Career Officer
Join Date: Jun 2012
Posts: 142
# 331
10-26-2013, 08:43 AM
Quote:
Originally Posted by borticuscryptic View Post
The Reputation system was never intended to be a source of Energy Credits being generated into the Economy. Consoles, for example, were selling well in excess of 10,000 EC apiece to vendors. Allowing that to stay in place would have caused an unintended glut of new EC into the game world, unbalancing a portion of the overall Economy that is generally considered healthy in its current state.

These items can be sold on the Exchange to other players, but will not yield any EC if sold to a vendor.
From my perspective as a player, my ship and crew only needs a small number of these reward items. If these rewards cannot be sold for EC, nor I cannot find any use for these items on my ships and boffs, then these rewards are pointless since they essentially have no value to us as players. These rewards in essence become nuisance items that pile up and we have to waste our time discarding them.

So how about a compromise?

Since the dyson sphere daily and hourly projects require energy credits as inputs, a good way to balance these items would be to set their average vendor purchase price to an average of the project's energy credit price. I'm talking about averages here so some of the rarer items may sell for more than the project ec cost while the more common items sell for much less than the project ec cost. This way, reward items that are not suitable for a player (such as duplicate, unusable or undesireable items) can be sold to vendors in order to cover dyson sphere project costs. The items would not become a new source of EC as there is a balance between project costs and unwanted item value.
Commander
Join Date: Aug 2013
Posts: 368
# 332
10-26-2013, 09:00 AM
Quote:
Originally Posted by borticuscryptic View Post
The Reputation system was never intended to be a source of Energy Credits being generated into the Economy. Consoles, for example, were selling well in excess of 10,000 EC apiece to vendors. Allowing that to stay in place would have caused an unintended glut of new EC into the game world, unbalancing a portion of the overall Economy that is generally considered healthy in its current state.

These items can be sold on the Exchange to other players, but will not yield any EC if sold to a vendor.

Unbalancing a portion of the overall economy? Really? Have you checked the exchange lately? Its completely unbalanced, many things you need now are way out of price of anyone except those who have been here since beta and playing every day, you know, those with no life at all except STO...

And its an artificial economy, who cares if its unbalanced? It really doesnt exist, and no rule of economics apply to it, certainly not supply and demand, because there is no reality to it.....
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,188
# 333
10-26-2013, 09:39 AM
Quote:
Originally Posted by borticuscryptic View Post
The Reputation system was never intended to be a source of Energy Credits being generated into the Economy. Consoles, for example, were selling well in excess of 10,000 EC apiece to vendors. Allowing that to stay in place would have caused an unintended glut of new EC into the game world, unbalancing a portion of the overall Economy that is generally considered healthy in its current state.

These items can be sold on the Exchange to other players, but will not yield any EC if sold to a vendor.
Um there will be so many of those consoles, I ask you what is the point of selling them to players when they probably already have 30+?

I have 40 of the useless shield re-sequencer consoles, and that was after one week of play!!

Fed Eng (Main). Fed Sci. Fed Tac. Rom Sci (KDF)
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
Career Officer
Join Date: Jul 2012
Posts: 450
# 334
10-26-2013, 02:40 PM
Quote:
Originally Posted by sunfrancks View Post
Um there will be so many of those consoles, I ask you what is the point of selling them to players when they probably already have 30+?

I have 40 of the useless shield re-sequencer consoles, and that was after one week of play!!
a) They're hardly useless... useless to you maybe... but not to everyone

b) So did I... but I discovered that after I got into the store, there were a lot more consoles available then the ones I received. I took a quick inventory, and discovered that I was getting maybe the same 5 or 6, but there were other ones.

c) At tier 1 you really only have access to the free drops from tier 1. As you progress up, you get not only the old tier but the new tier, meaning your chances of getting that one exact tactical console you want at tier 5 is miniscule. You may get lucky, or you may not.
Commander
Join Date: Dec 2012
Posts: 291
# 335
10-26-2013, 07:40 PM
Quote:
Originally Posted by ladymyajha View Post
a) They're hardly useless... useless to you maybe... but not to everyone

b) So did I... but I discovered that after I got into the store, there were a lot more consoles available then the ones I received. I took a quick inventory, and discovered that I was getting maybe the same 5 or 6, but there were other ones.

c) At tier 1 you really only have access to the free drops from tier 1. As you progress up, you get not only the old tier but the new tier, meaning your chances of getting that one exact tactical console you want at tier 5 is miniscule. You may get lucky, or you may not.
the sci ones in their current format are half the bonus of a purple MK XII, less then half of a Rommy sci console. the procs are nice, but unless you don't need those sci skills your hurting your self bad. you need two consoles to match one for sci bonus, so depending ont he consoles you use, you get half your orginal bonus, to cut something out to get the same amount to one skill. and with sci skills needing a lot of skill, and a lot of skills for each one to get the most out of them, if this is worth it is highly debatable.
Captain
Join Date: Jun 2012
Posts: 1,819
# 336
10-27-2013, 01:32 AM
Quote:
Originally Posted by verline1 View Post
the sci ones in their current format are half the bonus of a purple MK XII, less then half of a Rommy sci console. the procs are nice, but unless you don't need those sci skills your hurting your self bad. you need two consoles to match one for sci bonus, so depending ont he consoles you use, you get half your orginal bonus, to cut something out to get the same amount to one skill. and with sci skills needing a lot of skill, and a lot of skills for each one to get the most out of them, if this is worth it is highly debatable.
Yeah, the consoles all seem a bit sub-par. Not that I can even use some of them with all the universals I've got.
------------------------------------------------------------------------
Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Captain
Join Date: Jun 2012
Posts: 854
# 337
10-27-2013, 07:20 AM
The biggest problem I see with Dyson rep is it's very specialised in fighting Voth. This wouldn't be much of a problem if it was content people would do over and over again, which I suspect most won't. Don't get me wrong, it's really fun and some of it is vastly more fun and challenging than ESTFs, it's just it's not as good for dilithium grinding as STFs.

Now I understand there's two problems there, one being that STFs give too much of a reward (you can get something like 8300 dilithium from 5 runs on a bad day) and that you probably don't want to make the grind too easy.

Anyway, I'll only review the stuff I've managed to test.

----------Dyson Reputation powers----------

All in all rather nice. Hard to tell how effective T3 & T4 are though. Defiance of course is excellent, being a ground version of GDF.

----------Dyson sponsorship token----------

Worked like a charm on an alt, though I first had to run a normal project then cancel it to make the sponsorship project appear.

----------Dyson store----------

Protonic Polaron ground weapons - The problem with ground weapons vs space weapons as a whole is that space weapons have a greater chance of proccing simply due to the number of them. To get the most out of this type you'd probably need to use a mini-gun. Not bad, but can't see me dropping my antiproton pulsewave for one.

Protonic Polaron space weapons - Not bad and should add an extra bit of DPS when combined with the CrtH consoles. I suspect their real power will be revealed when fighting tanking players using resilient shields.

Science Consoles - Quite nice. If I weren't using field gens I'd probably switch to these in a flash, especially the shield HP versions. Probably very useful for sci ships.

Engineering consoles - Okay, their effective rather depends on if you're fighting Voth.

----------Dyson ground set----------

Dyson ground armour - Probably the best the ground set has to offer. Rather comparable to the MACO ground set, but better when crouching.

Dyson ground weapon - A bit meh really, feels like an afterthought to make a full ground set.

Dyson PSG - It's a toss up as to which is better between the MACO and the Dyson PSG. The Nukara Strikeforce PSG though has them both beaten (20% energy resist and higher cap, vs MACO's 10% energy resist and Dysons 20% antiproton only resist). Like the ground weapon it's something I'd likely only take to complete the set.

2-piece set bonus - Antipodal synergies - Nice Voth centric defense. Maco 2-piece has it beat in my opinion.

3-piece set bonus - Hunker down - Pretty damn useful, especially if you're low on health.

----------Dyson space set (incomplete)----------

Dyson Regenerative Shield Array - Pretty nice for a regen shield, especially the hyper shield regen. I suspect though it'll be best on sci-ships or carriers since it's regen doesn't really make for the low cap on cruisers and escorts (given that there's very little difference between their caps nowadays). Yeah, I'll most likely be sticking to my elite fleet shields.

----------Dyson space set Protonic Arsenal(incomplete)----------

Experimental Proton weapon - Looking at this weapon I see the logic behind the original dyson generic weapon type consoles. As it is this weapon is at a disadvantage. Also I'm not sure the weapon proc is working right, as I was getting lots of crits with it but it hardly ever procced at the rate you'd expect it would at 50%.

If the tactical consoles were put back the way they were, this weapon could be rather nasty, especially as part of a 2/3-piece set from the looks of things, what with the bonuses making it able to work with FAW and CRF.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Commander
Join Date: Jun 2012
Posts: 306
# 338
10-27-2013, 09:59 AM
Speaking of the ground set, as the poster above me was, anyone wonder how the "Knockback Immunity" of Hunker Down fares against the broken OP knockback of swords?

http://youtu.be/CIkx-bWZAtw

For anyone who's been playing for awhile, or at least since S7 when swords were changed, this won't be much of a surprise.
Captain
Join Date: Jun 2012
Posts: 854
# 339
10-28-2013, 11:41 AM
Dyson Space Set Review

Deflector:-

More of a hull tanking deflector, which given the Voths shield bypassing attacks (transphasic bleedthrough, grav well) is probably a good idea.

That said it's nothing special. Unlike the Nukara deflector which focused on both shield cap and shield healing, this seems to focus just on the hull cap. Unlike the Borg and Omega deflector, it has no special stats (liek acc or power bonuses).

Combat Engines:-

Rather fast engines(the fastest out of, which is definitely a plus and probably good for non-evading cruisers. The power bonuses are pretty good also. Not Hyper impulse engines, but still very good for being combat engines. Thumbs up.

Hyper-injection Warp Core:-

It's a pretty standard W>E warpcore for the most part, with the added twist of getting a buff to speed and turnrate depending on how many points you have in driver coils.

Don't think I'd give up either the Elite fleet or the spire warp core for it, I like AMP too much.

Regenerative Shield Array:-

A much better regen shield than the Borg one, but arguably inferior to the elite fleet regen shield.

2-piece set bonus - Shielded Critical Systems - Nice for fighting Voth I suppose, if you haven't already got points in inertial dampers and power insulators. Feels rather inferior to the 2-piece borg, but then everything does.

3-piece set bonus - Proton Barrage - Probably very useful in PvP, but I suspect for PvEers it's not all that attractive given how few buffs NPCs use. I spent a good deal of time trying to find a Voth ship to test it on in the contested zone, but nearly all of them used up their buffs before I had a chance to hit them with it.

As mentioned though, it might be too useful in PvP, especially when combined with gravwell and it's short CD.

4-piece set bonus - Reactive Shielding - Obviously works pretty well with the regen shield, making up for it's low alpha resistance.


Conclusion:-
Personally I'll be sticking to my 2-piece Borg (the 2-piece bonus is way too good to give up) or 2-piece Omega, the spire or elite fleet warp core and my Elite Fleet Resilient shield... In fact that's the real problem here with regards to choosing equipment, the Borg set is STILL that good even after a nerf.

The Dyson space set should be really good for carriers and sci-ships though, especially given how the proton barrage is boosted by aux levels (okay, so it's only a little).
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai

Last edited by orondis; 10-28-2013 at 11:54 AM.
Republic Veteran
Join Date: Jun 2012
Posts: 400
# 340
10-28-2013, 12:37 PM
My two cents for the Rep Items:

Please change the colors for the Protonic Polaron Beams.
I haven't seen them personally in-game yet, but from the pictures I have seen of them, they seem to be incredibly similar to the colors used by Plasma weapons, and honestly, that is incredibly boring.
My color suggestions: light blue, gold/yellow, red.
Anything really, except more plasma-like green.
Formerly GT-01. Runnin' a small lite-RP casual fleet called "The Voyagers"! Message me in-game at either Salen@GT01 or Xavok@GT01 if yer interested.
Here's my neat Idea's Thread.
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