Career Officer
Join Date: Jun 2012
Posts: 144
# 11
11-11-2013, 10:15 AM
Personally I'd be happy with a lt commander science, remove the ensign tac and bump the lt science up a notch so that I can have my GW
A contract is a contract...(but only between Ferengi).
Captain
Join Date: Jan 2013
Posts: 5,023
# 12
11-11-2013, 10:26 AM
Quote:
Originally Posted by stirling191 View Post
You're underselling the scale of the Ar'kif and the Mogai. They're larger than everything in the Fed cruiser stable except the Odyssey.
Sorry posted without full coffee quotient
Captain
Join Date: Nov 2012
Posts: 3,477
# 13
11-11-2013, 10:30 AM
Quote:
Originally Posted by ursusmorologus View Post
Sorry posted without full coffee quotient
's all good. The "destroyer" classification in STO is so nebulous that your description was technically correct, but it lacked I think the punch you were looking for .
Captain
Join Date: Jun 2012
Posts: 1,351
# 14
11-11-2013, 10:48 AM
Quote:
Originally Posted by redstarswe View Post
Personally I'd be happy with a lt commander science, remove the ensign tac and bump the lt science up a notch so that I can have my GW
Removing an Ensign slot to increase a LT to a LTCMDR is not an equitable trade, something else would have to be removed as well.
Captain
Join Date: Jun 2012
Posts: 1,351
# 15
11-11-2013, 10:51 AM
I switched out my Fleer Excel' for a standard Avenger (fleet is too low of a shipyard atm for the fleet version), while it reports a higher turn rate (same equipment and power ratings), it doesn't feel as "tossable" as my Excel does. Maybe its because I added a DHC on it and I am psychologically handicapping my maneuvers or something.
Ensign
Join Date: Mar 2013
Posts: 8
# 16
11-11-2013, 11:58 AM
The fleet avenger is probably my new favorite ship. Instead of running DHC, try DBB. I also appreciate the increased survivability over the the armitage which I usually fly.

Using my tac captain abilities, antiproton weaponry, EPtW, and Attack patterns, It tears things to pieces out there.
Captain
Join Date: Aug 2013
Posts: 5,339
# 17
11-11-2013, 12:08 PM
Quote:
Originally Posted by bigman9490 View Post
The fleet avenger is probably my new favorite ship. Instead of running DHC, try DBB.
This. Even if you go full fleet neutronium +turn, you still probably won't be able to keep an escort in your firing arc for long if you're using DHCs. Buddy of mine uses the temporal set, chroniton DBB with beam overload. He hits me with that, I feel like the USS Kelvin when the Narada turned up.

"Are our shields even up?!"
Capt. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

Useful Links for Foundry Writers | "Bait and Switch" -- Fed Foundry project, Part 1 rewards-qualified!
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Ensign
Join Date: Mar 2013
Posts: 8
# 18
11-11-2013, 12:52 PM
Quote:
Originally Posted by starswordc View Post
This. Even if you go full fleet neutronium +turn, you still probably won't be able to keep an escort in your firing arc for long if you're using DHCs.
That is exactly I do along with a Fleet RCS with the hull resist. Its got tremendous power behind it.Cannot wait for the new tac consoles coming with the spire (vulnerability locator +1.6% crit chance). XD
Lieutenant
Join Date: Mar 2013
Posts: 36
# 19
11-12-2013, 09:13 AM
Have no idea why you are having such a hard time with your Avenger. Mine has gone toe to toe with a Plasma/Romulan set equipped Oddy and when I say toe to toe... I mean point blank no flinching.. slugfest... in the end it was called a draw because the most we could get was a brief shields down 50% hull on each other.. then a full 100% on both again in 2 seconds. mostly we couldn't even drop each others shields. my avenger still needs tweaking too ... PVP.. when i was taken unawares a Scimitar dropped me.... when I Was expecting the ship a second time i sat there healing and buffing while it tried uselessly to blow me up.... my fleet turned that sad KDF Romulan ship into space dust while he couldn't even get my shields past 50% .. The Avenger well designed and equipped is a decent turning ship that can easily be improved with fleet armor/hull RCS consoles. it's durability is awesome.... and it's firepower can be made very eye opening.


Just do some PVP with fleet mates to see where it needs improving... I'm sure in the end you'll have a tough little cookie that doesn't crumble.
Captain
Join Date: Aug 2013
Posts: 5,339
# 20
11-12-2013, 09:48 AM
To the OP: Post your build here, including skills and rep, and tell us what doffs you're using, and folks more knowledgeable than I will see what they can do with it.

My fleetmates are of the opinion that cruiser commands and the Avenger in particular are putting escorts back where they're supposed to be: providing extra firepower to back up cruisers and science vessels, guarding their flanks and so forth.
Capt. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

Useful Links for Foundry Writers | "Bait and Switch" -- Fed Foundry project, Part 1 rewards-qualified!
Say no to Arc! STO standalone installer

Last edited by starswordc; 11-12-2013 at 09:51 AM.
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