Captain
Join Date: Jun 2012
Posts: 2,756
# 141
11-08-2013, 02:50 AM
Quote:
Originally Posted by ruminate00 View Post
That was a rhetorical question. 25.5% and +1.6% crit is, infact, better than 30%.

4.5% is a multiplier of a weapon's base damage. Base damage of a weapon is calculated before MK upgrades, DMG mods, and skill training.

1.6% is a multiplier of your total damage. Total damage occurs after MK upgrades, DMG mods, console bonuses, and skill training. This multiplier is further enhanced the more crit damage % you have.

4.5% of a base 100 is 4.5.
1.6% of a total 500 is 8.
1.6%, with a crit damage multiplier of 150%, is 12.
I'm not really sold on that. 1.6% is added to your critical chance, not your severity right?
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 142
11-08-2013, 02:53 AM
I don't like these new Fleet console changes, it's far more effective than the old Mk12 consoles. So like with the Embassy Consoles..........why bother even playing Toys in hopes for a Mk12 Very Rare console, when you can buy one.


Cryptic is totally ruining the STO Economy with these retarded consoles and really pushing power creep to insane levels that there won't be any challenge in STO. Especially when Elite STFs are now doable in 3 minutes, when before it was 4.

So thank you Cryptic, you dumbed down Elite. Might as well rename Elite to Normal and Normal to Easy.
Commander
Join Date: Dec 2012
Posts: 291
# 143
11-08-2013, 07:06 AM
Quote:
Originally Posted by tpalelena View Post
I'm not really sold on that. 1.6% is added to your critical chance, not your severity right?
ok lets expand on this.

4.5%
1.6%

So lets say you have 5 consoles, the max.

4.5% becomes a total of 22.5% of the base damage or using the base 100 , its 22.5 more damage total. so your only loosing 22.5 damage per shot, if the base were say 100, even if it were say 500, your only be loosing 112.5 damage per shot.

the crit on the other hand is 1.6 so it becomes 8%. so that's a flat 8% more chance to crit, and a crit is the multiplication of the total weapons damage, + your crit severity.

so 100% or double damage, + whatever % of severity you have due to skill, weapons, acc over flow. but for this we will say double.

so using the base 100 damage for both, if you fired 100 times, youd loose 2250 damage compared to the best mods out there. that's over 100 shots, for 1 weapon.

Now that's compared to the same 100 shots, double the damage on 8 hits, but after adding in skill, weapon power, and any other damage modifications like captain powers, boff powers, doff effects.

So for arguments sake lets say the damage is 300, 100 shots, 8 crits, I know that's pure %, but but 8 x 300 is 2400 damage. and that's if you have zero crit damage bonus, its easy to get the crit damage bonus up to 40%, and possible to take it over 100%. but even if you only had 20% more sevrarity it goes from 600 damage a crit to 660, the 8 crits would add 8x60 damage or 480 damage, and that's just 20% severity.

Mind you those are dirty quick numbers, id have to get in game and take a weapon off, put it on to get more solid with, without weapons power numbers, but they are a good example of how much crit matters compared to a bonus calculated from the base damage that is added on top, not multiplied by other things.

that's the real reason he crit is so powerful compared to the damage, its a multiplication of everything as a total, were as the damage is based on the weapons base damage, and layered on top of everything else, thus not multiplied by power level, skill.

Edit

when im off work ill hop on and pull solid numbers for a weapon base, and a weapon with skill and 125 power.

Last edited by verline1; 11-08-2013 at 07:23 AM.
Captain
Join Date: Jun 2012
Posts: 2,756
# 144
11-08-2013, 12:14 PM
Yeah those numbers make more sense than the ones the other one posted.


And the tac console scam was a part of the economy that needed crashing.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Captain
Join Date: Jun 2012
Posts: 602
# 145
11-08-2013, 07:11 PM
Quote:
Originally Posted by azurianstar View Post
I don't like these new Fleet console changes, it's far more effective than the old Mk12 consoles. So like with the Embassy Consoles..........why bother even playing Toys in hopes for a Mk12 Very Rare console, when you can buy one.


Cryptic is totally ruining the STO Economy with these retarded consoles and really pushing power creep to insane levels that there won't be any challenge in STO. Especially when Elite STFs are now doable in 3 minutes, when before it was 4.

So thank you Cryptic, you dumbed down Elite. Might as well rename Elite to Normal and Normal to Easy.
Power creep you have an argument, i don't mind the power creep myself but can't deny its happening and has been happening allot.

As to ruining the economy, no they are ruining it for those who were console crafters who sold mk 12 vr consoles for ridiculously high prices. For the vast majority of players in this game who do not run console crafting armies these fleet consoles are great news from an economic standpoint. I for one will be very happy with not having to shell out 200mil EC everytime i want to try a new energy type or equip a new character. Crafters will still be able to make and sell there consoles, as demand for them drops so will the cost of artifacts and particles, just won't be able to make as much.

Oh and elite stfs in 3 min, our current records for all but Hive is around 1:20
Fed Fleet: Kodiak Legion (Tier 5 Lvl 20) | KDF Fleet: Imperial Legion (Tier 5 Lvl 20)
Captain
Join Date: Jun 2012
Posts: 3,211
# 146
11-08-2013, 08:02 PM
Quote:
Originally Posted by john98837 View Post
Power creep you have an argument, i don't mind the power creep myself but can't deny its happening and has been happening allot.

As to ruining the economy, no they are ruining it for those who were console crafters who sold mk 12 vr consoles for ridiculously high prices. For the vast majority of players in this game who do not run console crafting armies these fleet consoles are great news from an economic standpoint.
You're forgetting the number of people who pay for all their various stuff by farming NADORC and particle traces and selling to those crafters, or farming SB24 and Minefield hoping for Purple11 tac consoles and paying for their gear that way. Its easy to rant and rave about The 1%, but there's a lot more to an economy than just them.

Also if you need to rebuy purple12s every time you change energy type, then isn't the problem your epeen, not console costs?
Commander
Join Date: May 2013
Posts: 363
# 147
11-08-2013, 08:58 PM
I dunno if Cryptic is still willing to make changes on the consoles, but heres a suggestion:

Restrict Vulnerability Exploiter and Vulnerability Locator consoles to one per ship.
Ships may only carry one Exploiter and one Locator.


Any ship with more than two tac slots will see diminishing returns because the 3rd, 4th, and 5th tac slots won't have the additional +crit and +critD. All ships still benefit from these new consoles, but some ships benefit more than others. (specifically the underpowered and often lamented ones)
Captain
Join Date: Jun 2012
Posts: 1,089
# 148
11-09-2013, 12:38 AM
Quote:
Originally Posted by ruminate00 View Post
I dunno if Cryptic is still willing to make changes on the consoles, but heres a suggestion:

Restrict Vulnerability Exploiter and Vulnerability Locator consoles to one per ship.
Ships may only carry one Exploiter and one Locator.


Any ship with more than two tac slots will see diminishing returns because the 3rd, 4th, and 5th tac slots won't have the additional +crit and +critD. All ships still benefit from these new consoles, but some ships benefit more than others. (specifically the underpowered and often lamented ones)
Meh. Compared with Operative Trait Rom side, this isn't that big.

Probably "underpowered and often lamented" ships would benefit more if the Voth Rep consoles buffed the Science Proton damage instead of trying to put the Crit Genie back in the bottle.
Career Officer
Join Date: Jun 2012
Posts: 140
# 149
11-09-2013, 02:55 AM
By doing these overpowered consoles, Cryptic not only killing existing economic and one of the most importent doff mission, they also nerfing additional reward from "romulan c-store doff packs". Remove these consoles and make upgrade projects of existing MK12 consoles to consoles with better stats. With those upgrade projects you will not ruin existing economics and gameplay.
Captain
Join Date: Jun 2012
Posts: 2,756
# 150
11-09-2013, 10:12 AM
Quote:
Originally Posted by alexvio1 View Post
By doing these overpowered consoles, Cryptic not only killing existing economic and one of the most importent doff mission, they also nerfing additional reward from "romulan c-store doff packs". Remove these consoles and make upgrade projects of existing MK12 consoles to consoles with better stats. With those upgrade projects you will not ruin existing economics and gameplay.
Aaaah, trying to retain your monopoly.

But such an idea would ruin the whole fleet holding, so I dont think any developer would even consider such a ridiculous grinding idea.

The gameplay is unaffected. The economy would be improved, and exploiting would be fixed.

These forum posts are a testament to the power of human greed at the expense of others.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.

Last edited by tpalelena; 11-09-2013 at 10:14 AM.
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