Ensign
Join Date: Jul 2013
Posts: 1
# 261 Help
07-13-2013, 08:04 AM
Yeah ok so I have been trying to map my 360 remote with some small headway, but i cant figure out weapons and movement. can someone help me?
Ensign
Join Date: Jul 2013
Posts: 13
# 262
07-19-2013, 04:03 PM
Guys, it's much simpler to just use xPadder or a similar program opposed to mapping it the way they make you. I'm not sure why they even have the option for the 360 controller when they don't give you option to bind the keys they way they do with the joystick. And the way it is bound is ridiculous.
Ensign
Join Date: Aug 2013
Posts: 17
# 263
08-08-2013, 12:10 PM
Quote:
Originally Posted by lunosian View Post
Guys, it's much simpler to just use xPadder or a similar program opposed to mapping it the way they make you. I'm not sure why they even have the option for the 360 controller when they don't give you option to bind the keys they way they do with the joystick. And the way it is bound is ridiculous.

I have tried pinnacle, is xpadder any better?
Ensign
Join Date: Aug 2013
Posts: 7
# 264
08-27-2013, 09:06 AM
Hi... I'm maybe having a little problem here, not with the Hydra itself but clearly related.

I found that my Xbox 360 wireless controller no longer works with some of the games that are on the supported Hydra games list, I tried with Bulletstorm, Mirror's Edge and Assassins Creed Brotherhood, they only works with KB&M and the Hydra.

Oddly; The Witcher 2 and Crysis 2 seems to work well with the controller.

I "unticked" those games from the list and the problem persists.

It is possible that the Hydra drivers are somehow overriding the Xbox 360 wireless controller?

If that's the case: Is there any way to fix it?

Thanks in advance guys you are making a great job... Where Can I Find Rich Men , Wholesale Soccer Jerseys , NCERT Maths Solutions , Forex Trading System

Last edited by jimmyjjohn0; 09-02-2013 at 11:51 PM.
Ensign
Join Date: Jul 2012
Posts: 2
# 265
09-18-2013, 08:23 PM
Quote:
Originally Posted by Archived Post View Post
An update of the keybind threads from Open Beta (original sources used are here and here)
Thanks to all the original posters!

The available buttons on the Xbox Controller are:

Joy1 = Start
Joy2 = Back
Joy3 / Lstick = Left thumb depress
Joy4 / Rstick = Right thumb depress
Joy5 / LB = Left Bumper
Joy6 / RB = Right Bumper
Joy7 / Ltrigger = Left Trigger
Joy8 / Rtrigger = Right Trigger
Joy9 / Ab = A Button
Joy10 / Bb = B Button
Joy11 / Xb = X Button
Joy12 / Yb = Y Button
Lstick_(up/down/left/right)
Rstick_(up/down/left/right)
Joypad_(up/down/left/right)
The one little thing I'm having trouble with, for this little xbox translation is, that when I try to bind anything with the "Back" button, which according to you is Joy2, nothing happens. I can bind what I want to any other button code like Lstick, or Rstick, or even Start, but Back does nothing. I'll post my bind command below to show you that I'm not typing anything in wrong. Can anyone else find out what the proper "code," "Syntax," or simply put, "name" for the button is so I don't have to go through the trouble of remapping the buttons to compensate?

Here's the syntax I'm using: /bind Back GenSendMessage HUD_Root FireTorps

*Edit*
I went on a hunch and instead of using the word "Back" I used "Select" and it worked! Just to let others know... supposing the same problem existed for them.

Last edited by spafmagic; 09-18-2013 at 10:20 PM.
Ensign
Join Date: Jul 2012
Posts: 2
I painstakingly went through all the key bindings for the Logitech Extreme 3D Pro, and came up with a "translation" for the controller binds. They are not in order of the list at the beginning of page 1 of this thread or in my quote of it in my prior post.

Leaving them AS DEFAULT, here's what the button assignments REALLY are, in joystick button numerical order: (( though I'm beginning to think it's like this for almost all sticks ))

Button 01 = Ab
Button 02 = Bb
Button 03 = Xb
Button 04 = Yb
Button 05 = Lb
Button 06 = Rb
Button 07 = Ltrigger
Button 08 = Rtrigger
Button 09 = Select (( in game, it would be the "cancel button" ))
Button 10 = Start (( in game, it would be the "accept button" ))
Button 11 = Lstick
Button 12 = Rstick

For the view switch nob... perfect for routing power to individual shields I think
Dpad up = Joypad_up
Dpad down = Joypad_down
Dpad left = Joypad_left
Dpad right = Joypad_right.

Simple binding command for those who don't quite know what to do... open your chat window to local or zone, then open your options window and go to key binds. Hover your mouse over the function you want, like, Fire All Phasers, you should see a tool tip appear under you cursor, that says "Use manually with /FirePhasers" To bind that to say... button 1... type into the chat window:

/bind Ab FirePhasers

and for forward shields:
/bind Joypad_up +power_exec Reroute_Shields_Forward

No need for the / to go before the name of the function like in the tool tip bubble. Just repeat the process for each desired function until you have the config you want.
Ensign
Join Date: Nov 2013
Posts: 2
# 267
11-25-2013, 09:34 PM
Have to say I'm feeling very confused by the way STO handles controls. Basically, this is what happens:

I plug in Xbox 360 controller(Or alternatively, my PS3 controller with software that makes it emulate Xbox 360 controller). Then I make sure my PC recognizes it. I check every button, thumbstick etc is working properly on control panel. Then I start STO. In STO Options/Controllers, I make sure " Joystick" is DEactivated and " Xbox pads" is active. With this set up, buttons of the pad seem to work in log in screen. Thumb sticks work perfectly in-game&in space. However, once IN GAME every single button of the pad remains dead. I can't rebind anything in options. If they have any default binds at all, none of them is working for me. Problem is identical for both Xbox controller and PS3 controller emulating Xbox controller.

If I disable the emulator of my PS3 controller and simply use it as a Joystick, problem is identical. Thumbsticks work great, none of the buttons respond.

AArgh.

Is this normal? What am I supposed to do? This is first time I'm facing any compatibility issues with either of my pads in any game I've ever tried playing with either.

Thanks in advance

As completely unrelated sidenote, some over zealous community mod seems to be going around locking threads about this due to " Internet nercomancy" Unsure if non-solved technical isssues can get obsolete. In case you are reading this, your actions ensured top search results on the matter Google provides remain unsolved forever. GJ I guess.

Last edited by ltdstradlin; 11-26-2013 at 04:29 PM.
Rihannsu
Join Date: Jun 2012
Posts: 12,747
# 268
11-26-2013, 08:25 AM
I don't HAVE an Xbox or PS3 controller to try this with, but I did manage to get my Logitech joystick to work. http://sto-forum.perfectworld.com/sh...d.php?t=920721

It's complicated but it was worth it. The most important part to remember is that to make binds I had to find the logical device name that STO uses for controller function that the buttons are mapped to in the controller configs area. Like I said, it's complicated. But it CAN be done!
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Empire Veteran
Join Date: May 2013
Posts: 26
hey all, after trying numerous keybinds others have posted then configuring and tweaking my own setup, I have concocted what I feel is an intuitive, easy to remember configuration for anyone that wants to play with an xbox controller. Beware, once you try this config you will never want to return to keyboard and mouse again!

Quote:
//SPACE KEYBINDS
//XYAB Buttons - XYB Tray1-Slot1,2,3, A activates Tray 2 all slots from left to right macro and distributes shields equally.
Xb "+TrayExecByTray 0 0"
Yb "+TrayExecByTray 0 1"
Ab "+TrayExecByTray 1 0$$ +TrayExecByTray 1 1$$ +TrayExecByTray 1 2$$ +TrayExecByTray 1 3$$ +TrayExecByTray 1 4$$ +TrayExecByTray 1 5$$ +TrayExecByTray 1 6$$ +TrayExecByTray 1 7$$ +TrayExecByTray 1 8$$ +TrayExecByTray 1 9$$ +power_exec Distribute_Shields$$ +TrayExecByTray 1 9$$ +TrayExecByTray 1 8$$ +TrayExecByTray 1 7$$ +TrayExecByTray 1 6$$ +TrayExecByTray 1 5$$ +TrayExecByTray 1 4$$ +TrayExecByTray 1 3$$ +TrayExecByTray 1 2$$ +TrayExecByTray 1 1$$ +TrayExecByTray 1 0"
Bb "+TrayExecByTray 0 2"
//Hold Left Trigger and XYAB Buttons - XYB Tray1-Slot4,5,6, A activates Tray3Slots1-5 left to right macro and distributes shields equally.
Xb+joy7 "+TrayExecByTray 0 3"
Yb+joy7 "+TrayExecByTray 0 4"
Ab+joy7 "+TrayExecByTray 2 0$$ +TrayExecByTray 2 1$$ +TrayExecByTray 2 2$$ +TrayExecByTray 2 3$$ +TrayExecByTray 2 4$$ +power_exec Distribute_Shields$$ +TrayExecByTray 2 4$$ +TrayExecByTray 2 3$$ +TrayExecByTray 2 2$$ +TrayExecByTray 2 1$$ +TrayExecByTray 2 0"
Bb+joy7 "+TrayExecByTray 0 5"
//Hold Left Bumper and XYAB Buttons - XYB Tray1-Slot7,8,9, A activates Tray3Slots6-10 left to right macro and distributes shields equally.
Xb+joy5 "+TrayExecByTray 0 6"
Yb+joy5 "+TrayExecByTray 0 7"
Ab+joy5 "+TrayExecByTray 2 5$$ +TrayExecByTray 2 6$$ +TrayExecByTray 2 7$$ +TrayExecByTray 2 8$$ +TrayExecByTray 2 9$$ +power_exec Distribute_Shields$$ +TrayExecByTray 2 9$$ +TrayExecByTray 2 8$$ +TrayExecByTray 2 7$$ +TrayExecByTray 2 6$$ +TrayExecByTray 2 5"
Bb+joy5 "+TrayExecByTray 0 8"
//Left Thumb Press - System Scan, Depart System (left trigger), Cycle Camera (left bumper).
Joy3 "scanforclickies"
Joy3+joy7 "GenButtonClick Minimap_Ripcord_Button"
Joy3+joy5 "camCycleDist"
//Right Thumb Press - Interact Window, Roll Need (left trigger) or Greed (left bumper).
Joy4 "InteractWindow"
Joy4+joy7 "lootrollneed"
Joy4+joy5 "lootrollgreed"
//Start Button - Target Heavy Plasma Torpedo and Camera Zoom levels (left trigger/bumper).
Joy1 Target "Heavy Plasma Torpedo"
Joy1+joy7 "AdjustCamDistance -15"
Joy1+joy5 "AdjustCamDistance 15"
//Back Button - Tray1Slot10, Show Map (left trigger) and spare because difficult to press with left bumper.
Joy2 "+TrayExecByTray 0 9"
Joy2+joy7 "GenSendMessage Root ShowMap"
Joy2+joy5 ""
//Left Shoulder Buttons - Only used in Combination presses (unbound), both pressed clears target.
Joy5 ""
Joy7 ""
Joy5+Joy7 "Target_clear"
//Right Bumper - Fire Torpedos and Target Previous Enemy/Friendly (left trigger/bumper).
Joy6 "gensendmessage hud_root FireTorps"
Joy6+joy7 "Target_Enemy_Prev"
Joy6+joy5 "Target_Friend_Prev"
//Right Trigger - Fire Energy Weapons and activate all of tray 4 top to bottom and distribute shields equally (your main spam button), Target Next Enemy/Friendly (left trigger/bumper).
Joy8 "+TrayExecByTray 3 0$$ +TrayExecByTray 3 1$$ +TrayExecByTray 3 2$$ +TrayExecByTray 3 3$$ +TrayExecByTray 3 4$$ +TrayExecByTray 3 5$$ +TrayExecByTray 3 6$$ +TrayExecByTray 3 7$$ +TrayExecByTray 3 8$$ +TrayExecByTray 3 9$$ +power_exec Distribute_Shields$$ FirePhasers$$ +power_exec Distribute_Shields$$ +TrayExecByTray 3 9$$ +TrayExecByTray 3 8$$ +TrayExecByTray 3 7$$ +TrayExecByTray 3 6$$ +TrayExecByTray 3 5$$ +TrayExecByTray 3 4$$ +TrayExecByTray 3 3$$ +TrayExecByTray 3 2$$ +TrayExecByTray 3 1$$ +TrayExecByTray 3 0"
Joy8+joy7 "Target_Enemy_Next"
Joy8+Joy5 "Target_Friend_Next"
Joy6+joy8 ""
//Joypad - Throttle.
Joypad_Up "GenSendMessage Throttle_FullImpulse_Button FullThrottle"
Joypad_Down "throttleadjust -1.0"
Joypad_Left "throttleadjust -.25"
Joypad_Right "throttleadjust .25"
//Joypad Left Trigger - Shield Distribution.
Joypad_Up+joy7 "+power_exec reroute_shields_forward"
Joypad_Down+joy7 "+power_exec reroute_shields_rear"
Joypad_Left+joy7 "+power_exec reroute_shields_left"
Joypad_Right+joy7 "+power_exec reroute_shields_right"
//Joypad Left Bumper - Power Distribution.
Joypad_Left+joy5 "StatsPreset_Load Preset_1"
Joypad_Up+joy5 "StatsPreset_Load Preset_2"
Joypad_Right+joy5 "StatsPreset_Load Preset_3"
Joypad_Down+joy5 "StatsPreset_Load Preset_4"
//Tray 5.
1 "+STOTrayExecByTray 4 0"
2 "+STOTrayExecByTray 4 1"
3 "+STOTrayExecByTray 4 2"
4 "+STOTrayExecByTray 4 3"
5 "+STOTrayExecByTray 4 4"
6 "+STOTrayExecByTray 4 5"
7 "+STOTrayExecByTray 4 6"
8 "+STOTrayExecByTray 4 7"
9 "+STOTrayExecByTray 4 8"
0 "+STOTrayExecByTray 4 9"
//Other Useful Keyboard Functions for Easy Access.
Z "missions"
X "reputation"
C "fleetwindow"
V "++ShowGameUI"
A "pvequeues"
S "pvpqueues"
D "dutyofficer"
F "crewassignments"
Q "dilithiumexchange"
W "GenButtonClick Minimap_Title_Button"
//Team Targeting.
` "Target_Self"
F1 "TargetTeammate 1"
F2 "TargetTeammate 2"
F3 "TargetTeammate 3"
F4 "TargetTeammate 4"
F5 "Assist"
Additional Notes:
- Joystick thumb buttons are left default with left being for movement and right for camera orientation.
- If you're a healer type person you can swap around team targeting with shield distribution or power distribution if you don't use these too often.
- I suggest using autofire till target change so you can quickly clear target if need be using both left trigger and bumper buttons.
- You can use depart system button to leave a lot of areas that may normally require mouse clicking. This includes when missions are completed.
- I don't recommend enabling targeting off screen. I tried this and it made tab targeting a nightmare. It is a lot easier to pan the camera with joystick to targets you want to cycle.
- I find I rarely use the camera zoom buttons so they're good candidates for mapping additional buttons or macros providing you with another 3 buttons for mapping.
- With this config you should rarely need to use keyboard and mouse. Only times keyboard and mouse needed would be when typing messages, managing inventory or managing doffs/reputation or other window related stuff. Also there is a mini-interaction window that can only be interacted with mouse clicking which can occasionally annoy you (if anyone knows the command to navigate to this window it would be greatly appreciated, typical interact button doesnt work for this). Everything else that is commonly used is bound to the controller.
- By default the dpad is configured for navigating interaction window text choices, A button accepts and B button cancels. This is only valid when you have an interaction window on screen that you have opened using interactwindow button.
- To use this config just copy paste quoted text into a text file and follow instructions on wiki on how to load keybinds. Lines with // won't break anything.
Empire Veteran
Join Date: May 2013
Posts: 26
I kept Ground Keybinds very similar to the Space ones. This should make the controls feel familiar when switching between space and ground. There are very slight differences.

Quote:
//GROUND KEYBINDS
//XYAB Buttons - XYB Tray1-Slot1,2,3 (X also tells all BOFF followers to attack your target), A activates Tray 2 all from left to right macro.
Xb "+TrayExecByTray 0 0$$ petcommands_setalltoownerattacktarget"
Yb "+TrayExecByTray 0 1"
Ab "+TrayExecByTray 1 0$$ +TrayExecByTray 1 1$$ +TrayExecByTray 1 2$$ +TrayExecByTray 1 3$$ +TrayExecByTray 1 4$$ +TrayExecByTray 1 5$$ +TrayExecByTray 1 6$$ +TrayExecByTray 1 7$$ +TrayExecByTray 1 8$$ +TrayExecByTray 1 9$$ +TrayExecByTray 1 8$$ +TrayExecByTray 1 7$$ +TrayExecByTray 1 6$$ +TrayExecByTray 1 5$$ +TrayExecByTray 1 4$$ +TrayExecByTray 1 3$$ +TrayExecByTray 1 2$$ +TrayExecByTray 1 1$$ +TrayExecByTray 1 0"
Bb "+TrayExecByTray 0 2"
//Left Trigger and XYAB Buttons - XYB Tray1-Slot4,5,6 and A activates Tray3Slots1-5 left to right macro.
Xb+joy7 "+TrayExecByTray 0 3"
Yb+joy7 "+TrayExecByTray 0 4"
Ab+joy7 "+TrayExecByTray 2 0$$ +TrayExecByTray 2 1$$ +TrayExecByTray 2 2$$ +TrayExecByTray 2 3$$ +TrayExecByTray 2 4$$ +TrayExecByTray 2 3$$ +TrayExecByTray 2 2$$ +TrayExecByTray 2 1$$ +TrayExecByTray 2 0"
Bb+joy7 "+TrayExecByTray 0 5"
//Left Bumper and XYAB Buttons - XYB Tray1-Slot7,8,9 and A activates Tray3Slots6-10 left to right macro.
Xb+joy5 "+TrayExecByTray 0 6"
Yb+joy5 "+TrayExecByTray 0 7"
Ab+joy5 "+TrayExecByTray 2 5$$ +TrayExecByTray 2 6$$ +TrayExecByTray 2 7$$ +TrayExecByTray 2 8$$ +TrayExecByTray 2 9$$ +TrayExecByTray 2 8$$ +TrayExecByTray 2 7$$ +TrayExecByTray 2 6$$ +TrayExecByTray 2 5"
Bb+joy5 "+TrayExecByTray 0 8"
//Left Thumb Press - Scan, Beam me up (left trigger) and Auto Run (left bumper).
Joy3 "scanforclickies"
Joy3+joy7 "GenButtonClick Minimap_Ripcord_Button"
Joy3+joy5 "++autoforward"
//Right Thumb Press - Interact Window, Roll Need (left trigger) or Greed (left bumper).
Joy4 "InteractWindow"
Joy4+joy7 "lootrollneed"
Joy4+joy5 "lootrollgreed"
//Start Button - Switch Weapons and Camera Zoom levels.
Joy1 "gensendmessage inventory_root switchactiveweapon"
Joy1+joy7 "AdjustCamDistance -10"
Joy1+joy5 "AdjustCamDistance 10"
//Back Button - Tray1Slot10, Show Map (left trigger) and blank .
Joy2 "+TrayExecByTray 0 9"
Joy2+joy7 "GenSendMessage Root ShowMap"
Joy2+joy5 ""
//Left Shoulder Buttons - Only used in Combination presses (unbound), both pressed clears target.
Joy5 ""
Joy7 ""
Joy5+Joy7 "Target_clear"
//Right Bumper - Target Previous Enemy, Jump (left trigger), Target Previous Friendly (left bumper).
Joy6 "Target_Enemy_Prev"
Joy6+joy7 "+up"
Joy6+joy5 "Target_Friend_Prev"
//Right Trigger - Target Next Enemy, Run (left trigger), Target Next Friendly (left bumper).
Joy8 "Target_Enemy_Next"
Joy8+joy7 "+run"
Joy8+Joy5 "Target_Friend_Next"
Joy6+joy8 ""
//Joypad - Directional Roll.
Joypad_Up "+forward$$ +roll"
Joypad_Down "+backward$$ +roll"
Joypad_Left "+left$$ +roll"
Joypad_Right "+right$$ +roll"
//Joypad Left Trigger - Holster Weapon, Crouch, Pet Command Follow Me, Pet Command Attack my Target.
Joypad_Up+joy7 "holstertoggle"
Joypad_Down+joy7 "+crouch"
Joypad_Left+joy7 "PetCommands_SetAllToFollowOwner"
Joypad_Right+joy7 "petcommands_setalltoownerattacktarget"
//Joypad Left Bumper - Mostly Spare, walk toggle and follow my target toggle.
Joypad_Up+joy5 ""
Joypad_Down+joy5 ""
Joypad_Left+joy5 "++walk"
Joypad_Right+joy5 "++SetFollow"
//Tray 5, not really used but for consistency.
1 "+STOTrayExecByTray 4 0"
2 "+STOTrayExecByTray 4 1"
3 "+STOTrayExecByTray 4 2"
4 "+STOTrayExecByTray 4 3"
5 "+STOTrayExecByTray 4 4"
6 "+STOTrayExecByTray 4 5"
7 "+STOTrayExecByTray 4 6"
8 "+STOTrayExecByTray 4 7"
9 "+STOTrayExecByTray 4 8"
0 "+STOTrayExecByTray 4 9"
//Other Useful Keyboard Functions for Easy Access.
Z "missions"
X "reputation"
C "fleetwindow"
V "++ShowGameUI"
A "pvequeues"
S "pvpqueues"
D "dutyofficer"
F "crewassignments"
Q "dilithiumexchange"
W "GenButtonClick Minimap_Title_Button"
//Team Targeting.
` "Target_Self"
F1 "TargetTeammate 1"
F2 "TargetTeammate 2"
F3 "TargetTeammate 3"
F4 "TargetTeammate 4"
F5 "Assist"
Additional Notes:
- As mentioned before, very similar to space buttons with slight variances, a fair amount of spare buttons remaining on directional pad so feel free to swap team targeting to dpad buttons if you are a healer.
- I'm inclined to swap places of crouch and roll backwards since i barely use roll backwards but crouch is used incessantly.
- Don't forget to enable autofire until change target. I tried using autofire until out of combat but I felt more control with autofire until change target. Feel free to try both and see which works best for you.
- If you want to clear target for your followers because they're attacking something 100m away deselect your current target then press attack my target button again (not the fire button which will auto-target enemies and tell followers to attack again), this will clear the autoattack command.
- As with space I found target off screen to be a troublesome option so I don't suggest enabling this.
- As with space the dpad is used to navigate interactwindows and A for accept B for cancel. In addition X yells out for help when you're unconscious if you like yelling help
- As with space almost all commonly used buttons are bound to controller so you shouldn't need to use keyboard mouse unless typing, navigating windows or because you cannot "beam me up", yes I'm looking at you academy instance... again if anyone knows the bind command to interact with this window it would be greatly appreciated.
- I tried experimenting with target exposed command but could never get this to work properly so I gave up on it.
- To use this config just copy paste quoted text into a text file and follow instructions on wiki on how to load keybinds. Lines with // won't break anything.

Further Comments:
I hope you enjoy these keybinds. I have been tweaking these settings continously for over a month but if you have any suggestions for improvements please feel free to comment!
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