Starfleet Veteran
Join Date: Jun 2012
Posts: 135
# 81
11-06-2013, 01:55 AM
Quote:
Originally Posted by shadowwraith77 View Post
So I have to ask what do these bonuses imply specifically, and how are they achieved? In other words please be more specific as to the mechanics involved behind them please.
Vulnerability Locater: 1.6% Crit Chance
Vulnerability Exploiter: 8% Crit Severity

http://sto.gamepedia.com/Advanced_Ta...ility_Consoles
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DeltaFox
Career Officer
Join Date: Jun 2012
Posts: 274
# 82
11-06-2013, 03:03 AM
Quote:
Originally Posted by gorngonzolla View Post
Hi all,

I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

Tactical Consoles

-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

Regards,
Phil "Gorngonzolla" Zeleski
Please, do not implement these changes or switch the consoles from the Research track to the Operations track. As many other have stated, this tanks the in-game economy for console crafting more than was already planned; and will put PvP in the hands of giant fleets and their leaders.

Alternatively, put the generic type consoles at 30%+, and keep the "type" consoles at 25.5.
Quote:
Originally Posted by tacofangs View Post
Would you rather that we had you press buttons on some console for 40 levels, serving as an ensign/lt on someone else's ship?

This is a game, people who play a Star Trek game want to be the Captain. While the justification for it in game may be weak, who cares? You get to fly your own ship.
Ensign
Join Date: Jul 2012
Posts: 11
# 83
11-06-2013, 03:22 AM
I think that if those changes are implemented, it is required to also implement a diminishing return for critd /crith , because otherwise we will see escorts bursting down every ship in pvp instantly by stacking crit damage. Or there is maybe another way to balance those consoles. What do you think?

For example a scimitar could gain 40% critd with even more damage on dhc as they do now.

Those changes will also increase the dmg gap between escorts and other ships in pve, too.
Survivor of Romulus
Join Date: May 2013
Posts: 419
# 84
11-06-2013, 03:34 AM
Well, this is new.
even 25.5% dmg, and 1.6 % crit, for players that have 90+ crit severity was better than mk xii purple.

Quote:
Originally Posted by johnnewmants View Post
For example a scimitar could gain 40% critd with even more damage on dhc as they do now.

You are overreacting, 15% is cap for normal build for scimitar, you can go to 20% but that means sacrificing better consoles.


R.R.W. NIGHTHAWK / R.R.W. CONDOR / R.R.W. NARADA

Last edited by ridddickxxx; 11-06-2013 at 03:38 AM.
Commander
Join Date: Jul 2012
Posts: 344
# 85
11-06-2013, 04:27 AM
Quote:
Originally Posted by gorngonzolla View Post
Hi all,

I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

Tactical Consoles

-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

Regards,
Phil "Gorngonzolla" Zeleski
Damm, thats the worst news, not of the day, but of the whole week i would say.
I remember once in an interview, CaptainGeko asked a reporter if she knew that you could craft consoles thru doffing. Well... with this update now there isnt a point in knowing that anyway.

It totally sux for me and others who crafted them . And wasnt about getting rich either, one good console every month or two wont get you rich, trust me. I just liked crafting and this was the only reasonable way, since the original crafting died a long time ago. It was more about gambling, much like the lockbox lottery. But i guess this had to be taken from us aswell .

And everybody cries about powercreep, yet this tops them all and its praised like its next best thing since sliced bread or something. If the embaassy and mine consoles didnt make much of a difference in powercreep, DPS wise, these will, a huge one. Probablly will see soon a 1 min ISE record. Not to mention it favors large fleets, again.

This totally sux since now only reason to doff remains contraband, wich will probably be "adjusted" in the future aswell.
Starfleet Veteran
Join Date: Jul 2012
Posts: 33
# 86
11-06-2013, 05:13 AM
Thumbs down.


But hey STFs will now be less then a min.
FED
Raumpatrouille Elysion

KDF
Angriffsflotte Omega
Empire Veteran
Join Date: Sep 2012
Posts: 1,119
# 87
11-06-2013, 05:57 AM
Hey guys that use to sell consoles for stupid prices all I can say is "Go screw yourself" all yo care about is that this will ruin your cash flow but the majority likes this change because the majority couldn't afford to buy your consoles anyway and now this can level the playing field in pvp.
The Emperor

Do not presume to have the capability to understand me for you see, I simply am.
Career Officer
Join Date: Jun 2012
Posts: 529
# 88
11-06-2013, 06:08 AM
Dear devs:

Please ignore all the people above complaining. This is a great idea.

As someone who has never been able to craft, and never been able to afford 30% consoles, thanks to probably some of you above pricing them at 30,000,000 EC each making it cost upwards of 200,000,000 for a single set.

I'll admit i was happy with the consoles before, but now it's awesome to see them be on par with the other fleet stuff and i'll finally be able to max out my ship. and instead of having to grind for months of EC to afford a new set i just have to donate to my fleet and play content.

Now, for those of you complaining oh my fleet will never get there. I'm not saying the fleet system is perfect but it's difficult to balance for a 10 member fleet and a 400 member fleet like the one i'm in.

If you really want these it's simple. You can stay in your fleet and wait, or quit, join another one, buy your stuff and then leave. Now some fleets do charge people ridiculous amounts of money for this, but not all of them.

Another option is also very simple, get you and your friends to join a big fleet. Access Denied is currently recruiting, we have about 45 spots left and we're already maxed on everything and we'll be one of the first to max out the spire as well with over 300 active members donating.

I was in a small fleet of about 25 active members and i quit and went to access denied, sure i miss those guys but the fleet was going on where because we didn't have enough members donating and projects just sat there. Even the heads of the fleet decided just to quit and join other fleets and come back.

It sucks but that's what it is.

You say that fleet members will own PVP. well, thats true. but right now it's anyone who can afford those consoles, which is a smaller percentage.

This will actually allow more people to be on par with each other since everyone can have access to these consoles, and buying them is a lot cheaper than buying stuff off the exchange.

So devs, thank you for this change. and ignore the people complaining about it. More people want this than don't want it and majority wins.

ACCESS DENIED
U.S.S. Gipsy Danger | U.S.S. Gunstar | U.S.S. Oswin
R.R.W. Coronatus | R.R.W. Valar Morghulis
Republic Veteran
Join Date: Jun 2012
Posts: 138
# 89
11-06-2013, 06:09 AM
Oh, Craptic, the next level of power creep. Those consoles will boost my feeble Scimitar's DPS for just about 15% (before BO skills and buffs).

Please consider buffing the new T2 and T4 rep perks so I can finally solo the NWS with my spacebar.

Visit the German STO forum: www.sto-center.de/forum
Youtube: https://www.youtube.com/user/STOHellspawny
Weapon Damage Calculator: Download
Lt. Commander
Join Date: Jul 2012
Posts: 160
# 90
11-06-2013, 06:09 AM
Quote:
Originally Posted by gorngonzolla View Post
Hi all,

I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

Tactical Consoles

-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

Regards,
Phil "Gorngonzolla" Zeleski
This is excellent. Glad the fleet tac consoles are basically what I expected (mk XII very rare + a little extra). That last hole in my builds all being Mk XII at least purple can finally be filled, and the artifact crafting lottery gets knocked down a peg or three.
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