Lt. Commander
Join Date: Oct 2013
Posts: 149
As above, yes that's always been the case, but with the DD having a turning circle the size of a planetary orbit. Cruisers have shared that problem - but not anymore - cruisers get cruiser commands and can buff their own turn rate.

Fair? Well cruisers don't have singularity powers, but now they can increase their own turn rate.
Leaves the DD as the worst turning ship in the game.
Captain
Join Date: Jun 2012
Posts: 3,704
# 2
10-27-2013, 10:49 PM
DD can battlecloak, is durable enough to do so even when under fire (or use sing powers or its special console to ignore that fire outright), and solve any turning problems once cloaked. I love my DD, but I recognize how its so much better than my Fed or KDF cruisers, and am glad the cruiser commands are something Rom ships do not have.
Captain
Join Date: Aug 2012
Posts: 844
# 3
10-28-2013, 05:11 AM
For gods sake you don't buy a dd to turn

With beam weapons enjoying a resurgence to power you really just need to adjust how you play and stop moaning

Sing powers are much more valuable and OP than a measly 3 at best increase in turn rate and let's face it if your using something other than the weapon boost on the cruiser powers your a noob and need your head looking at
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Sep 2012
Posts: 4,170
# 4
10-28-2013, 05:23 AM
the dd's issues come from the game mechanics that make agility and speed the only way to apply the almighty dhc's.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Quote:
Originally Posted by baelogventure View Post
Considering Ryan broke 25k in a NX, I expect he could easily pull 10k in an Escape Pod with a Hand Phaser.
Captain
Join Date: Jul 2012
Posts: 777
# 5
10-28-2013, 05:35 AM
The only problem I see with the D'D is that it can't field an effective Aux2Bat build (only possible if you use the valuable LtC Eng slot) and therefore can't jump into the awesome-beamboat-FAW-Aux2Bat-DEM3-Iwin-crowd.
Captain
Join Date: Sep 2012
Posts: 4,170
# 6
10-28-2013, 05:32 PM
Quote:
Originally Posted by eisenw0lf View Post
The only problem I see with the D'D is that it can't field an effective Aux2Bat build (only possible if you use the valuable LtC Eng slot) and therefore can't jump into the awesome-beamboat-FAW-Aux2Bat-DEM3-Iwin-crowd.
you shouldnt have to cheese out a build in order to be competitive, that a sign the game is borked at a foundational level.
as is the advantage you get from cheesing out like that.

a2b should be an option out of many other competitive setups, not "do this or take a self imposed penalty".
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Quote:
Originally Posted by baelogventure View Post
Considering Ryan broke 25k in a NX, I expect he could easily pull 10k in an Escape Pod with a Hand Phaser.
Rihannsu
Join Date: Jun 2012
Posts: 14,317
# 7
10-28-2013, 08:53 PM
Quote:
Originally Posted by eisenw0lf View Post
The only problem I see with the D'D is that it can't field an effective Aux2Bat build (only possible if you use the valuable LtC Eng slot) and therefore can't jump into the awesome-beamboat-FAW-Aux2Bat-DEM3-Iwin-crowd.
Really? I think mine is pretty good. But I don't PvP, so....

BEHOLD!
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Starfleet Veteran
Join Date: Jun 2012
Posts: 605
# 8
10-29-2013, 04:31 AM
I love the D'd and it's perfectly viable to build it with a cannon/beam combination. It's a unique experience alright but you can get around it's monstrous turn rate by using even the Mk X Enhanced RCS consoles


You can't fly it as an escort, I have found the most efficient tactic is decloak at 3km, Pop rapid fire/EptW/Beta/Tacteam/Tractor beam and just blow the target to bits. Then either rotate if your next target is left/right of you or cloak/subspace jump if they are behind you.


Here's my build, I'm more than happy with how it preforms in PvE's (Can just about hold it's own in kerrat too!)

http://skillplanner.stoacademy.com/?build=rrwsajuuk_0
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"We won't go back, you don't know what its like in our Universe, the original timeline had gone, JJ Abrahms is everywhere"
Quote:
Originally Posted by rylanadionysis View Post
just shut up
Captain
Join Date: Jul 2012
Posts: 777
# 9
10-29-2013, 04:47 AM
Quote:
Originally Posted by skollulfr View Post
you shouldnt have to cheese out a build in order to be competitive, that a sign the game is borked at a foundational level.
as is the advantage you get from cheesing out like that.

a2b should be an option out of many other competitive setups, not "do this or take a self imposed penalty".
I completely agree with you, but this is just not how STO mechanics work. There is always this one build which far exceeds all other options. The sad thing about the D'D is that it would only need ONE more Lt Eng station and you'd see it everywhere in PvP. Even if it would loose its LtC Sci station in exchange for that it would be so much more powerful in comparison. But since this is not the case it remains a pure vanity PvE ship, just like the Fed Galaxy.
Commander
Join Date: Dec 2012
Posts: 257
# 10
10-29-2013, 09:22 AM
Quote:
Originally Posted by eisenw0lf View Post
I completely agree with you, but this is just not how STO mechanics work. There is always this one build which far exceeds all other options. The sad thing about the D'D is that it would only need ONE more Lt Eng station and you'd see it everywhere in PvP. Even if it would loose its LtC Sci station in exchange for that it would be so much more powerful in comparison. But since this is not the case it remains a pure vanity PvE ship, just like the Fed Galaxy.
Go fly the haakona, leave my D'd alone.
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