't mean you only learn space Combat skills

Another example is LaForge Who was on the command path ( con officer ) and switched to the engineering path
In addition, when aspiring to the rank of commander officers are to take special command training that further broadens their expertise. Even counselor Troi took that training in TNG as well as Dr. Crusher. I think when you are becoming captain you are and have to be "Jack of all trades" while you of course profit from your former background.

That's why we in STO should all be captains and select our abilities based on a "background" we set during character creation. They should reintroduce the command division for players.
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Career Officer
Join Date: Nov 2012
Posts: 544
# 25
10-23-2013, 06:34 AM
Quote:
Originally Posted by wazzagiow View Post
maybe because that's how start trek captains was.

none of them was a 'jack of all trades'
True.

Janeway, for example, was a science officer for most of her career, and it shows during the show.

Sisko was clearly more tactically inclined, and that showed during his involvement with bringing warships to Starfleet.

In the real world, most commanders of US aircraft careers held various aviation assignments and were rated aviators at one point in their careers.
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Quote:
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Captain
Join Date: Sep 2012
Posts: 1,542
# 26
10-23-2013, 06:35 AM
Interesting idea but I'm against it because I'd rather they fix other issues with the game.

Classes are fine - they are part of the "identity" to the character/toon/avatar.
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Commander
Join Date: Jun 2012
Posts: 320
# 27
10-23-2013, 06:36 AM
I'm not sure I like idea of removing classes all together. If anything I would say add more classes.

These new classes could be a mix between the current ones.

For example you can run an engineer now who is a Geordi or Torress kind of character, why not an operations class who would be more like Data (for example). The operations class would be a mid point between science and engineering.

We have tactical class which is epitomised by someone like Worf, what about a conn officer class like Tom Paris or Ro Laren? Conn officer class would be a mix of tactical and engineering.

The only problem with my idea is that I can't think what the sci/tac mix would be...
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Captain
Join Date: Jul 2012
Posts: 1,456
# 28
10-23-2013, 06:39 AM
Quote:
Originally Posted by lordagamemnonb5 View Post
True.

Janeway, for example, was a science officer for most of her career, and it shows during the show.

Sisko was clearly more tactically inclined, and that showed during his involvement with bringing warships to Starfleet.

In the real world, most commanders of US aircraft careers held various aviation assignments and were rated aviators at one point in their careers.
Sisko was an engineer
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Career Officer
Join Date: Sep 2012
Posts: 1,651
# 29
10-23-2013, 07:01 AM
Quote:
Originally Posted by lordagamemnonb5 View Post
Sisko was clearly more tactically inclined, and that showed during his involvement with bringing warships to Starfleet.
I always thought of Sisko as having an engineering background. He did help design the Defiant. As for the topic, eh... I don't mind having 3 different classes.
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Republic Veteran
Join Date: Jun 2012
Posts: 684
# 30
10-23-2013, 07:01 AM
Quote:
Originally Posted by adverbero View Post
No they pretty much were, The Command Officers ( Red Uniforms in the TNG era onward) are not exclusively tactical officers Notable examples include Picards Archeology specialisation, And Janeways knowledge of Temporal Mechanics show that just being in command doesn't mean you only learn space Combat skills

Another example is LaForge Who was on the command path ( con officer ) and switched to the engineering path
janeway was obviously science.

picard seemed more science.

some may say there was more to picard than science and they would be right but he was never a jack of all trades. but Q shows his alternate life path which was where he never
had the balls for command and he just stayed as a lowly science officer. command isn't just about being tactical.

sisko tactical.

you could also claim engineer because he oversaw design and construction of ships such as the defiant. but that never really comes across in the shows. also remember he was overseeing construction of tactical ships to fight the borg

archer was certainly far more tactical than anything else.

so it could easily be down to how captains was portrayed in the shows.

also if you look at what they wasn't, it's even more clear they wasn't 'a jack of all trades'

picard was in no way engineer.

janeway as above.

riker was in no way a science officer

sisko as above.

worf as above.

also in ds9 when worf goes back to rescue dax at the cost of the mission. sisko informs him he made a mistake and he wouldn't be offered a command of his own in the future. which means command is about decision making not being Mr.Tactical. as worf was possibly the most tactical character in star trek.

Last edited by wazzagiow; 10-23-2013 at 07:05 AM.
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