Actually the concept of space and ground combat in the same game isn't new.
Look up a game called earth and beyond and see the original pilgrim of such vision.
Simple learning curve.
Great graphics for low requirements.
easy navigation and time sync management.
seeing the "dps" of weapons u loot.
Laggy with more than 12 people in a zone.
the interface is bulky and overly bordery too much interface not enough everything else.
skill system is very hazy on how to progress down a tree / or what exactly things do/will work into.
quests are shaddy in their explanations and navigating the newb starbase is all sorts of awkward (more signs and directions plz)
On a personal note:
i don't like the fact officers share a skill point pool and not a single pool per officer (poor starting officer we pick gets shafted he should be the most experienced) More info and tutorial on how to advance your officers / upgrade them / give them new skills / etc... would be very nice.
Seems like they show u how to upgrade ur ship / items / and pilot but htye don't show u much on how to work your skills or officers. I would like more detail of this in the tutorial. the information given by the current NPC's isn't much to go on.