Question for anyone... I'm using an assault cruiser with 4 beam arrays (including the Mark XII Romulan beam array that doesn't leech power when i fire in tandem and 2 Mark XII plasma beam arrays from the rep store), so would it be better to use AUX2BAT or AUX2GUN as engineering powers, assuming the rest are nonnegotiable?
so would it be better to use AUX2BAT or AUX2GUN as engineering powers, assuming the rest are nonnegotiable?
Um, I have no idea what "AUX2GUN" is supposed to be. There's a list of the abilities here, maybe you could post a link to which one you meant? But really, it's all about how the abilities in your build synergize with each other, there are abilities that are superb in one build but a terrible choice for another, for example, Auxiliary to Structural is a superb heal, but it can't be used effectively in a build designed to chain Auxiliary to Battery with Technician doffs because of cooldown conflicts.
Or, actually, it is standard practice to start your own thread for build help, which you might want to do, since it is rather off topic here.
Last edited by jadensecura; 09-05-2013 at 10:08 PM.