Career Officer
Join Date: Sep 2012
Posts: 2,541
# 31
10-23-2013, 07:04 AM
Quote:
Originally Posted by wazzagiow View Post
sisko tactical
Nope. See here... "Sisko studied to be an engineer. "
Lieutenant
Join Date: Jan 2013
Posts: 47
# 32
10-23-2013, 07:16 AM
This is a really stupid idea! You would be able to make an uber strong chac by taking the best from all the classes that would kill the point of playing dif toons or the people that have max level chac's of each class. You have no idea how to balance this game since the oringal poster has only been playing since feb.
Republic Veteran
Join Date: Jun 2012
Posts: 3,110
# 33
10-23-2013, 07:22 AM
So lets get rid of any diversity and make things a obvious choice for anyone who knows what they're doing?

While we're at it why not just get rid of all Cruisers and Science ships? Lets all fly Escorts with APA, SNB, and MW!
Captain
Join Date: Jun 2012
Posts: 1,360
# 34
10-23-2013, 07:28 AM
Full access for everyone would be a step too far, in my opinion. What I would like to see is a cross-class "extension course" system that unlocks at Vice Admiral, allowing you to learn one ability from one of the other classes. And maybe limit it to the level 2 version of the skill. An engineer could learn Attack Pattern Alpha II or Photonic Fleet II, for example.
Lt. Commander
Join Date: Jun 2012
Posts: 228
# 35
10-23-2013, 07:34 AM
APA+subnucleowin+nadion+MW oh yes plz
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 36
10-23-2013, 07:50 AM
I'm not liking this idea tbh... games that remove classes, generally end up all dps (not that we aren't well on the way already).

I'd prefer we keep the traditional Heal/Tank/Dmg roles/classes... but make the game play more inclusive... that you want a tank and healer on your team.

I think there have been strides in this direction... but the strides aren't large enough. Escorts are too tanky in PvE (and I fly several...). I've said it before... there is no way a single escort should be able to solo a cube. Nor should any vessel.... it should be a team effort. Just look at Wolf359... 1 cube destroyed 30+ vessels... here let me take my supposedly "glass cannon" and make this cube my B***h.

Or cruiser pumping out 20K+ damage... this isn't power creep... its power hurdling.

For that matter, in NWS, the idea that a single ship can take a wave of what 10 ships... all at the same time... come on... the true NWS (from the movies) showed 3 ships... and it took Kirk to cheat in order to beat it.

When people can solo your absolutely hardest content... your math has gone wrong somewhere.

In other MMORPG's, you are looking for teams generally to complete the STORY line missions... where it is beneficial to be on a team (can be done solo... but you'll be at it a while)... here... I think there is no reason to team... until you are forced into it.

Boost BASE Dps of all NPC's (not spike damage capability), Boost all NPC Health (and give them the ability to heal (intelligently)).

The reason we see people wanting to drop the classes... is because really, 2 of the classes could go away tomorrow... and game play would not really be effected (PvE side). The things that would be missed are a couple of the captains powers (hence posts like these).
-----------------------------------------------------------------------Star Trek Online, Now with out the Trek....

Last edited by johnny111971; 10-23-2013 at 07:55 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 37
10-23-2013, 07:53 AM
It would require a total revamp of the captain skills but I could see it.

I agree it would be best to include the trait system in some way. Perhaps by adding a trait buff to the 3 career fields. So that if you choose the tac trait the tac powers work as they do now but a sci or eng power suffers.

OR perhaps a side trait system, where you select a primary, secondary, and tertiary specialization.

Your primary would add the aforementioned buff to the proper skills.

Your secondary could add a bonus to all bridge officer skills in that class.

And your tertiary could add some kind of unique special ability or buff.

So if you went full tac (since that's seems to be what everyone is worried about) you could damage as well as a tac now but your healing/control/debuff abilitys would be weaker.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Career Officer
Join Date: Sep 2012
Posts: 2,541
# 38
10-23-2013, 08:01 AM
Quote:
Originally Posted by johnny111971 View Post
I've said it before... there is no way a single escort should be able to solo a cube. Nor should any vessel.... it should be a team effort. Just look at Wolf359... 1 cube destroyed 30+ vessels...
Depends on the writers and what the story required. Voyager was able to tangle with both regular and Tactical Cubes solo, and 1 shot several Borg Cubes in the series finale. In the STO timeline, Wolf 359 was decades ago. Weapons and defensive systems have improved since then.
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 39
10-23-2013, 08:03 AM
Quote:
Originally Posted by valoreah View Post
Depends on the writers and what the story required. Voyager was able to tangle with both regular and Tactical Cubes solo, and 1 shot several Borg Cubes in the series finale. In the STO timeline, Wolf 359 was decades ago. Weapons and defensive systems have improved since then.
I'm sure weapons and defensive systems have improved... on both sides. Silly to think that the Borg stopped advancing.
-----------------------------------------------------------------------Star Trek Online, Now with out the Trek....
Captain
Join Date: Oct 2012
Posts: 547
# 40
10-23-2013, 08:09 AM
Quote:
Originally Posted by lianthelia View Post
So lets get rid of any diversity and make things a obvious choice for anyone who knows what they're doing?

While we're at it why not just get rid of all Cruisers and Science ships? Lets all fly Escorts with APA, SNB, and MW!
This pretty much ^

WoW did something like this shortly before Pandaria launched. They over simplified the talent tree and at certain levels gave people 3 choices for what skills they wanted.

http://www.wowhead.com/talent#r|

Looking at WoW PVP rogues for example...almost every PVP rogue i ran into (including my own) was spec'd into subterfuge. It was just the best choice, a couple of oddballs might go with the other two choices either out of ignorance, lack of knowledge or they were running a spec for a specific pvp purpose. But enough about WoW, think about how that could happen to STO? On my Tac w/ HEC and Sci with Kar'fi i would pick APA on both of them. I would probably go with APA, EPS and TI on any toon that i roll regardless of their role or ship. This is exactly what Leinthelia is talking about.

So if they were to do this they cant simply make each class ability available just as they are now. You shouldnt have APA, RSF and SS competing with each other because as i said for a lot of people the option is clear. Maybe what they could do is take APA and give it 3 variants (similar to the way WoW talents work).

http://www.wowhead.com/talent#m|

Look at the level 90 tier for a WoW mage. They all serve similar functions which is mana regen and damage increase, but their situational uses are different. First one requires a break in your rotation every minute so you can reapply the buff, the second one requires you to stay immobile to stand on the rune, and the third works if you take damage. Again back to STO, they could do something like that with each talent tier that makes the ability situational or conditional. One version of APA can be on use just like it is, a second version can be slightly stronger but can only happen when you shields get damaged to 50% and the third version can be a proc if you snare a player character or something. The actual mechanics dont matter those were just examples. But the point is the effect is more or less the same, but how you get the effect is what is different.

When you do that then you give players a choice, but they can make that choice based on their playstyle. Instead of simply choosing what is better (APA vs RSF vs SS).

EDIT the only thing that sucks about my above suggestion is that it would make the talent system more WoW like. The option to pick between APA RSF SS is nice, but the option is just to obvious. Unless of course they tweak each one so that despite having different purposes people would still give each one serious consideration before choosing.

Last edited by stonewbie; 10-23-2013 at 08:13 AM.
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