Empire Veteran
Join Date: Jun 2012
Posts: 6,541
# 61
11-03-2013, 01:48 PM
its time to sort overcaping out. its time it became an official thing, its time it was shown in the UI and showed up as a tip in the load screen. and its time to hard cap it, for all canon and beam types.

say 150? an effect cap of 125, and an overCAP of 150 for all weapons. with the drain reducers of the borg item 2 part, cruiser commands, marion, and the season 8 drain reduction cores we have to much of to many good things currently, with overcaping on beams having no effective limit.


nerf APB? that makes as much sense as nerfing engineers. and thats even if TT got nerfed to 5 seconds of duration. how about we just nerf those recluse pets? now that would be appropriate. they are an APB3 delivery system without peer. the only nerf required is not allowing multiple copies of NPC APB to stack on anything.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Nov 2012
Posts: 836
# 62
11-10-2013, 11:54 AM
Honestly, something along the lines of the "Dilithium 101" news articles they repost now and again would go a long way towards clarity as far as weapon drain. We see a lot of discussion about overcapping here in the forums, and the disparity between beam and cannons as far as the end result of overcapping. Much of the benefit for overcapping beams comes from the fact that they drain far more power than the classic DHC/turret combo you see on an escort; the cannon firing cycle has a shorter "when firing with other weapons" time, which then benefits DHC's even further compared to DC's. What I haven't seen is parses that indicate that overcapping does much beyond negating the "when firing with other weapons" drain, and if actual base damage (before drain is applied) is being affected above 125 power this is a bug (unless you're talking Aux DHC's that can benefit from an Overcharged-type core). Sustained damage... since they drain more, beams should see a greater benefit from having an excess to mitigate this drain, just as they see a worse penalty compared to their base damage without the overcap.

I'm fairly certain we don't want our cannon firing cycles adjusted to match beam firing cycles just so that we can "benefit" from overcapping more...

An actual dev review of one of the most basic mechanics in the game would seriously help us all out.
Quote:
Originally Posted by pwecaptainsmirk View Post
Morrigan just died from high cholesterol. Or lack of it now that she went cold bacon. See what you did forums? Do you see? ~CaptainSmirk
Quote:
Originally Posted by iconians View Post
I do enjoy my bread and circuses, Cryptic.
Sure it's out of context, and I don't work for Cryptic... but thanks!

Last edited by breadandcircuses; 11-10-2013 at 11:59 AM.
Commander
Join Date: Oct 2012
Posts: 271
# 63
11-10-2013, 10:24 PM
cannon rapid fire is a duration, and does direct damage to a single target

cannon scatter volley is a instant, and does damage to multiple targets


beam fire at will is a duration, and does damage to multiple targets

beam overload is a instant, and does direct damage to a single target



make sense? apples to oranges, question is.. should there ever be a way to use another weapon type with a tactical boff ability to do damage in pvp besides cannon rapid fire and beam overload?

cause that's kind of mixing two of the direct fire to single target abilities to min max spike

after scorts loaded up to bear with nothing but cannons and turrets, (oh ya, and 1 dual beam) --that's kind of been industry standard for a long time now, ONLY way to do damage in pvp, ANYTHING else has been looked down upon

lets put aside the many other forums posts that cover that this has been around for awhile, that theres been an outcry for a use of beams in pvp, and that over capping is nothing new (maybe new to some, as it has been spreading, but so did making a strait cannon scort awhile back that can shred a target in 2 seconds)

only complaint I hold valid and worth looking into is if dem is getting a bonus with the beams or if dem is getting a bonus with faw, (or with both) BEYOND what it should be doing--

(by the way, many of us have the proc for bleedthru from the reps so for those out there shaking their fist in the air blaming dem, did you look into see if it could be the reps procing at the same time?)


NO one wants to change their build, cause they built their builds to fight in a team and built their ships to deal with CANNON scorts only,

not to forget, these same people ARE STILL having a problem accepting that cryptic is trying to make this game viable for a wider audience and to have a variety of viable builds that could work as a team in pvp, everything that is being called cheese is put into the game to give options, (not wreck your day)

why is it, that if you lose in a pvp, with a ship you have been winning in pvp forever in, the reasons for you losing (new tactic, new gear, new ships, etc) is viewed as broken, op, cheese, etc---

seriously, why is it every damn time this happens? cant you change with the times? build a solid defense against it and adjust? its like 3 sad LT. abilities and some crappy points in particles that screw up the day of any faw build, PLUS, adding atb, rsp, fbp ALSO works vs cannons, so its like win win,
now you have a defense for all energy attacks!

BUT GOD THATS RIGHT! what if cryptic puts something in the game that makes torps and mines viable again!?! what will we do then!! could we then accept you cant build a ship to be the perfect defense vs everything!
or
do we just hop on the forums and write cry post after cry post about it until they nerf torps and mines back into oblivion?


really guys, was it all skill pointing a ship at a guy and within 3 seconds blasting him to the stars with rapid fire and overload with your keybinds and macros? WAS it really so awesome to need 3 sub nukes to get a kill in good team vs good team? IS it really that cool to have 1 ship option in high end pvp for tacs and really only 1 weapon loadout option but you get to choose the color?
oh ya that's right, the awesome debates, "I run omega 3" "well, I run rapid 3" a lot of diversity there! LOL "I run rsp", "well, I run aux2sif", "well I run epE"

ya really kind of sucked over the last year or so, not much for options with tacs- ships, weapons, boffs,

guess that's what some wanted, they wanted EVERYONE to run the same crap so they can build around it (team wise) and claim skill when they win

final thought,

beams better have a damn role in star trek online,

next to photon torpedos (that are junk by the way in this game for pvp) BEAMS are the most famous weapon, all the shows, movies, books, and other games, you name it- beams that's what owned in fights

cannons had their place in combat, but its a shame they have DOMINATED this silly game for so long now that no one seems to be able to accept anything else in pvp as a rival, regardless what it took to build it or how specialized it is,


want a nerf bad? how about this thought, all tac abilities become instant, no more durations, that would be a good fix I think (at least no one could complain anymore about faw that's for sure, they would be crying all day that without rapid fire's duration, their little ships cant get through the shields of anything as easily anymore)

wouldn't that be a nice refreshing breath of air, hell, we might even see ships that don't just run all cannons and turrets to min/max their damage,

we might see some ships with torps, beams, cannons, etc ALL on the same ship!

a well, doesn't matter really, the next big cryball will be over the rainbow builds that will be due to slam into the pvp cues around x-mas -- hope you babies brought some fresh diapers for that cause its coming
Just because it is not a cookie cutter escort does not mean it should not be in the game.

Win or lose, in the end it does not reflect on who you are as a person, in the end it is how you treat others that really reflects who you are.

Last edited by beameddown; 11-10-2013 at 10:29 PM.
Captain
Join Date: Nov 2012
Posts: 836
# 64
11-13-2013, 10:30 AM
Quote:
Originally Posted by beameddown View Post
cannon rapid fire is a duration, and does direct damage to a single target

cannon scatter volley is a instant, and does damage to multiple targets


beam fire at will is a duration, and does damage to multiple targets

beam overload is a instant, and does direct damage to a single target
CRF: 10 sec duration, 30 sec cooldown, 15 sec cannon global cooldown, 15 sec duplicate cooldown. Increased rate of fire, resulting in a large damage increase and increased proc chance.

CSV: 10 sec duration, 30 sec cooldown, 15 sec cannon global cooldown, 15 sec duplicate cooldown. Mild damage increase, and the ability to hit up to three targets within and arc near your currently selected target.

BFAW: 10 sec duration, 30 sec cooldown, 15 sec beam global cooldown, 20 sec duplicate cooldown. Adds an additional shot to beam firing cycles and allows each attack to target two opponents, resulting in greater overall damage and proc chance. Removes the ability to select a target, and the ability to interrupt firing.

BO: Single shot w/30 sec activation timer, 30 sec cooldown, 15 sec beam cooldown, 15 sec duplicate cooldown. Stacks a full volley from the next beam weapon fired into a single beam attack and applies a significant damage bonus. Causes weapon subsystem drain after firing, and single shot slightly reduces proc rate.

More like apples, oranges, pomegranates and boysenberries as far as the weapon modifier powers. The cannon attacks are generally more user friendly, given simple 10 sec bonus time and lack of downside, while the beam attacks tend to have pretty nice bonuses but weird quirks.

As far as overcapping, I'd still love to see a News article from the devs to offer some clarity on the Energy Weapon Drain mechanic. Similarly, one about Damage Resistance Magnitude and Damage Resistance % would be interesting, or at least a tooltip that showed our current DRM in addition to the final DR% we see now.
Quote:
Originally Posted by pwecaptainsmirk View Post
Morrigan just died from high cholesterol. Or lack of it now that she went cold bacon. See what you did forums? Do you see? ~CaptainSmirk
Quote:
Originally Posted by iconians View Post
I do enjoy my bread and circuses, Cryptic.
Sure it's out of context, and I don't work for Cryptic... but thanks!

Last edited by breadandcircuses; 11-13-2013 at 10:35 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:29 AM.