Captain
Join Date: Jun 2012
Posts: 3,397
# 161
11-10-2013, 01:58 PM
Honestly the console-crafting thing is a side discussion anyways (fueled by envy apparently). Really who uses Purple12 for anything other than ego? The boosted power creep and that its been adjusted to ensure PWE gets their cut, thats the main issue. Say no to power creep!
Starfleet Veteran
Join Date: Jun 2012
Posts: 95
# 162
11-10-2013, 02:37 PM
Some people see ego as everything, though. ^_^

They see people with purple 12s and figure their e-junk isn't big enough, and run out to find purple 12s for themselves. Or so they can play top difficulty stuff on the elite difficulty setting. I've never touched my difficulty slider, so don't entirely see that great a point to it. I've run an alt entirely on stuff available as mission rewards from a FE series. (well, main equipment-wise, needed to get consoles) But again, normal difficulty, so not relevant to PVP or elite difficulty settings.
Captain
Join Date: Jun 2012
Posts: 2,841
# 163
11-10-2013, 05:18 PM
Plummeting prices always make me happy.

Still, I am sure there will be lone wolves who do not like fleets, and thus will still buy the old mark XIIs.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Starfleet Veteran
Join Date: Jun 2012
Posts: 95
# 164
11-10-2013, 05:44 PM
Quote:
Originally Posted by tpalelena View Post
Plummeting prices always make me happy.

Still, I am sure there will be lone wolves who do not like fleets, and thus will still buy the old mark XIIs.
That, and people who are in fleets not active enough to get their starbases updated to get fleet elite equipment in anything resembling a reasonable time. Like mine, with me semi-active and one other semi-active. Reputation equipment and old XII's will be the order of the day for a long time. :p
Captain
Join Date: Apr 2013
Posts: 1,204
# 165
11-10-2013, 09:09 PM
Quote:
Originally Posted by tasshena View Post
That, and people who are in fleets not active enough to get their starbases updated to get fleet elite equipment in anything resembling a reasonable time. Like mine, with me semi-active and one other semi-active. Reputation equipment and old XII's will be the order of the day for a long time. :p
Public Service and NOP Public Service channels takes care of slow leveling fleets. Infact all you need to do is get the holding opened and then it is just provisions and you can get anything and everything. For T5 fleet ships, Get some EC built up and buy the right to buy one. I bought 2 T5 fleet ships while my fleet only has T4 that way.

The old consoles will be placeholders for fleets and for solo no fleet players.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man.
Starfleet Veteran
Join Date: Jun 2012
Posts: 95
# 166
11-10-2013, 09:55 PM
Hmm, interesting.

Our fleet still has a tier 0 starbase, with military getting /maybe/ close to T1. :p
Commander
Join Date: Dec 2012
Posts: 292
# 167
11-11-2013, 07:30 AM
the performance difference between MK XI and MK XII purple consoles was still minimal, it was there, but minimal. the price difference was stupid, but that's only a issue if you want to be at the absolute max of what you can do.

The prices were a tad out of control, but they are for several things, certain types of doffs, some ships, so on, so forth. odds are this will inflate some of those prices more.

the real problem here is that these new consoles went from being as good as, though a different flavor, to being far better then MKXII ones. which is the whole power creep thing.

If they were only better with the right doffs, weapons, and set up, an in general inline with the MKXII ones outside of specific builds, then it wouldn't be such a huge thing, still not healthy since it would lead to one build rules them all, but far less damaging that just outright displacing the current top end consoles.

I never liked buying more then MK XI my self due to price, and how little the extra performance was, so I get why people wanted the price down, though I still think they are stuck on having to have the absolute best. But I got why they were so expensive, it was the rarity. though part of that's people playing the AH and keeping prices high.

But all of that should take a back seat to the issue of creeping power, in this case its a bit less of a creep, and more of a hop, and that fact that this could well mean that the game gets yet more dps orientated.
Captain
Join Date: Jun 2012
Posts: 2,841
# 168
11-11-2013, 09:49 AM
Which means...good news for my ships.

Why is power creep considered a bad thing at all? Elite powergamers should be happy that they can juice out an extra 3-5% efficiency, and noobs should be happy because it will help them do at least something right.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Commander
Join Date: Dec 2012
Posts: 292
# 169
11-11-2013, 10:05 AM
Quote:
Originally Posted by tpalelena View Post
Which means...good news for my ships.

Why is power creep considered a bad thing at all? Elite powergamers should be happy that they can juice out an extra 3-5% efficiency, and noobs should be happy because it will help them do at least something right.
it throws the already out of whack pvp even more out of whack.

It makes nothing but damage done and dps matter in the case of dps creep, it removes the need for some cpatian types, powers.

you can also argue that it cheapens the gaming experience by removing any real challenge at all, and focusing it all on how much damage you can go. but you can "gear down" to get around that.

the biggest thing it does is slant teams game play, not pvp, towards whatever the creep is, or which every is largest. Like right now its slanted towards tac captains, in escorts, with 5 tac console slots, or the rommy dread, using DHC's. Why, because any other ship, captain, or set up you could use in pve right now would be sub par, it would work, but youd be done faster with just another tac cap in a ship tweaked out for max dps.

there is no need for tactics, no need for trinity, healers, tanks, when all targets can be melted before they become a problem. lump in that most stfs have time constraints, and you compound people wanting to be done fast, with a need to be fast.

in essence power creep pigeon holes much of the game play into one super effective type, and can make a lot of game play very trivial, unchallenging, unrewarding, and remove any need to aspire to more.

remember its not creep when game play also evolves to be harder, that's natural progression, but this is not that.

I get that people want to be done with things they have done 1000 times before as quickly as possible, but cheapen the experience, or trivialize it too much, and well, why play.
Captain
Join Date: Jun 2012
Posts: 2,841
# 170
11-11-2013, 12:20 PM
Quote:
Originally Posted by verline1 View Post
it throws the already out of whack pvp even more out of whack.

It makes nothing but damage done and dps matter in the case of dps creep, it removes the need for some cpatian types, powers.

you can also argue that it cheapens the gaming experience by removing any real challenge at all, and focusing it all on how much damage you can go. but you can "gear down" to get around that.

the biggest thing it does is slant teams game play, not pvp, towards whatever the creep is, or which every is largest. Like right now its slanted towards tac captains, in escorts, with 5 tac console slots, or the rommy dread, using DHC's. Why, because any other ship, captain, or set up you could use in pve right now would be sub par, it would work, but youd be done faster with just another tac cap in a ship tweaked out for max dps.

there is no need for tactics, no need for trinity, healers, tanks, when all targets can be melted before they become a problem. lump in that most stfs have time constraints, and you compound people wanting to be done fast, with a need to be fast.

in essence power creep pigeon holes much of the game play into one super effective type, and can make a lot of game play very trivial, unchallenging, unrewarding, and remove any need to aspire to more.

remember its not creep when game play also evolves to be harder, that's natural progression, but this is not that.

I get that people want to be done with things they have done 1000 times before as quickly as possible, but cheapen the experience, or trivialize it too much, and well, why play.

So it unbalances pvp? Now that seems like a more valid concern , though honestly I dont pvp at all.

They could fix that by simply reducing the effectiveness of certain things to players, like what they did with the breen ICE pulsewave.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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