Lt. Commander
Join Date: Jul 2012
Posts: 146
# 101
11-06-2013, 10:01 AM
Quote:
Originally Posted by verline1 View Post
your ship could be good with MKXII blues, don't confuse good with the max bonus available.
Still its good to have the best available through direct gameplay, rather than lottery or EC farming. Switching around weapons in a build will be easier and more straightforward too, rather than being stuck in a build from the prohibitive cost of the best tac consoles. Its good all around for everyone except those who devoted considerable resources into farming up the MK XII purple consoles. The only real downside is yet again a bit of minor power creep (though most of the power creep from this is a leveling of the playing field rather than actual creep, its the barely more than MK XII purple bit of the stats that is making it creep).
Captain
Join Date: Jan 2013
Posts: 663
# 102
11-06-2013, 10:17 AM
Quote:
Originally Posted by gorngonzolla View Post
Hi all,

I thought I would pop in and make you aware of some improvements we'll be making to the Spire's Tactical consoles due to player feedback. Here are the patch notes that will hit Tribble sometime in the near future:

Tactical Consoles

-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.
-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%.

These changes were made to make these consoles closer in potency to those found in the Embassy and Dilithium Mine.

Regards,
Phil "Gorngonzolla" Zeleski



So many feels.

On one hand it's nice to know I don't have to save up a quarter billion to satisfy my OCD whenever I want to try a new build from now on.

But on the other hand, the crafters do have my sympathy. It is a hard job and an expensive investment to craft consoles. But at least your market will still exist, your pricing will just be more proportionately in line with similar items. And then there's the whole economy thing. Particle traces, artifacts, and doffs as well are all going to take a hit from this.

I have two questions now.

This means that there is very little if any at all practical reason to craft at present. Does this mean that you are planning and ready to revamp the crafting system in the proximate future, cryptic?

Also, now that every fleet holding offers tech in every aspect of ship building superior to non fleet stuff, what perks are you going to invent for the next fleet holding? Will there even be anymore fleet holdings, and if so, what will justify their existence now that between these three, it's perfectly possible to buil an all fleet cheese ship that is vastly superior over anything a fleetless player could build?

So this is it. Now if you want to stay relevant, you have to be in a fleet. Otherwise you'll be subject to those who are. This could be the first step towards a mass exodus of players. Rember where you were today.
Commander
Join Date: Dec 2012
Posts: 266
# 103
11-06-2013, 10:22 AM
Quote:
Originally Posted by tpalelena View Post
True, but sometimes I wanted the mark XII purples. But those prices on the exchange were ....ridiculous. Yeah that needs to crash, or at least have an alternative.

This is the alternative to paying an unicorn's soul for the consoles.
I mean really, Forge World Titans for warhammer cost less then mark XII purples on the Exchange.
But now the majority of the players can get an alternative fleet console, which is awesome.

A 20 member active fleet can get these consoles in a few months, and they'll be really good for the weekend warrior too.

This is really great news. When the first consoles were just weapon type, I was a bit saddened, but it keeps getting better and better.

Maybe an early Christmas present, I dont know, but Cryptic dev team, Thank you for giving the players what they always wanted, but what most of them never could buy.
More then a forge world titan but less then a Manta Ray still
Lt. Commander
Join Date: Feb 2013
Posts: 200
# 104
11-06-2013, 10:25 AM
Seems like a massive mistake. I see now, they're not going to stop until people have a 95% crit chance. Hopefully they rethink this.

+28.9% damage would be fine for the consoles. Then again, I forgot greed and money is in control here. Silly me. At this rate-- by year 2016 people will have 60% crit rates and they'll be 15 reputations... I guess I'll enjoy the ride until it blows up
QUEEN SCORA

Captain
Join Date: Jun 2012
Posts: 2,177
# 105
11-06-2013, 10:28 AM
Hah the Manta is so big, you could possibly make a home-made model of it that could fly.....



Crafting has been dead ever since it go the Dilithium prices. And it only gave mark XI purple gear.

Now, using doffs to get consoles really does not need any big investments, especially if you figure in the ridiculous prices they asked. Plus you can always get purple doffs for a little Dil from the doff skill tracks with Lt Ferra.

Now the dilemma will begin, do I get 4 AP consoles, or 3 Ap and 1 plasma torp, and do I want crit chance or severity with them?
Commander
Join Date: Dec 2012
Posts: 266
# 106
11-06-2013, 10:28 AM
Quote:
Originally Posted by atlantra View Post
Seems like a massive mistake. I see now, they're not going to stop until people have a 95% crit chance. Hopefully they rethink this.

+28.9% damage would be fine for the consoles. Then again, I forgot greed and money is in control here. Silly me. At this rate-- by year 2016 people will have 60% crit rates and they'll be 15 reputations... I guess I'll enjoy the ride until it blows up
its just the power creep in action. on the plus side unless they decided that they have to one up the current status of sci, engineering, and now tac consoles, the creep in that area should mostly stop. course uni consoles, ships, weapons, doffs, so on and so forth still offer endless space to creep.
Captain
Join Date: Jun 2012
Posts: 2,177
# 107
11-06-2013, 10:35 AM
Honestly all MMOs got power creep.

People demand new content, and the devs add more levels, harder missions, and better gear for said missions.
Captain
Join Date: Jun 2012
Posts: 2,718
# 108
11-06-2013, 10:55 AM
Quote:
Originally Posted by tpalelena View Post
Honestly all MMOs got power creep.
And its a good dev's job to say "No" and build breadth instead. This game needs less DPS, not more. Less spend-dil-to-win, not more. Used to take time, effort, and some luck for top-end gear, but now its just money and friends. Worse, it seems as if every release in at least the past year is just a little more powerful than the last to encourage players to keep buying the new shiny to keep up, and making their old stuff obsolete. Its a treadmill, you're being told you need to pay for the privilege of running on it, and so many people are short-sightedly cheering this fact. Think bigger picture, not how might benefit you personally but what the long-term implications of such a change are. Endless creep, endless newer-better, endless obsolescence. Its not a good thing.
Commander
Join Date: Dec 2012
Posts: 266
# 109
11-06-2013, 11:01 AM
Quote:
Originally Posted by tpalelena View Post
Honestly all MMOs got power creep.

People demand new content, and the devs add more levels, harder missions, and better gear for said missions.
Well when everything goes up together, its not really power creep so much as the game growing.

but when the majority of the game stays static, npc's, and the new npc's have new tricks but are held to the same basic measuring stick as the old ones, but the PC's keep gaining power, abilities, and their ships keep getting tougher and doing more damage, that's power creep.

if the NPC's were getting appropriately harder that it would be justified, well maybe not justified so much as understood as a natural progression of things.
Captain
Join Date: Jun 2012
Posts: 2,177
# 110
11-06-2013, 11:04 AM
Who says the Voth enemies wont be quite hard? They can be the challange some people crave, while the more casual gamers can use the fleet stuff against the borg.

And *** no, we dont need luck based gaming! If you want to try your luck, go to a casino. Or Lockbox.

The game has been getting better lately. Now you can unlock the rep store with effort and a forseeable work, instead of pure luck. This is much better, a sure way to get your gear.

A treadmill? You mean, I can get more powerful stuff EASIER than I had before ( Paying LULZ amounts of money to greedy console crafters) is the opposite of the treadmill scenario.

This is a HUGE decrease in the grind you need to do for your tac consoles.

Last edited by tpalelena; 11-06-2013 at 11:06 AM.
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