Captain
Join Date: Nov 2012
Posts: 4,965
# 11
10-23-2013, 10:28 AM
Do infected and Khitomer until you get "feel" of end game content. Cure is much less forgiving then the other two...stay away from hive

In Khitomer, after the tact cube goes down. Choose a side and focus on the probes that comes out of the gate.

When you get good. You can focus on the other targets while taking probes out...but this is regarded as difficult by the majority of the player base
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Career Officer
Join Date: Jun 2012
Posts: 2,526
# 12
10-23-2013, 10:41 AM
dahminus has the right of it. Infected and Khitomer are easier than Cure, and Hive just isn't worth the effort. On normals you can work your way to being able to do Cure, but on elite I find that people rarely know what to do and usually fail on it badly. I only really run it once in a while when I'm feeling like taking a risk lol.

-Lantesh
Since Feb. 2009
Captain
Join Date: Jun 2012
Posts: 883
# 13
10-23-2013, 01:40 PM
yeah, I am thinking I need to not venture out to much. Tried both Infected and Khitomer during the bonus event. Infected wasn't too bad, but Khitomer gets complicated, and tricky.

On a side note. I now see why everyone calls this game "Escorts Online". My poor Sovvie is a total boat.
Lt. Commander
Join Date: Apr 2013
Posts: 115
# 14
10-24-2013, 12:54 AM
See link for a guide to the Elite STF's....

http://sto-forum.perfectworld.com/sh...d.php?t=250898

Personally I think the Space STF's are quicker to complete than ground and have better rewards.

Plus, Communicaion is key on these, If your in a fleet, ask them to join you, you will find it much easier to complete including doing optionals.

Last edited by cyberpunk1977; 10-24-2013 at 01:01 AM.
Rihannsu
Join Date: Aug 2012
Posts: 416
# 15
10-24-2013, 03:25 AM
I think the main rule to start any stf is don't do anything first. Don't run first, don't press anything first.
Ask teammates if you don't understand what to do, not all shall reply but still it is better to ask.
If you play on normal, MK XI blue gear would be good enough for you. Pulsewave assault rifle ought to be your main weapon. Use split beam when you need to fight at range. Get effective kit, I don't know your career, so I can't say. Get Large Hypos for your device slot. Use Biochemist doff which cuts cd on stims and hypos.
Play Infected and Khitomer Space to start space runs.
__________________
In-game handle @Janetza
Lt. Commander
Join Date: Sep 2012
Posts: 133
# 16
10-24-2013, 09:14 AM
Space: Repeat 'project nightingale', since that rewards blue xi plasma weapons with [acc]x2. You can use them as "hand me down" gear for future characters too. The xi jemhadar set is also a decent absolute beginner set. Once you get the hang of doing one or two STFs grab the mk x borg assimilated deflector and engines, keep the jemhadar shield. That should be a quick and dirty way to get a viable ESTF build going without touching fleet gear or going too deep into any of the reps.

Ground: go play around in defera. The hard missions will reward ok starter weapons and give you a feel for when the borg are dangerous, and when they aren't. Pick up and save the special crafting ingredients as eventually you'll be able to make yourself a fractal remodulator. Practice soloing the mediums. It is worth the time spent here, as the levelling missions are terrible at explaining expose, exploit and flanking mechanics.
Lt. Commander
Join Date: Jun 2012
Posts: 166
# 17 STF's
10-24-2013, 06:28 PM
All sound advice from the fellow members of STO. Just remember to have fun while you are doing it. Not the end of the world if you didn't get the optional.

Grendel the Wise
USS ATTILA KHAN (NX-921911)
Captain
Join Date: Apr 2013
Posts: 1,014
# 18
10-24-2013, 07:27 PM
Quote:
Originally Posted by voyagerfan9751 View Post
yeah, I am thinking I need to not venture out to much. Tried both Infected and Khitomer during the bonus event. Infected wasn't too bad, but Khitomer gets complicated, and tricky.

On a side note. I now see why everyone calls this game "Escorts Online". My poor Sovvie is a total boat.
Cruisers do have a slower turn rate and speed (generally), than escorts. However, if you run them right, a cruiser is FAR more survivable than an escort, and will, over time, do more damage than most escorts, if driven well, as most escort pilots drive "kamikaze style" (which is why I actually am a proponent of a far more harsh penalty for exploding in your ship, I'd rather see people fly smarter, not just go for as much damage as possible, explode, and come back again in 10 seconds)
But honestly, except for Hive, which is still borked from everything I've heard, not to mention, most people simply don't have a clue when it comes to that one, or give up very easily, I say "Try them all". Nothing will teach you like experience, and paying attention to other good players. Also, and this is something I haven't seen anyone say, as of yet. "Have fun with the whole thing". Try different things, and different ships and styles of play. Find what works for you and what you enjoy doing.

butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Captain
Join Date: Sep 2012
Posts: 787
# 19
10-26-2013, 01:49 AM
Quote:
Originally Posted by earlnyghthawk View Post
Cruisers do have a slower turn rate and speed (generally), than escorts. However, if you run them right, a cruiser is FAR more survivable than an escort, and will, over time, do more damage than most escorts, if driven well, as most escort pilots drive "kamikaze style" (which is why I actually am a proponent of a far more harsh penalty for exploding in your ship, I'd rather see people fly smarter, not just go for as much damage as possible, explode, and come back again in 10 seconds)
But honestly, except for Hive, which is still borked from everything I've heard, not to mention, most people simply don't have a clue when it comes to that one, or give up very easily, I say "Try them all". Nothing will teach you like experience, and paying attention to other good players. Also, and this is something I haven't seen anyone say, as of yet. "Have fun with the whole thing". Try different things, and different ships and styles of play. Find what works for you and what you enjoy doing.
Cruisers may have the turn rate issue but what you have is extra survival over a escort, the cruiser commands also help the team if they are close to your ship as well.

I'm a tac captain and I do fly cruisers rather than escorts these days because i know I can outlast a escort but at the same time I'm more use to the team with the heals and drawing the aggro away from the escorts.


Mirror NX, you know you want it
Career Officer
Join Date: Jun 2012
Posts: 129
# 20
11-25-2013, 11:51 AM
I just started doing stfs a few weeks ago because I got tired of trying to max my Omega Rep through just doing Defera Invasion ground missions over and over again (Tier 4 from just shooting individual Borg over and over and over and over.....).

I found a how-to article on STO wiki that explained the 3 space and 3 ground stfs (not The Hive). This article was extremely helpful. It suggested starting with Infected Space (as noted by others above). I followed his instructions to the letter and it worked out well. I now do the Elite version each day with PUGs and we almost always get the optional.

I've only tried Khitomer Space once so far, but it went well. I haven't tried the others yet.

Again, the first times through, just follow everyone else and do what they're doing. You'll get the hang of it soon enough.
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