Star Trek Online Vulnerability Exploiter consoles are pointless [Warning: Math]
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Survivor of Romulus
Join Date: May 2013
Posts: 477
# 31
11-22-2013, 10:15 AM
Quote:
 Originally Posted by frtoaster No, I didn't forget that. You said the same thing I did, but in different notation. That's what I've been trying to explain from the beginning.

Sorry, i guess i wasnt looking the whole formula.

I wonder, at what point of critD and severiity the weapon damage modifiers becomes more useful than 2% chance or 20% severity modifiers. It has to be at some point with very high crtD and crtH

R.R.W. NIGHTHAWK / R.R.W. CONDOR / R.R.W. NARADA
Captain
Join Date: Nov 2012
Posts: 5,157
# 32
11-22-2013, 10:55 AM
Just for fun. What do the numbers show when exploiters are 16% crtd(as they should be)

And you have 6 tactical console slots

This maintains the 1:10 ratio in a big global increment, curious if the 1:10 remains optimal.

The reason for asking is that I see a bit of skewing where 5 exploiters =102250(if the exploiters had double crtd as it should. Then it would be 104500...didn't do the hard math as I only have my phone with me)
And 5 locators =105250

If 1:10 is optimal wouldn't 1% crit equal 10% critd?
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Ensign
Join Date: Jul 2012
Posts: 25
# 33
11-22-2013, 01:22 PM
I have updated the tool with the weapon specialisation skill as well as DHC and antiproton severity bonuses. I also added the suggested option to be able to see what would happen if the Exploiter and Locator stats were different.

STO Magical Mystery Weapon Crit Advisor

It's quite pleasing to play with this and see that if we move the Exploiter bonus up to 16% (or lower the Locator to 0.8%) a lot more builds including both Exp and Loc become viable, within a few 0.001 of optimal. Rather than the max number of Locs being the runaway winner, you can construct a decent build by selecting the complementary tac consoles to your weapon modifiers. To me, this feels more like the way it should be.

Last edited by valill1; 11-24-2013 at 04:07 PM.
Captain
Join Date: Nov 2012
Posts: 5,157
# 34
11-22-2013, 01:48 PM
Brilliant, 1:10ish ratio remains constant...

Wasn't expecting that...

Thanks for the super handy calculator.
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Rihannsu
Join Date: Jun 2012
Posts: 10,561
# 35
11-22-2013, 02:06 PM
Quote:
 Originally Posted by valill1 I have updated the tool with the weapon specialisation skill as well as DHC and antiproton severity bonuses. I also added the suggested option to be able to see what would happen if the Exploiter and Locator stats were different. STO Magical Mystery Weapon Crit Advisor It's quite pleasing to play with this and see that if we move the Exploiter bonus up to 16% (or lower the Locator to 0.8%) a lot more builds including both Exp and Loc become viable, within a few 0.001 of optimal. Rather than the max number of Locs being the runaway winner, you can construct a decent build by selecting the complementary tac consoles to your weapon modifiers. To me, this feels more like the way it should be.
no options for romulan operative?
Quote:
 Originally Posted by pwecaptainsmirk *reassuringly strokes your hair* Hush now, you will be back kicking Neelix and killing those nasty Vaadwaur soon enough... hush child. *pat pat on your head*
epic smirk is epic
Ensign
Join Date: Jul 2012
Posts: 25
# 36
11-22-2013, 02:29 PM
Quote:
 Originally Posted by shadowfang240 no options for romulan operative?
Heh. I didn't even know that existed. Now added to the tool. Thanks for pointing it out.
Lt. Commander
Join Date: Aug 2012
Posts: 134
# 37
11-22-2013, 04:13 PM
Let's get this straight: go crit or go home.

"The Borg - party-poopers of the galaxy" ~ The Doctor
"If you hear muffled screams, consider it a request for beamout" ~ Tom Paris
Joined January 2012 AND NOT EVEN I CARE
Rihannsu
Join Date: Jun 2012
Posts: 10,561
# 38
11-22-2013, 05:23 PM
Quote:
 Originally Posted by valill1 Heh. I didn't even know that existed. Now added to the tool. Thanks for pointing it out.
there, that's better; i think that's everything except the bioneural infusion circuit console out of the lobi store - that boosts crit severity by 15.2% according to its tooltip on the wiki
Quote:
 Originally Posted by pwecaptainsmirk *reassuringly strokes your hair* Hush now, you will be back kicking Neelix and killing those nasty Vaadwaur soon enough... hush child. *pat pat on your head*
epic smirk is epic
Ensign
Join Date: Jul 2012
Posts: 25
# 39
11-22-2013, 05:43 PM
Quote:
 Originally Posted by shadowfang240 there, that's better; i think that's everything except the bioneural infusion circuit console out of the lobi store - that boosts crit severity by 15.2% according to its tooltip on the wiki
Well spotted. Have added that now. Thanks.
Captain
Join Date: Aug 2012
Posts: 555
# 40
11-22-2013, 06:54 PM
[CrtD] [Loc]x4 ....... so this combination is the best right?

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