Survivor of Romulus
Join Date: Sep 2012
Posts: 2,626
# 51
11-06-2013, 07:02 AM
Well... not hard anyways.
^^ I am Stoutes, and I approve of my message ^^
Captain
Join Date: Aug 2013
Posts: 3,715
# 52
11-06-2013, 08:49 AM
Worked that time. Y'all were probably right: I must've caught a space or a carriage return when I copied the command off the forum.

But here's something you probably something you want to add to the OP. I'm running the Steam version of STO. For me the file landed in Steam/SteamApps/common/Star Trek Online/Star Trek Online/Live/Data.
Vadm. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

Useful Links for Foundry Writers | "Bait and Switch" -- Fed Foundry project, Part 1 rewards-qualified!
Say no to Arc! STO standalone installer
Lt. Commander
Join Date: Jul 2013
Posts: 200
# 53
11-06-2013, 10:51 AM
Quote:
Originally Posted by stoutes View Post
Quote:
Originally Posted by donperk View Post
...and I don't bite my beta testers.
Well... not hard anyways.
Hey, I was having a hard day. Give me a break.



Quote:
Originally Posted by starswordc View Post
But here's something you probably something you want to add to the OP. I'm running the Steam version of STO. For me the file landed in Steam/SteamApps/common/Star Trek Online/Star Trek Online/Live/Data.
Done!

And thanks for submitting your mission! starswordc's mission "Bait and Switch 1" found another problem with chat bubbles. (What's up with all the chat bubble issues?)

By the way, you don't have to send just one mission. If you've got six or seven, I'll run all of them! The more missions I can run through it, the more confidence I'll have to release the final tool.

So... who's next?
Captain
Join Date: Jul 2012
Posts: 2,583
# 54
11-06-2013, 11:12 AM
I'm ok for testing, send me a pm and tell me what I need to do
----
Career Officer
Join Date: Jun 2012
Posts: 844
# 55
11-06-2013, 06:04 PM
I'll go ahead and export my missions. I need to try to fix any remaining typos before I consider submitting them to be spotlit, or at least Dereliction Duty.

I wouldn't be surprised if my missions have some of the largest and most convoluted branching dialogues in the game, so if there's a bug they will probably expose it.

Here's an example: Atlas Affair Computer Dialogue (although that one is actually pretty straightforward, hehe)

My missions also have some vestigial maps and dialogues that are never actually used since they were once part of a single mission. So, I'll be interested in seeing if that causes any problems.


Click here for my Foundry tutorial on Creating A Custom Interior Map.

Last edited by nagorak; 11-06-2013 at 06:22 PM.
Captain
Join Date: Jun 2012
Posts: 961
# 56
11-06-2013, 07:30 PM
Quote:
Originally Posted by pendra8080 View Post
Umm, I'm not sure you understand what linyive meant.

Linyive suggested that you write the story in word and then copy-paste the sections to the foundry dialog boxes.

Not something that exports the mission you currently play to word with all the dialog branches linked and visible. As I understand, that is what you are looking for. This is not possible. However, you can ask the author to send you the raw mission export. Afterward, using the app mentioned in the OP or the word macro on the 2nd page, you can do that.
Or you can ask the authors to create missions using Linyive's method to produce the word file you need for review. I kinda asked the guy to present his method for us.

And no, not derailing the thread.
The thread is about something, that parses and formats the export, which is available only during mission creation.
Linyive said that such tool is unnecessary. You just need to write the stories in a different manner.
I said the tool is still needed because you can end up with dialogs so complex, handling in word can go out of hand. However, I'm very open for a presentation of his method. I couldn't find an example online (ie mission), so I asked for such example. Who knows, he may know a simple method to create stuff in word, that can help all the authors.
Without giving away too much information, I have approximately seven years experience in modding. I use to work on everything from textures, item customization, level layouts, and dialogue. I use to layout extensive layers of dialogue in Microsoft Word, and then I would copy and paste it into a dialogue program. In order for me to keep track of everything, I would use a system based upon a typographical hierarchy. Color, size, font, etc... Its really easy to do. When it became time for editing, I hired another modder to work on story changes. My team use to pass a Microsoft Word document back and forth, so we can make changes to item descriptions, dialogue trees, and character backgrounds. You just need a system.

Last edited by linyive; 11-07-2013 at 06:34 AM.
Lieutenant
Join Date: Oct 2013
Posts: 30
# 57
11-07-2013, 12:32 AM
Great argument, too bad it is irrelevant in our context. A more compelling argument would be to present the dialog tree I asked earlier in word. From that, we may be able to learn one thing or two.
Career Officer
Join Date: Jun 2012
Posts: 844
# 58
11-07-2013, 04:57 AM
I think the key is there's a difference between something being possible and it being ideal. I'm sure it's possible to come up with a Foundry dialogue tree in a text editor, in fact I've done it, but it's far from the most efficient way of working.

In the same way, it's possible to track income and expenses for your business in a spreadsheet, and if that were all that was available I suppose it would be fine, but it is still more convenient to use dedicated accounting software that is tailored for the job.


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Captain
Join Date: Jun 2012
Posts: 961
# 59
11-07-2013, 06:41 AM
Quote:
Originally Posted by pendra8080 View Post
Great argument, too bad it is irrelevant in our context. A more compelling argument would be to present the dialog tree I asked earlier in word. From that, we may be able to learn one thing or two.
If you read through my posts carefully, you would have noticed I told you my method.

Quote:
Originally Posted by linyive View Post
...I use to layout extensive layers of dialogue in Microsoft Word, and then I would copy and paste it into a dialogue program. In order for me to keep track of everything, I would use a system based upon a typographical hierarchy. Color, size, font, etc...
Quote:
Originally Posted by linyive View Post
Do you know anything about organizing information using a typographical hierarchy? Color, size, style, etc...
Second, I did build three to four foundry missions. Since they just got lost in the sea of missions, I ended up deleting the missions from the Foundry. I will shift through my files.

---edit added---

I could not find my original documents.

Quote:
Originally Posted by pendra8080 View Post
Yeah, altering story elements based on player feedback is unimaginable for people who create perfection on the first pass. I tried to check your missions to see how your method fares in practice. I couldn't.
Here is proof that I did work on Foundry missions:
http://sto-forum.perfectworld.com/sh...d.php?t=507621
http://sto-forum.perfectworld.com/sh...d.php?t=585561

Last edited by linyive; 11-07-2013 at 06:58 AM.
Lt. Commander
Join Date: Jul 2013
Posts: 200
# 60
11-07-2013, 09:00 AM
And now we return to our regularly scheduled programming.


Many thanks to erei and the irrepressible nagorak for submitting their missions. I've been able to identify a few more issues thanks to their submissions.

And, thanks to inspiration from erei, I've internationalized the formatter. It now supports English, French (well, erei will tell me how well it's supported), Spanish and I've even taken a stab at supporting German. The formatter uses the Language specified in the project to determine the localization. There's no support for Italian, yet, because I don't have anyone lined up to proof the Italian translations.

I'm still looking for a few more volunteers to submit their mission projects for testing. You'll join the elite group of brave pioneers that includes stoutes, starswordc, Castmodean (castsbugc), erei and Nagorak!
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