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Lt. Commander
Join Date: Jun 2013
Posts: 150
# 11
11-04-2013, 02:19 PM
Quote:
Originally Posted by unangbangkay View Post
I'=

1. Do I need to use macros to make an Aux2Batt build work?
2. Do I need to have 2 copies of Aux2Batt or can I get by with just 1?
3. If I don't have or can't afford the Marion doff (can we please call him "Agent Dulmer"?), should I bother with having DEM3 in my build?
4. Is an Avenger better/more fun as a beam array boat, Dual-beam boat, or cannon boat?
5. Is Aceton Beam any good?
1) A Keybind does help, but it's not particularly necessary to make the build work. In fact in some cases (A2B with offensive aux-dependent sci powers, for example) it's best not to have A2B on a bind anyway, since it gives you greater control over activation.

2) You can get by with just a single copy, so long as you run 3 purple techs. That's a 30% cd reduction every 27s, which will put your shorter cooldowns very close to global, and your longer ones at global. It really depends how heavily you rely on the w/s/e boost, and whether you're bothered enough about shaving the extra few seconds off short cds, to run 2 copies.

3) Whether you take DEM3 without Marion depends on whether you feel it adds more to your build than another cmd eng ability. By itself it's decent, but really not a game-changer either way.

4) Dual beams or cannons are always more fun than arrays, though in terms of output there's not that much in it to say definitively which is the "best" loadout to use. I run my Sci's Avenger with DBBs and it kicks out a lot of damage, and the combo of FAW + TS makes very short work of ship groups in eSTFs.

5) Never used it, but everything I've read and been told points it to being quite lackluster.
Career Officer
Join Date: Jun 2012
Posts: 158
# 12
11-04-2013, 06:59 PM
To answer your basic questions, in my opinion, as an engineer in a Fleet Avenger:

1: Not really, but basic keybinds make life much easier. They are fairly easy to set up too. Guide to do so is here, and a basic keybind file can be downloaded here. Yes, they're both PvP things (which you said you weren't interested in), but they are good at explaining it all. Not only that, the second link has a link to a program that you can use to make keybinds however you want.

2: Running 3 purple technicians you can get by with 1 copy of A2B, but it depends how desperate you are to get all of your BOff abilities at Global CD. I run 2 copies, but then I only have 1 purple and 2 blues.

3: I would say not personally. If you can get Agent Dulmar, DEM3 is nice, but if not then something like RSP3 or even Extend Shields can be good. Remember, as an engineering captain you have Nadion Inversion, which is more or less the captain's version of Agent Dulmar.

4: Your mileage may vary on this one. Without committing wholly to turn rate with your Engineering consoles then DHCs may not be for you. Luckily I have a good fleet, so I can get the good toys to play with. However, a fleetmate swears by his Beam Array build, but he is a tac captain, and APA adds a good chunk of damage. However, as an aside, I rarely have problems with blowing up in E-STFs and the like due to the usual captain abilities.

5: Sadly not...

And, for everyone to laugh at, here's my Avenger build:

Link

N.B. The deflector and engine are left vacant as STO Academy doesn't seem to have the Nukara space set as an item set. But, suffice to say the Avenger's fitted with the Nukara Mk XII engines and the Nukara Mk XII deflector. They may not be ideal, but I like them.

Tim

Edit: Re-read your OP, and obviously you can swap APO in my version for APB, and EPtE for EPtW. I have them both because I do PvP every now and then, and I am rubbish at flying a ship.
Quote:
Originally Posted by zer0niusrex View Post
-Sela now has a cape.
-She'll be starring in a 3-part miniseries on the Elements Network (Entertainment for Romulan Women) called "How Sela Got Her Cape Back". It's a feel-good story about women's empowerment and the importance of a good wardrobe for military leaders.

Last edited by tmichc; 11-04-2013 at 07:03 PM. Reason: Reread OP
Empire Veteran
Join Date: Jun 2012
Posts: 306
# 13
11-04-2013, 07:27 PM
Quote:
Originally Posted by unangbangkay View Post
5. Is Aceton Beam any good?
Aceton beam is crap as an offensive power. It's good as a situational defensive power, though, as it reduces the target's energy weapons damage by up to 75% for 30 seconds (depending on what level you use). It's great for hitting a elite tac cube/gate with, or one of the unimatrix ships. It can actually save a bad pug by reducing the incoming damage to noob-managable levels. Having a boff trained in aceton beam III and swapping him in the rotation when the need arises is a good idea.
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Rihannsu
Join Date: Jun 2012
Posts: 625
# 14
11-04-2013, 08:58 PM
Quote:
Originally Posted by tmichc View Post
N.B. The deflector and engine are left vacant as STO Academy doesn't seem to have the Nukara space set as an item set. But, suffice to say the Avenger's fitted with the Nukara Mk XII engines and the Nukara Mk XII deflector. They may not be ideal, but I like them.
The Nukara set (with MACO shields) is actually a great combo for an Engi in a Cruiser. The larger shield emitters figures and greater shield capacity complement Engi powers like Rotate Shields and the shield regen abilities you have selected.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 15
11-05-2013, 09:18 AM
Quote:
Originally Posted by tlamstrike View Post
The Nukara set (with MACO shields) is actually a great combo for an Engi in a Cruiser. The larger shield emitters figures and greater shield capacity complement Engi powers like Rotate Shields and the shield regen abilities you have selected.
Does the Nukara set at Mk XII outclass the Mk XI STF sets (MACO, Omega, Borg)?

I'm wondering whether "maining" the Nukara set is worthwhile once I hit T5, since right now it's far easier for me to farm up Nukara marks and appropriate resources than it is to upgrade all my Mk XI STF gear (obtained before the introduction of Rep systems).

I tried testing a full Nukara/Refracting Tetryon set on Tribble (thank goodness for the "everything is free" test vendor!) and I liked it, but I lack the wherewithal to judge the hard numbers for performance. Any advice is welcome.

Last edited by unangbangkay; 11-05-2013 at 09:21 AM.
Rihannsu
Join Date: Jun 2012
Posts: 625
# 16
11-05-2013, 12:58 PM
Quote:
Originally Posted by unangbangkay View Post
Does the Nukara set at Mk XII outclass the Mk XI STF sets (MACO, Omega, Borg)?

I'm wondering whether "maining" the Nukara set is worthwhile once I hit T5, since right now it's far easier for me to farm up Nukara marks and appropriate resources than it is to upgrade all my Mk XI STF gear (obtained before the introduction of Rep systems).

I tried testing a full Nukara/Refracting Tetryon set on Tribble (thank goodness for the "everything is free" test vendor!) and I liked it, but I lack the wherewithal to judge the hard numbers for performance. Any advice is welcome.
I'm going to consult using the numbers from the MKXII sets for both from stowiki just because it is easier, obviously the MKXI set will be a little bit worse- but not by much.

Well the two deflectors are about equal in performance but they enhance systems a little differently. The MACO deflector is more balanced, while the Nukara one is weighted for shield tanking. The MACO deflector will help with high power usage (like from firing chained fire at wills on cruiser), while the Nukara will prevent power and shield drains.

The Engines are quite a bit different the Nukara engines are overall better, the Nukara is faster and better turning and gives a bonus to shield power levels but the MACO will turn better if your engines are disabled (or the ship is stopped) and will be faster in sector space.

The Shields a very different in terms of capabilities and quality. The MACO is better; they have higher capacity and regen, reduce all energy damage, and increase your power levels. The Nukara reduces Tetryon damage and reflect some damage back but the raw shield HP and regen is less. Now if you run Plasmonic Leech, don't run the MACO shield since its power bonus overrides the Leech, in such a case it would probably be better to use a shield like the Fleet Adaptive Resilient shields or the Borg Regenerative Shields (Nukara + Borg shield would give a flat +10 bonus to shield power levels with variable bonus at low power levels).

The set bonuses vary quite a bit, the MACO 2pc bonus is better if you have high power usage in weapons due to the added power regen. The Nukara 3pc is better if you run Tetryon weapons and are Tier 5 Nukara since Tetryon consoles added damage to those abilities and they damage both shields and hull (in such a case I recommend using a minimum the 2 PC Nukara Appropriated Munitions Set for the bonus to Tetryon Damage). The MACO Heavy Graviton Beam isn't very good even with the Buff in got in LoR.

If you run a ship with Beams the Nukara Particle Converter is great, it is basically another [acc] on your weapons and gives +5 shield power. The Nukara mines are also very powerful; that is the 2pc set I would use if you want the tetryon bonus.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
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