Lt. Commander
Join Date: Nov 2012
Posts: 114
I've been a fed eng in cruiser with tank/healer and dps builds for about a year 6/hrs/day avg , but since a little after the start of LOR and most certainly after 10/24 patch for some reason, I just cant tank as well as I used to, other engineer capt's have noticed as well. How are we supposed to in an PVP anchor/tank role, heal the team if only 1-2 escorts or sci cruiser can take you out in 2 seconds in 1 pass with all pwr lvls high in shld and aux and dmg resists abilities skills EP2 Subsys timing combined/stacked etc? It just doesn't work anymore not for the fed side anyway. I hope a little more balance will be applied soon towards at least engineer captains healing abilities as they are definitely lacking.
Career Officer
Join Date: Jun 2012
Posts: 597
# 2
10-28-2013, 02:21 PM
Power creep springs to mind.... only way is to adapt and continnue testing new builds and get better.

Just because a build worked for x time, doesn't mean it will work indefinately
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 3
10-28-2013, 02:40 PM
  • Keep Moving
  • Use the new Cruiser Commands
  • Stack up on Resistances
  • Use the Assimilated Deflector and Engine
  • Use the Engineering Space Trait so you can abuse Miracle Worker
  • Get a Command Odyssey
  • RSP and Hazard Emitters are your friends
  • Don't Forget armor skills
  • Spider Tank with other Cruisers
Republic Veteran
Join Date: Jun 2012
Posts: 467
# 4
10-28-2013, 03:32 PM
I think i noticed this to with the patch on 10/24.... But I'm not sure I only had time for one pvp match on friday. There isn't anything listed in the patch notes that says this. I figured it might have just been me up against a good team of pvper's I will see more today though

After playing a few matches I can't tell either way not sure if anything happened though some escorts are hitting insanely hard now. But that could be just their personal skill and gear.

Last edited by cryptkeeper0; 10-28-2013 at 04:27 PM.
Career Officer
Join Date: Jun 2012
Posts: 2,942
# 5
10-30-2013, 09:26 AM
Must have engineering space trait so that miracle worker's CD gets negated if you get spiked again.

Since LoR I've moved my engie into a Fleet Nova bc if I get hit then use MW if I get spiked again MW will become available AGAIN. It's not always, you can't hit it 4 times in a row but can give you the breathing room you need to get tanky with other skills.
Captain
Join Date: Nov 2012
Posts: 5,157
# 6
10-30-2013, 09:37 AM
@OP

Why not toss your build and doffs up, might learn something new
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Ensign
Join Date: Jun 2012
Posts: 5
# 7
10-30-2013, 11:06 AM
I've tanked in an Odyssey and I am tanking now in an Avenger, and to be blunt, nothings changed for me. I was tanking before I realized, when I got back, that I had to change my traits, and once I did that, everything only got even easier then. Miracle Worker isn't even a big deal though I do have the trait that makes it refresh fast, I rarely use it.

So, as other's have pointed out, your build, your crew, and your DO's might have a large reason to do with your tanking problems. Movement is also helpful.
Lt. Commander
Join Date: Jun 2012
Posts: 205
# 8
10-30-2013, 11:31 AM
At the current state of the game, it's not enough to simply shield tank. Sometimes the best way to survive attacks is to just move out of the way. That being said, even cruisers have to rely on some Defense (aka speed tanking) to survive as well. Mobility is not just for escorts now.
Captain
Join Date: Jun 2012
Posts: 1,343
# 9
10-30-2013, 12:21 PM
Quote:
Originally Posted by ajgamer1701 View Post
I've been a fed eng in cruiser with tank/healer and dps builds for about a year 6/hrs/day avg , but since a little after the start of LOR and most certainly after 10/24 patch for some reason, I just cant tank as well as I used to, other engineer capt's have noticed as well. How are we supposed to in an PVP anchor/tank role, heal the team if only 1-2 escorts or sci cruiser can take you out in 2 seconds in 1 pass with all pwr lvls high in shld and aux and dmg resists abilities skills EP2 Subsys timing combined/stacked etc? It just doesn't work anymore not for the fed side anyway. I hope a little more balance will be applied soon towards at least engineer captains healing abilities as they are definitely lacking.
Ghats odd, I've been feeling more tanky as of late. Maybe it a difference in technique?
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 10
10-30-2013, 12:57 PM
Just ran into a tac in a Adapted Battle-cruiser (on the weekend) that was darn near impossible to kill. We had 3 people with over 4 million damage each on him and the only time we killed him was when a rather whiny sci decided to help us and subnuc him (he than left after claiming we weren't healing him, which our dedicated healer was wasting all his time doing since his ship was so squishy). If it had been an engineer in that thing, I'd say it would of been even harder and we may not have gotten that one kill off him.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:58 PM.