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Commander
Join Date: Oct 2013
Posts: 301
Yes, the warp trails still annoy me. They have annoyed me from pre launch and continue to annoy me ultil i can turn them off.

They di not pose any artistic value and while they serve purpose to someone, they are not useful to someone else so would that option be that hard to do?
Captain Hunt, at your service!
Captain
Join Date: Aug 2012
Posts: 2,259
# 2
11-29-2013, 10:12 AM
I'm with this.

Warp trails shouldn't be visible when flying with Impulse drive and in sector space impulse trails should be disabled IMO.

-> -> -> STO players unite and say NO to ARC <- <- <-

The "TT and/or AtB less builds" - Thread
Survivor of Romulus
Join Date: Feb 2013
Posts: 36
# 3
11-29-2013, 11:11 AM
When I first started this game, none of my ships had any trails, bar the ones that were changed by an item. Could never understand why people had those weird ribbon like things attached to their engines in screenshots and videos.

After I got to VA, I fiddled with the graphics settings, and Poof! I get the stupid ribbons. I've tried finding what I did, but nothing I try gets rid of them.

Totally support this, those trails have annoyed me for as long as I've seen them. They make the game seem even less trek-ish to me, especially after playing it without them for so long. No ships in trek ever had impulse and warp trails that I remember.

Only wish I'd have discovered how to screenshot back in those days...
Career Officer
Join Date: Jun 2012
Posts: 2,768
# 4
11-29-2013, 11:31 AM
When I suggested this to a dev, his reply was essentially "The trails aren't for you."

Some people require the trails for a sense of speed and movement... and in pvp, they're necessary to convey your speed and direction to others.

They're not going to give you an option to disable the engine trails.
Captain
Join Date: Sep 2012
Posts: 2,076
# 5
11-29-2013, 01:27 PM
Not meaning to threadjack, but I can't find the setting to turn them on! But really .... they are on all the time? Seriously, how do I turn them on!! I can only see the red trails (which gets changed with Set engines).
Kathryn S. Beringer - The Dawn Patrol

Solaris build - Veritatum Liquido Cernene
Captain
Join Date: Jun 2012
Posts: 10,903
# 6
11-29-2013, 02:27 PM
Quote:
Originally Posted by cmdrscarlet View Post
Not meaning to threadjack, but I can't find the setting to turn them on! But really .... they are on all the time? Seriously, how do I turn them on!! I can only see the red trails (which gets changed with Set engines).
How did you do that?
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Survivor of Romulus
Join Date: Feb 2013
Posts: 36
# 7
11-29-2013, 03:13 PM
Quote:
Originally Posted by cmdrscarlet View Post
Not meaning to threadjack, but I can't find the setting to turn them on! But really .... they are on all the time? Seriously, how do I turn them on!! I can only see the red trails (which gets changed with Set engines).
This. This is exactly what I used to have. I think it has something to do with some of the graphics settings, like postprocessing.
Survivor of Romulus
Join Date: Feb 2013
Posts: 36
# 8
11-29-2013, 06:47 PM
Quote:
Originally Posted by futurepastnow View Post
When I suggested this to a dev, his reply was essentially "The trails aren't for you."

*snip*
From what I can gather, you're thinking we're asking to be able to disable the trails like we would disable the visuals on say a assimilated deflector. What we (or at least I) am asking for is more like an option in the video settings to disable the visuals like we would the profanity filter

If it is built like switch in settings, we wouldnt see the trails if they were disabled, but someone who has trails enabled would still see them on our ship. Just like if we swear in game chat, the profanity filter wouldnt censor it out for us, but people with it on would still see it censored. This is what we're looking for.

If it happened to be built like the disable visuals on the assimilated deflector our ship impulse trails wouldn't be visible to anyone, and people who wanted it on would see theirs, but not ours. We would also see the impulse trails on any ship that did not opt to disable. This would not work well ingame, and it is not what we're looking for.

Thats my take on this at least.
Lt. Commander
Join Date: Aug 2012
Posts: 237
# 9
11-29-2013, 06:50 PM
I wholeheartedly support this.

I'd even settle for them being toned down a bit. Things like seeing a ship's trails at full impulse stretching out five times the length of the ship bug me, or seeing a ship with a whole heap of engines have all these different trails coming off them... it looks a little ridiculous.

And then there's how bizarre they can get if you're jerking your ship around like crazy, or if you're in fluidic space...
Commander
Join Date: Jul 2012
Posts: 310
# 10
11-30-2013, 01:06 AM
FYI, for those who are looking for the setting that removes the warp trails, it's Visual FX Quality. Setting it to low removes the nacelle trails, though it'll make things like beams and powers like Gravity Well look crappier. Seeing the Omega Antiproton Carbine shoot flat red squares is not pretty.
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