You could technically fire for 5 minutes and get 0 procs. You could technically fire for 5 minutes and get one proc for every cycle.
2.5% chance means a 2.5% chance. It doesn't mean 2.5 out of 100 tries. With 100 tries, you could have 2.5...sure, you could also have 0 or you could have 100.
Have to figure that the "one proc per cycle" definitely includes the one proc per target per cycle...cause the fix for the multiple proc with FAW's over on Tribble.
Is it also just one proc roll though?
We know that the proc doesn't always happen on the first shot of a cycle, but it has been suggested that there are multiple rolls. Proc Roll and which Shot Procs Roll. Course, well...that's problematic, no?
Say you've got a 4/3 weapon, eh? Proc is decided with the first shot and assigned to the third shot. What if the third shot doesn't hit? Either it misses or the target is simply no longer in the arc at that point? Lost proc that should have been, eh? Fun stuff...
We have honestly considered incorporating proc chance improvements into the game at many times in the past: As weapon/console mods, as Traits, as set bonuses, etc.
Each time we investigate, we find that the amount of time involved in supporting such a feature makes it a prohibitive undertaking. To put it simply: Far too much data has to be changed/updated to support the modifier in a meaningful manner.
It's not off the table. We like the idea. It's just a matter of time.
It's one of the threads where clarification was asked, mind you. But with it possibly being one of the things on one of the whiteboards, even if it's currently in a storage closet for the moment - it would be nifty to have that clarification.
Hey, it could be just me...I'm the only one confused...so be it. Would still be nifty to get some clarification on it.
Hmmm hadn't noticed about the both procing thing, wonder which dual energy type would be the most annoying for this...
Yeah, I was surprised back when I saw that. I was testing for Disruptor proc stacking running various flavors...and...tada. It's when I first asked about it...hrmm, let me see if I can find that.
Yeah, that was in the days leading up to the change to Disruptor procs back on July 25th. The following was from a thread discussing Disruptor proc uptime...heh, the proc thing is such a fun discussion, eh?
Originally Posted by virusdancer
The thing with saying maximum uptime - well, the planets might align - you might have constant procs to facilitate 100% uptime. Likewise, the minimum uptime would be not a single proc to save your life taking place for 0% uptime. It's more about probable uptime, no? The probability of maintaining a certain level of uptime, eh?
For example, I was trying to test something else when I noticed the following while doing Empire Defense - Federation (each was vs. 2 Battleships, 2 Cruisers, and 4 Frigates (Light Cruisers)):
This was against 2 Keldon, 1 Galor, 1 JHEC, and 4 JHAs.
So uh, yeah...the Nanite thing started to concern me...so I decided to do another test with a friend (er - yeah - a friend). It's probably the test I should have just done in the first place...meh. I let the one guy fire at the other guy for 20 minutes (I needed a smoke or it would have been longer.)
So...firing those six arrays at somebody, I discovered a few things:
1) The Nanite Disruptors do apply a Disruptor proc. But like the Pla-Dis and Pol-Dis, it's a dual proc. Only unlike the Pla-Dis and Pol-Dis, the Nan-Dis only shows a single debuff. This brings up the question of how the proc rolls are handled then, eh?
Is it one 2.5% roll to determine if both are applied or is it two 2.5% rolls to determine if both are applied. Either way there's an issue, but if it's two rolls to apply both, then they will have a higher probability of applying the proc than a non-hybrid.
2) The Nan-Dis Disruptor proc is not "broken" like the Dis, Pla-Dis, and Pol-Dis procs are - there's no "double proc" issue going on.
3) The Nan-Dis and Pla-Dis or Pol-Dis can stack. The debuff from the Nan-Dis and the two debuffs from the Pla-Dis or Pol-Dis will show and the damage resistance will reflect this.
4) All three Disruptor procs can stack - this is visible by viewing the damage resistance dropping, but only two debuffs (well, three) will show. You will only see the Nan-Dis and Pla-Dis or Pol-Dis, but never the Nan-Dis, Pla-Dis, and Pol-Dis.
Nan-Dis drops DR to ~25%
Pla-Dis drops DR to ~7%
Pol-Dis drops DR to ~6%
Nan-Dis + Pla-Dis or Pol-Dis and it's ~1-2%
All three? -10%
edit: Meh, I actually stopped to read the Nanite Disruptor description - it's one proc to do both - so that's fine. It's still going to be an issue on the rolls for the Pla-Dis and Pol-Dis and how they affect uptime if they're not also a single roll.
Course, after that patch on the 25th of July...testing showed they no longer stacked. I asked about that...not sure if that was ever changed back to allow stacking or not. I moved on from testing that to other things. It was also around the time period where Cryptic did something on their end that did two things: 1) fixed my desync with TIF issue (awesome!) 2) made it almost unbearable to run the second account for testing