I seem to have hit a plateau (is that how you spell it?) anyway. I have access to all the best gear. I have 5 XII VR Tac consoles on every energy type, sets of all the hybrid weapon types, Phased Tetryon, Polorised disruptor, Elachi, Nukara, etc. Elite fleet space gear, XII Dil mine gear on and on. But I just can seem to get the big damage numbers that I see some getting. As mentioned in another thread there are players that can solo ISE with 10 min left on the timer. Kill Cubes in Cure without having to take out the Nanite Gen's or the Transformers in ISE without having to blow up the Gens also. So it must be my build or skill spec's right?
so here is my build and I have my skill tree from memory, I know I have Flow cap at 6 and particle Gen at 6 and energy weapon skills maxed and power transfer at 6, and Acc at 6, and high defence.
I also use the Romulan Boffs from the Embassy that boost crit as my Tac officers.
My doffs are all purple and I use 3 Techs and Marion and the Romulan Doff that adds Acc with TT.
If you guys see an area for improvement let me know. Just can't figure out what these guys are doing. Granted I'm not a slacker at all but seem to not be able to get over the hump. Also I can use a different ship if needed. I have every lockbox and Fleet ship and C-store ship in the game.
I have a Razor Naga mouse that has the number buttons on it and have keybinded tray 5 to Offence and tray 6 to defence and have them both on a hot button on the mouse.
Why the redundant EPTS powers, anyway? You've got EPTS3 and EPTS1...there's no reason you would ever use EPTS1 given that you already have EPTS3, and ATB will keep it at global. If you really need MORE DAKKA, you could be running EPTW3. Of course, then you'd have a redundant EPTW power.
Obviously, if you really must wring more Dakka out of it, it's time to hang up the Excelsior and move up to the Avenger, which trades that redundant third Engi for a Tac Ensign...most likely equally redundant, but at least you can seat another Battle Hobo in it.
I know that they are romulan but I have seen Klingon and Feds to this as well.
You know the Fleet Starbase defence mission on the final wave where the Siege Dreadnought's come. They are grouped in with about 5 other ships when they arrive. I have seen Feds in an Fleet Excelsiors kill all of them with FAW builds in under 60 seconds.
it uses 4 Embassy %9 Plasma boosting particle gens to push the base plasma damage and DOT over the top. It is a mean build but still not to "leet" levels. I guess these guys keep thier tricks a secret.
Do I need to ditch the ACC weapons and get the CRTD/CRTH weapons, Something like the %70 crit severity beams? I have wondered if loading out with the Crit boosting Boffs and consoles is giving me a high rate already I should take advantage of it and use the weapons that will make all thoes Crits I am getting hurt more.
Last edited by redsnake721; 10-27-2013 at 06:44 AM.
I think that you got it at this point. The improvements that I am about to say should be tested and may not improve your build materially.
1. You have I console space left where your armor is. If you put a bioneural console you can further increase your crit.
2. You can try the 2 piece omega set for shield penetration. (This has not shown a ton of additional dps so may not be worth trying)
3. You can try the Romulan Engine that gives 26% increase on Attack patterns.
4. More aggressive piloting. Get right up next to the bad guys so that you are not losing dos to distance. (I know this one sounds dumb but it helps.)
I'm on my phone, so struggle to edit quotes, but point 3 is wrong. The engines add 26 points to your attack patterns skill.
Which, for me with 9 in attack patterns, increases APB by an extra 4 odd points of resistance removal.
"Cheat wherever you can. A.I.s are handicapped. They need to cheat from time to time if they're going to close the gap... Never get caught cheating. Nothing ruins the illusion of a good A.I. like seeing how they're cheating."
— Jonny Ebert, lead designer of Dawn of War 2 on video game A.I.
Your build and gear is perfect except for the dual EPTS 1 and 3. This should be EPTW3 or RSP2 . I prefer the Avenger or Fleet Sovereign (my Sovereign build is identical to my Avenger build, 5 forward weapons means an extra weapon on target longer until I get into position to broadside)
The problem is in your skill tree and possibly how you activate your abilities and piloting.
Unfortunately I'm on my phone and can't build a skill tree for you ATM but at a glance you're specced in Stealth in an Excelsior, a waste. And attack patterns should be maxed as well as EPS and thrusters for example off the top of my head. Certain things like graviton generator should be zero'd out.
And one of the secrets to getting insane dps numbers is to run with other high DPSers so all of your APBs stack.
Please tell me that you fly other ships otherwise you blew a lot of skill points on things that aren't helping you any.(and I have to wonder why i can get a skill tree right but can't afford all the toys)