Honestly, the title says it all. I had to restart a rather long mission segment earlier today because I got stuck behind a wall and /stuck wasn't working and /killme DOESN'T ACTUALLY KILL ME! I mean, WHAT THE HELL? Why even call it "/kill me" if it doesn't kill me. From what I can tell it's actually an overly complex "abort mission" command. It's stupid. /killme should actually kill my character and send me back to the respawn point. I shouldn't have to restart a mission all over just to get out of a stupid wall.