Commander
Join Date: Sep 2013
Posts: 271
# 11
11-05-2013, 09:42 AM
Quote:
Originally Posted by twg042370 View Post
I found the new freebie carrier works well with Sci, FWIW.

Nothing is as good as the Mirror DSSV with all turrets, but this one is nice.
The Flying Reebok?

I'm using that on my Fed Engineer, and it's ok, but it is sooooo slow to maneuver.
I'll give it a shot with my Romulan Science dude.
Lieutenant
Join Date: Mar 2013
Posts: 76
# 12
11-05-2013, 09:53 AM
Quote:
Originally Posted by brewtolomus View Post
The Flying Reebok?

I'm using that on my Fed Engineer, and it's ok, but it is sooooo slow to maneuver.
I'll give it a shot with my Romulan Science dude.
The Obelisk has less Sci (as in sci boff abilities) in it than your Ha nom, it has an LTC Sci and Ensign Uni slot (which you could use for sci), and three sci console slots rather than the four that are normal on Tier 5 sci ship. It is free, so getting one is no harm to your sci character. It is really good at tanking with eng boff abilities. Your Sci captain abilities will help with some DPS (sensor scan a big enemy that your pets are attacking). Carriers may or may not be your thing though.
Commander
Join Date: Jun 2012
Posts: 285
# 13
11-05-2013, 10:17 AM
get the free Obelisk carrier while you have achance to get it for free. is a good tank with out using any engineering abilities but at some point you are going to have to heal hall damage
or want more power to to hey systems. between the basic scoripons and the Obelisk carrier basic swarmers fighter i personally like the swarmers better. i have not tired the free hidden advance swarmers yet. and the elite are i have also nto tried yet
Commander
Join Date: Sep 2013
Posts: 271
# 14
11-05-2013, 11:00 AM
Quote:
Originally Posted by captiandata1 View Post
get the free Obelisk carrier while you have achance to get it for free. is a good tank with out using any engineering abilities but at some point you are going to have to heal hall damage
or want more power to to hey systems. between the basic scoripons and the Obelisk carrier basic swarmers fighter i personally like the swarmers better. i have not tired the free hidden advance swarmers yet. and the elite are i have also nto tried yet
I've got one of those hideous ships for each of my toons.
It is ok on my Fed Engineer, because he had a slow moving ship before.
On my Tac, it was horrible. So I moth-balled it.

I will give it a shot on my Romulan Scientist. Maybe it's tankiness will make up it's abysmal maneuverability.
Lieutenant
Join Date: Mar 2013
Posts: 76
# 15
11-05-2013, 12:45 PM
Quote:
Originally Posted by brewtolomus View Post
I've got one of those hideous ships for each of my toons.
It is ok on my Fed Engineer, because he had a slow moving ship before.
On my Tac, it was horrible. So I moth-balled it.

I will give it a shot on my Romulan Scientist. Maybe it's tankiness will make up it's abysmal maneuverability.
Yeah, if you like to maneuver in a ship with a high turn rate (like an escort or fed sci ship) a full carrier like the obelisk is not for you. For the one I have, I just kept it stock, replaced the def/eng/shld with the Aegis set (though the stock fittings would be just fine), used Beam Fire at Will 1 and 2 in the LT Tac, Tac Team 1 in the Ensign Universal, Hazard Emitters/Transfer Shield Strength and Polarize Hull in LTC Sci, and Emergency Power to Shields 1 and 2 with Auxiliary to SIF and some other tanking Eng abilities in the Eng Boffs.

If you have not used/do not know how to use keybinds, go here http://hilbertguide.com/#Concepts and set it up. You can edit the text file very quickly to add more trays (I have trays 8, 9 and 10 set up for it). Drag copies of all your boff abilities and things like sensor scan, scattering field and subnucleonic beam, along with the launch swarmer buttons to these trays. Set you weapons on auto (right click on each one so they icon border is green).

How to fly it is simple; fly into range and press your space bar repeatedly every couple of seconds. For all non-STF content, this will work fine. I found that for normal content, I was not using a lot of the abilities I had simply because I did not need them, and spent less time enjoying the battle as I was constantly watching cool down timers. Unless you are trying specific builds that require specific rotations at certain times, just spamming all your powers as they come off cool down is fine. With the Obelisk set up with the keybinds above, you just fly right into the thick of things, you will be firing at everything, the swarmers will be replaced on the launch cool down, and your defensive cool downs will keep you alive just fine (for things like the Tau Dewa patrol missions and anything like that). No real thought needed.

Do Sphere of Influence repeatedly to grab the extra part of the set and perhaps enough AP arrays to replace the projectile weapons on it (to max your beam spammage). Pretty much a fire and forget content chewer.

Last edited by nymysys1; 11-05-2013 at 12:47 PM.
Commander
Join Date: Sep 2013
Posts: 271
# 16
11-05-2013, 01:13 PM
Quote:
Originally Posted by nymysys1 View Post
Yeah, if you like to maneuver in a ship with a high turn rate (like an escort or fed sci ship) a full carrier like the obelisk is not for you. For the one I have, I just kept it stock, replaced the def/eng/shld with the Aegis set (though the stock fittings would be just fine), used Beam Fire at Will 1 and 2 in the LT Tac, Tac Team 1 in the Ensign Universal, Hazard Emitters/Transfer Shield Strength and Polarize Hull in LTC Sci, and Emergency Power to Shields 1 and 2 with Auxiliary to SIF and some other tanking Eng abilities in the Eng Boffs.

If you have not used/do not know how to use keybinds, go here http://hilbertguide.com/#Concepts and set it up. You can edit the text file very quickly to add more trays (I have trays 8, 9 and 10 set up for it). Drag copies of all your boff abilities and things like sensor scan, scattering field and subnucleonic beam, along with the launch swarmer buttons to these trays. Set you weapons on auto (right click on each one so they icon border is green).

How to fly it is simple; fly into range and press your space bar repeatedly every couple of seconds. For all non-STF content, this will work fine. I found that for normal content, I was not using a lot of the abilities I had simply because I did not need them, and spent less time enjoying the battle as I was constantly watching cool down timers. Unless you are trying specific builds that require specific rotations at certain times, just spamming all your powers as they come off cool down is fine. With the Obelisk set up with the keybinds above, you just fly right into the thick of things, you will be firing at everything, the swarmers will be replaced on the launch cool down, and your defensive cool downs will keep you alive just fine (for things like the Tau Dewa patrol missions and anything like that). No real thought needed.

Do Sphere of Influence repeatedly to grab the extra part of the set and perhaps enough AP arrays to replace the projectile weapons on it (to max your beam spammage). Pretty much a fire and forget content chewer.
Interesting.
I'll have to try that out.
Thanks.
Lieutenant
Join Date: Mar 2013
Posts: 76
# 17
11-05-2013, 01:27 PM
A bit more; you can drag your subsystem targeting abilities to the keybound trays as well (which is why I have three trays set up for it). On the carriers and sci ships, might as well use them all the time.

When I said fly into the middle of things, still move around! I usually do figure 8's, cruising through everything at full speed, then turning around. The speed helps with your defense, and the turning helps with spreading damage around your shield facings. With the keybind I linked, you will automatically be distributing shields everytime you hit the space bar.
Commander
Join Date: Sep 2013
Posts: 271
# 18
11-06-2013, 07:14 AM
Quote:
Originally Posted by nymysys1 View Post
A bit more; you can drag your subsystem targeting abilities to the keybound trays as well (which is why I have three trays set up for it). On the carriers and sci ships, might as well use them all the time.

When I said fly into the middle of things, still move around! I usually do figure 8's, cruising through everything at full speed, then turning around. The speed helps with your defense, and the turning helps with spreading damage around your shield facings. With the keybind I linked, you will automatically be distributing shields everytime you hit the space bar.
Thanks for the advice.
I am going to equip that ship with decent gear first. But my toons are dirt poor, so that's gonna take some time.
I don't want to take anything from the ship I'm using now to put on that carrier. I tried out my engineer on the new ship to try and get used to flying that pig.
It's gonna take a bit.
Lieutenant
Join Date: Mar 2013
Posts: 76
# 19
11-06-2013, 07:40 AM
Quote:
Originally Posted by brewtolomus View Post
Thanks for the advice.
I am going to equip that ship with decent gear first. But my toons are dirt poor, so that's gonna take some time.
I don't want to take anything from the ship I'm using now to put on that carrier. I tried out my engineer on the new ship to try and get used to flying that pig.
It's gonna take a bit.
Thats cool. However, I really would not be worried about "decent gear" on the ship. The vast majority of this game is balanced around the gear that comes with the ships. Its far more about the boff slots and their abilities than the gear in them.

I leveled a few characters to 50 during the Q event, and I never bought anything for their ships until I hit 50. Just used drops and mission rewards. And I was not going out of my way to hit certain missions for their rewards either, just took all the missions in the Klingon front in order and did the patrol missions in Regulus and Sirius. At 50, I still had a mxII phaser relay on an escort, one random sci console in a tier 5 science, etc.

When I talk about the boff slots for example, on the tac in an escort I leveled, I kept the weapons. If you have flown an escort, you know they come from the factory equipped with a mixture of beam, cannons and torps. So, for my Boff abilities, all the tac slots were were not weapons specific; just tac teams and the patterns. The Eng and Sci skills were all about tanking. I did the keybinds and dragged the boff powers to the linked trays, and thats it, just warped in, spammed space bar, killed everything. Was it super fast? No, but fast enough. Only time I died was after I hit 50, and a D'D in an Alpha Centauri patrol mission hit me with a bunch of tractor mines and stuff at once.

Heck, on my Klingon sci in the vo'quv, I was in Azalea last night, turning the ship around to grab a drop, and my four BOP pets wandered within aggro range of final cube in the mission. I was completely out of engagement range (like 15 k away), but my pets pretty much insta killed it before I realized it (they dropped a shield facing and dumped a bunch of quantums into the gap). I just shook my head. With the swarmers on the Obelisk, them constantly spamming transphasics really wear down mobs fast, especially when they all alpha a lone mob.

So, with the equipment that comes with the Obelisk, you are fine. Shell our for some white X or XI consoles (dirt cheap), set up your boff's correctly, and you will starting thinking the same thing I do - just why do I need better equipment?
Commander
Join Date: Sep 2013
Posts: 271
# 20
11-06-2013, 08:26 AM
Quote:
Originally Posted by nymysys1 View Post
Thats cool. However, I really would not be worried about "decent gear" on the ship. The vast majority of this game is balanced around the gear that comes with the ships. Its far more about the boff slots and their abilities than the gear in them.

I leveled a few characters to 50 during the Q event, and I never bought anything for their ships until I hit 50. Just used drops and mission rewards. And I was not going out of my way to hit certain missions for their rewards either, just took all the missions in the Klingon front in order and did the patrol missions in Regulus and Sirius. At 50, I still had a mxII phaser relay on an escort, one random sci console in a tier 5 science, etc.

When I talk about the boff slots for example, on the tac in an escort I leveled, I kept the weapons. If you have flown an escort, you know they come from the factory equipped with a mixture of beam, cannons and torps. So, for my Boff abilities, all the tac slots were were not weapons specific; just tac teams and the patterns. The Eng and Sci skills were all about tanking. I did the keybinds and dragged the boff powers to the linked trays, and thats it, just warped in, spammed space bar, killed everything. Was it super fast? No, but fast enough. Only time I died was after I hit 50, and a D'D in an Alpha Centauri patrol mission hit me with a bunch of tractor mines and stuff at once.

Heck, on my Klingon sci in the vo'quv, I was in Azalea last night, turning the ship around to grab a drop, and my four BOP pets wandered within aggro range of final cube in the mission. I was completely out of engagement range (like 15 k away), but my pets pretty much insta killed it before I realized it (they dropped a shield facing and dumped a bunch of quantums into the gap). I just shook my head. With the swarmers on the Obelisk, them constantly spamming transphasics really wear down mobs fast, especially when they all alpha a lone mob.

So, with the equipment that comes with the Obelisk, you are fine. Shell our for some white X or XI consoles (dirt cheap), set up your boff's correctly, and you will starting thinking the same thing I do - just why do I need better equipment?
Damn. Well, that is definitely some very good advice. Thanks again.
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