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Empire Veteran
Join Date: Jun 2012
Posts: 6,744
# 11
11-05-2013, 08:21 PM
only fair considering how good the other holding consoles are. but damage is going to get quite a buff from this. adding crit to tac consoles was the worst thing they could have added imo, of every thing they could have chosen
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Captain
Join Date: Jun 2012
Posts: 2,935
# 12
11-05-2013, 09:04 PM
I know devs mentioned it was hard to do, but it would have been nice if one of the modifiers was a [proc] one that added chance for the weapons to proc. These consoles are basically extra power creep.
Empire Veteran
Join Date: Jul 2012
Posts: 5,534
# 13
11-05-2013, 09:54 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
only fair considering how good the other holding consoles are. but damage is going to get quite a buff from this. adding crit to tac consoles was the worst thing they could have added imo, of every thing they could have chosen
But...but DDIS, my tac Reman in his Scimitar...He NEEDED more crit chance.

He only had a pathetic 20% crit chance. So I NEVER see any crits on him. He's REALLY underpowered to my other toons, and these new consoles will let him finally be on par with my other ones.



In all seriousness though, can anybody say:

15% crit (or more) for non-Roms and probably 25% crit for Roms? (Presuming they don't go for CrtD bonuses)

Captain
Join Date: Jun 2012
Posts: 1,077
# 14
11-05-2013, 10:19 PM
Can anyone get a screenie of these " un-balanced " sorry... " updated " consoles? On a side note this is a huge middle finger to everyone in a small fleet ( me included ).
Captain
Join Date: Nov 2012
Posts: 3,783
# 15
11-05-2013, 10:25 PM
These are just a bad idea... but its been a string of 4 years of those... so to be expected.

Really they should have done this in a way that didn't ramp up dps on heavy tac console ships...

Tac consoles should have got science secondary stats or something.

The Science consoles should have gotten the tac buffs if any of them really needed that.

The engi consoles... would have made more sense getting the tac buffs as well... would have been a dps boost for the cruisers cryptic seems so worried about all of a sudden.

Instead we got science ships with crazy shield heals thanks to stacked sci consoles... and soon we will have stupid high dps hybrid cruisers that turn just like escorts. fun.

I don't know its all bad creep... and more of a strike against pvp uptake. Anyway what do I care 12v12 space is coming.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Aug 2012
Posts: 13,038
# 16
11-06-2013, 02:12 AM
Thissler's got a formula. Bareel might too.

I'm curious what the combo will actually mean as far as an increase to average DPS. Cause I would have thought with the previous numbers, the combo was putting them on par...where this will put them... http://www.youtube.com/watch?v=zkOOCx8tT08
Rear Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Career Officer
Join Date: Jun 2012
Posts: 266
# 17
11-06-2013, 02:20 AM
hey i can finely get something better than mkx purples and mkxi blues lol
Empire Veteran
Join Date: Jun 2012
Posts: 355
# 18
11-06-2013, 02:24 AM
Quote:
Originally Posted by mimey2 View Post
But...but DDIS, my tac Reman in his Scimitar...He NEEDED more crit chance.

He only had a pathetic 20% crit chance. So I NEVER see any crits on him. He's REALLY underpowered to my other toons, and these new consoles will let him finally be on par with my other ones.



In all seriousness though, can anybody say:

15% crit (or more) for non-Roms and probably 25% crit for Roms? (Presuming they don't go for CrtD bonuses)
Don't worry. In CO people are running around with ~50% crit chance and some builds can buff it to 100% for like 15sec every 30 sec. So they are now slightly reducing crit chance.
That means even cryptic thinks sometimes the creep can go too far. So give STO another few years and they will probably nerf some offensive here too
My stomach is clear and my mind is full of bacon!
Captain
Join Date: Jun 2012
Posts: 2,228
# 19
11-06-2013, 02:32 AM
Personally I think Crit, acc, dmg etc is way too overworked, and the devs are running out of things to attach them to.

Perhaps they need to start broadening the field of procs/ mods that can affect weapons.

But, what am I thinking. That would require them to basically rewrite all the code!!
Lt. Commander
Join Date: Jun 2012
Posts: 205
# 20
11-06-2013, 02:57 AM
Quote:
Originally Posted by clintsat View Post
It's a nice kick in the pants to anyone that bought mk xii tac consoles recently...
Agreed. While it's a welcome sight for those who can't attain more than 10m on an account, people who have invested hundreds of millions into VR Mk XII tact consoles are bound to be a bit ticked off for sure.
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