Captain
Join Date: Jun 2012
Posts: 2,470
# 121
11-06-2013, 12:01 PM
Quote:
Originally Posted by reginamala78 View Post
Fleet credits come from somewhere, someone has to fill in the dil tracks, whether its you or a fleetmate, they still represent value. Dil, likewise, whether you spend time grinding it out or are impatient enough to purchase it, also represents value. Its all ultimately money, whatever intermediate currency its stored as.
No, not really.

Unless you either A Buy dil with zen, or B, pay someone to play the game instead of you. Or, if we want to be really derp-dumb about it, just buy an account with a fully geared character from someone or something.

The Dil tracs are the hardest to fill up, with with a good sized fleet, each people just have to chime in a little. So if you do it sensibly, it is very cheap compared to other options.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Commander
Join Date: Dec 2012
Posts: 287
# 122
11-06-2013, 12:09 PM
Oh and I shouldn't note that im not even at the peak of the defensive side of the creep ice burg, up there, but not at the peak.
Captain
Join Date: Jun 2012
Posts: 582
# 123
11-06-2013, 01:43 PM
Quote:
Originally Posted by emacsheadroom View Post
Not really. Fleet ships, lockbox ships and C-store ship packs are pure unabashed power creep. The slightly better ultra rare fleet gear is not that big a creep compared to the ships. The only way for power creep to really do a number on the game is if they raise the level cap and introduce T6 ships. Then we're all screwed.
LOL, Nice name
====
I think power creep already HAS taken a toll on the game. For example, STFs which are supposed to be the hardest content in the game and used to take a skilled team who had a plan to snatch the optional with a minute or two to spare are now being completed by carefree weapons fire spam by randoms with ten minutes left

You're right the new ships have contributed to that, and I think some of the Doffs are to blame in a big way as well, but the gear is not innocent either.
Captain
Join Date: Jun 2012
Posts: 2,470
# 124
11-06-2013, 02:27 PM
Quote:
Originally Posted by raptor63549 View Post
LOL, Nice name
====
I think power creep already HAS taken a toll on the game. For example, STFs which are supposed to be the hardest content in the game and used to take a skilled team who had a plan to snatch the optional with a minute or two to spare are now being completed by carefree weapons fire spam by randoms with ten minutes left

You're right the new ships have contributed to that, and I think some of the Doffs are to blame in a big way as well, but the gear is not innocent either.
I did notice an improved efficiency, but it can also be due to players getting better at the missions.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Commander
Join Date: Dec 2012
Posts: 287
# 125
11-06-2013, 02:57 PM
Quote:
Originally Posted by tpalelena View Post
I did notice an improved efficiency, but it can also be due to players getting better at the missions.
people bandy about numbers like 20k-50k dps, this is not efficiency, its power creep, numbers like that are well outside of whats needed to simply play the game.

Ive seen Tac cubes and gates in elite STF's melt in under 10 secs dues to having 3-4 escorts with tac captains on them. current elite stfs getting rolled in under 5 mins, the whole mission. the numbers don't lie
Captain
Join Date: Jun 2012
Posts: 2,470
# 126
11-06-2013, 03:00 PM
Quote:
Originally Posted by verline1 View Post
people bandy about numbers like 20k-50k dps, this is not efficiency, its power creep, numbers like that are well outside of whats needed to simply play the game.

Ive seen Tac cubes and gates in elite STF's melt in under 10 secs dues to having 3-4 escorts with tac captains on them. current elite stfs getting rolled in under 5 mins, the whole mission. the numbers don't lie
Where do you get the elite players like that? I could use them for getting the ground optionals : ) !
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Captain
Join Date: Jun 2012
Posts: 1,764
# 127
11-06-2013, 03:11 PM
Its the new ships. I live on the eSTF channel where some of the said elites remain (most have moved on to 5kdps) and while we steamroll anything in space under 5 mins, Hive Ground Elite still eludes us all.

But we'll see. The new kits should trivialize the Queen. Or else hopefully my doffed-up Security Protocols kit makes a difference.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Captain
Join Date: Apr 2013
Posts: 1,204
# 128
11-07-2013, 01:05 AM
Well I have to say thanks for making the new consoles worth picking up for beam boats but i do not think they needed to be higher % than the purple MK XII we already have but equal to the Blue Mk XII at 28.1%. That would be enough to get people to desire them and make donations to the holding.

I would suggest adding a diminishing return for everything but the base damage boost to be inline with engi or sci consoles where 2 is optimal and 3-4 of the same one is a wasted slot. Same damage % but crit increases diminish with more consoels. this way having 2 of each is optimal for a 4 slot ship. After that change maybe add kinetic damage instead of crit consoles for variety? So a ship with torps and mines could have a % bonus to those without hurting the main weapons output. Say 28.1% energy damage and 14% kinetic. Extra kinetic works the same as the energy % as far as returns rather than diminishing like the crit.

(fleetmates are gonna chew me out for saying lower the % when I advocated to raising it before, But I still believe 28.1 with extra crit is worthy and will get members wanting the holding leveled asap.)
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man.
Empire Veteran
Join Date: Jul 2012
Posts: 5,249
# 129
11-07-2013, 01:10 AM
Quote:
Originally Posted by khayuung View Post
Its the new ships. I live on the eSTF channel where some of the said elites remain (most have moved on to 5kdps) and while we steamroll anything in space under 5 mins, Hive Ground Elite still eludes us all.

But we'll see. The new kits should trivialize the Queen. Or else hopefully my doffed-up Security Protocols kit makes a difference.
Get in contact with some of the ground-based fleets, particularly ground-PvP fleets.

I've never run a Hive elite ground with any of them (I want to though), and for months, from what I have heard ever since it was released, they've been able to easily get through that.

I don't doubt at all that they could carry someone through it. Then it'd just be a matter of learning it.

Captain
Join Date: Jun 2012
Posts: 2,470
# 130
11-07-2013, 05:41 AM
Such fleets sound very effective, I dont doubt they can do it easily.

Also, all tactical consoles got diminishing returns, and I dont see why the fleet ones would not have it.


I would say they need to be at least as good as the Mark XII purples, since they are mark XII ultra purple rare.

So they need to be better than the mark XII purples. Which means they either need to be 30% + some other bonus, or bigger than 30% damage boost.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:32 PM.