Lieutenant
Join Date: Aug 2013
Posts: 48
# 51
10-30-2013, 01:28 PM
So if you were to have only one tactical console slot (like on my Cruiser Refit) would you be better off with one of the energy type fleet consoles or a traditional very rare MK XII energy type console?

I currently have a energy type very rare MK XI console on my ship, just wondering if there is any advantage to upgrading to either of the above consoles and if so which one.

Many Thanks!
Empire Veteran
Join Date: Jun 2012
Posts: 656
# 52
10-30-2013, 09:40 PM
Quote:
Originally Posted by leethorogood View Post
So if you were to have only one tactical console slot (like on my Cruiser Refit) would you be better off with one of the energy type fleet consoles or a traditional very rare MK XII energy type console?

I currently have a energy type very rare MK XI console on my ship, just wondering if there is any advantage to upgrading to either of the above consoles and if so which one.
I'd suggest sticking with current energy type consoles. If not heavily specced into crits and other tac skills, "pressure" dps will work better and more consistently in the longer run.
I'm guessing this might be the case for engineers and sci captains in builds with lt tac boff only and not much of the tac oriented captain skills specced into.

Of course I could be wrong. No one has testing data for proper comparisons yet afaik.
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Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Fleet Corsair, Voth Fighter. Favs - Mogh, Bastion, Monbosh, JHEC, JAS
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Cryptic Studios Team
Join Date: Apr 2013
Posts: 137
# 53
11-05-2013, 05:23 PM
Hi all,

I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

Tactical Consoles

-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

Regards,
Phil "Gorngonzolla" Zeleski
Survivor of Romulus
Join Date: Jul 2012
Posts: 133
# 54
11-05-2013, 05:32 PM
Unbelievable. You guys at cryptic have lost the plot completely. The changes made in the last 48hours have all been insane.
Captain
Join Date: Jun 2012
Posts: 615
# 55
11-05-2013, 05:52 PM
Quote:
Originally Posted by gorngonzolla View Post

Tactical Consoles

-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.


Regards,
Phil "Gorngonzolla" Zeleski
Well done, you have now officially killed off console crafting - consoles, strange/powered artefacts will now crash and the Doffs associated with them will crash also
http://www.auroratrek.com/index.html
Lt. Commander
Join Date: Jul 2012
Posts: 211
# 56
11-05-2013, 05:55 PM
Wow. That's just... wow.

Bye bye economy, it was nice knowing you!
Commander
Join Date: Jun 2012
Posts: 490
# 57
11-05-2013, 06:01 PM
If there bound on pickup i.e not sellable then it might not effect the 30% consoles on holodeck now. If they are sellable then yeah the 30% consoles for 30 mill a pop will crash and ruin the economy i.e no way now really to make millions easy enough well RNG not counting when doing fab console missions accross a few toons.
Lt. Commander
Join Date: Jul 2012
Posts: 211
# 58
11-05-2013, 06:03 PM
cptskeeteruk: They'll be bound, but it still won't matter, since the demand for the non-fleet versions will plummet once a better product is available for less and easier effort.
Commander
Join Date: Jun 2012
Posts: 483
# 59
11-05-2013, 06:12 PM
Quote:
Originally Posted by gorngonzolla View Post
Hi all,

I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

Tactical Consoles

-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

Regards,
Phil "Gorngonzolla" Zeleski
Great changes, better than I could have hoped for. Thanks.
Fed Fleet: Kodiak Legion (Tier 5 Lvl 20) | KDF Fleet: Imperial Legion (Tier 5 Lvl 20)
Commander
Join Date: Jun 2012
Posts: 493
# 60
11-05-2013, 06:22 PM
I both celebrate tac consoles being put on par with the rest of fleet gear and weep that fleet gear is pure unabashed power creep.
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