Republic Veteran
Join Date: Jun 2012
Posts: 535
# 11
11-08-2013, 01:26 PM
Quote:
Originally Posted by virusdancer View Post
It being Risa...eliminates it on Risa.

I mean, honestly, is that where you'd want devs to spend a ludicrous amount of resources...on Floater combat? You'd have to sell them on it for PvE before they'd even consider it for PvP.
So then are you saying that this is not true?

Quote:
Originally Posted by buccaneerdtb View Post
You know you want it.
Captain
Join Date: Aug 2012
Posts: 9,186
# 12
11-08-2013, 01:39 PM
Quote:
Originally Posted by buccaneerdtb View Post
So then are you saying that this is not true?
I see there being a lot of broken things - that might need to be addressed (imho) - before they were to tackle anything as resource intensive as adding Floater combat.

Besides, if one is going to dream...dream big, eh?

Imagine a battlefront/warfront where the battle lasts 2-3 weeks (depending on what happens during the battle before resetting). Where you have multiple unlocks and combined arms.

Everybody starts out on foot.
You can unlock floaters.
You can unlock ground vehicles.
You can unlock power armor.
You can unlock flight-capable power armor.
You can unlock fighters/shuttles.
You can even unlock a limited number of starships.

You capture bases, set up teleporter/transport pads, etc, etc, etc.

You have that mix of RTS/FPS - a massive battle...an epic battle.

Of course, you're going to deal with miserable KDF population numbers...so it would likely be garbage and hideously lopsided...thus never happen.

But hey, if one's going to dream - dream big - dream awesome!
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Republic Veteran
Join Date: Jun 2012
Posts: 535
# 13
11-08-2013, 01:46 PM
Quote:
Originally Posted by virusdancer View Post
I see there being a lot of broken things - that might need to be addressed (imho) - before they were to tackle anything as resource intensive as adding Floater combat.

Besides, if one is going to dream...dream big, eh?

Imagine a battlefront/warfront where the battle lasts 2-3 weeks (depending on what happens during the battle before resetting). Where you have multiple unlocks and combined arms.

Everybody starts out on foot.
You can unlock floaters.
You can unlock ground vehicles.
You can unlock power armor.
You can unlock flight-capable power armor.
You can unlock fighters/shuttles.
You can even unlock a limited number of starships.

You capture bases, set up teleporter/transport pads, etc, etc, etc.

You have that mix of RTS/FPS - a massive battle...an epic battle.

Of course, you're going to deal with miserable KDF population numbers...so it would likely be garbage and hideously lopsided...thus never happen.

But hey, if one's going to dream - dream big - dream awesome!
They called that Battlefield 2142, was really fun too.
Captain
Join Date: Aug 2012
Posts: 9,186
# 14
11-08-2013, 02:07 PM
Quote:
Originally Posted by buccaneerdtb View Post
They called that Battlefield 2142, was really fun too.
Some of the things listed existed over a decade before 2142. Most of those games all have something in common - it was part of the design from the start. STO's design...well...yeah, it is what it is and Cryptic's mentioned more than a few times what their design goals are for the game.

If Cryptic/PW renew the license - they may want to consider spin-off games, eh? Things designed from the ground up. They've talked about several things - which would make great separate games (or games that are even tied in - run that same toon in multiple games - etc, etc, etc).
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 15
11-08-2013, 09:45 PM
I can totally go one better:

A Q's WinterWonderland jetpack/snow-gun/ice-lake COMBO!

I'd put money on that ****....
Commander
Join Date: Aug 2013
Posts: 281
# 16
11-08-2013, 09:49 PM
What SHOULD be implemented is actuallin going into a planet's orbit in your ship, and like youc an land and get out of your ship instead of missing it all by "map moving" That would be epic :-) And like maybe if you hit something you would see the damage WHERE YOU GOT HIT instead of damage all over the ship same places OVER AND OVER
http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.htmlTeacher of friends, student of friends, I teach, I learn and united, we are unstoppable.
Captain
Join Date: Jun 2012
Posts: 636
# 17
11-08-2013, 11:24 PM
I asked JH about this way back and he confirmed that the main problem was the animations.

I then asked if they couldn't just decouple the 'arms' animation from the rest of the jetpack, and his reply was 'hmm... maybe.'
Career Officer
Join Date: Jun 2012
Posts: 349
# 18
11-10-2013, 09:55 AM
I like this idea as long as a couple things happen.

If it is implemented on current PvP maps you can only use out of combat. If you make them combat ready pack make them targetable. This will prevent over shooting a map boundaries.

While I would love to see a version of risa a PvP map, big map, objectives, trees for cover. Get anti grav pack turrets, damping fields, and why not throw in some teridacticles (jk).
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