Republic Veteran
Join Date: Jun 2012
Posts: 1,110
# 1691
11-30-2013, 06:57 PM
ticket ID #2,133,154

The Ar'kif Hull used with the Ar'kala wings, it creates a gap that allows you to see through the hull where the two sections should meet behind the head.
Join Date: Aug 2012
Posts: 3,204
# 1692
12-05-2013, 11:29 PM
I don't know if this is the appropriate thread but i'll try anyway.

I'd like to see a additional ship model for the Avenger Battlecruiser. As i have already said in another thread, the existing ship model of the Avenger doesn't look balanced or even completed, because the saucer looks way too "light" and too narrow, in contrast to the bulky and muscular looking rest of the ship.

So i would love to see a almost forgotten ship model being finally introduced to STO, perpetuals Excalibur class.

I know many ppl dislike that ship, but in my opinion it look way better than Cryptics Avenger Class. The funny thing is that the Exalibur Class is alread in the Game as derbis at some battle maps.

Here some references:

Cryptics Avenger

Perpetuals Excalibur class

I would really love to see this ship as a alternative model/ship parts being made for the Avenger.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
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Career Officer
Join Date: Jun 2012
Posts: 86
# 1693
01-19-2014, 07:03 AM
just puting this out there but rademaker have some post of his ship on his blog and just wanted to say that the the vesta in STO looks noting like the vesta he drew up

1: main impulse need to be corrected
2: warp nacelle should be a little fatter
3: side view of saucer needs to be a bit more wider towards the end (front part is ok but in the middle i think you lost it)
4: back end of the ventral part of the engineering hull needs to be pushed up a bit so it alines with saucer
5: secondary impulse need to slim down to streamline pylons
6: the three rods connecting the hull to the pylons is just a visual
7: main shuttle bay is more slanted and runway needs to be shortened
8: looks like it has 2 shuttle bays
9: 2 specific area on saucer that are missing windows
10: bussards are missing hull cover

but we all know STO will take like 10 years to fix this <<<<plz dont take 10 years ;_;

Last edited by extremis0; 01-20-2014 at 01:17 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,329
# 1694
01-19-2014, 07:39 AM
Not actually an error, but could we get a second version of the Fleet Starship Hull Material with the actual Galaxy-style deflector dish?
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Join Date: Aug 2012
Posts: 2
# 1695 Fuzzy graphics
01-19-2014, 11:48 AM
the all around graphics in game right now are fuzzy no matter what I do I cant change was never like this before.its just hurting my eyes and ruining my ingame expereinse.
Join Date: Dec 2012
Posts: 13
# 1696
02-05-2014, 01:20 PM
Originally Posted by bridgern View Post
I totaly agree a lot of the Federation ships needs a facelift so they actually look like they did in the show, for example:

Galaxy, Sovereign, Defiant and Intrepid class and many other but there is one ship that looks not even close how she looked in the game it is hated but I would love to see the a canon Olymic class in the game and not this.

By the way can we please also have the real Nebula class that is basing on the studio model and not this let us save money thing and just rearrange what we have from the Galaxy class because those ships are different.

JamJamz and his team are doing a brilliant job in creating canon ships like the Ambassador class please give him the task to rework the existing ships.

But i even dont know if the Devs still looking in this thread.
Nevermind i hope they fix lot of the current starships and brings them more to the iconic variants of the series and movies.

Most of the current starships lacks in textures, designs, missing object :/
Join Date: Jun 2012
Posts: 529
# 1697
02-09-2014, 12:04 AM
The Fleet B'rel Retrofit still can't use the B'rotlh skin on it, while in the other hand it works on the lower Tier 5 B'rel Retrofit version.

And also the Fleet Windows on the Fleet Mogh will not work when trying to use the bent (Mogh) pylon option but it can work at the moment only on the stright (Fleet) pylon.

Yanin Vismitananda, Dahar Master & Empress of the Red Scorpion Empire Fleet
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Empire Veteran
Join Date: Jun 2012
Posts: 64
# 1698
02-09-2014, 10:35 PM
The Galaxy Dreadnoughts Spinal Lance and Saucer is not centered on the regular Gal-X model
Join Date: Jun 2013
Posts: 327
# 1699
02-10-2014, 12:03 AM
I'm not sure if this has been already reported, but:

The Ha'Feh (with Haakona parts) has its fore torpedo hardpoint not centered.
The Ha'Feh (you can see it in my signature), has 3 red hardpoints (I assume that they are torp launchers).

Well, torpedoes are fired only from the left one.
I'm not sure if it was intentionally or not.

Also, DHCs hardpoints are on its wing, but I see no visible hardpoints there :|
Empire Veteran
Join Date: Jun 2012
Posts: 7,726
# 1700
02-11-2014, 05:31 PM
with crypticquack around, nows a good time to post a few things ive tried to draw attention to in the past.

fleet kamarang

the fleet kamarang neck has 2 issues. on 1 side there is a yellow glow in a small indent, on the other side there is not. below that in a small indent there is a twin torp launcher skin showing up, but again only on 1 side

errant side torp launcher-

unsymmetrical glows-

ktinga bug

when the game swaps to a lower quality model when your camera far enough away, the model it switches to for the ktinga looks better, has glowing engine and a glow on the front of it's 'mission pod' or whatever you want to call it. since the fleet ktinga is an end game ship now, i would really like the one i fly to look as good as that npc, when your far enough away from it

'low quality' when far from it

'high quality' when close to it

it appears the low and high quality model is switched. since our ship only displays the high quality model, we don't get to see glows, they are only visible on npcs when we are farther away from them. the ktinga model is by far the blandest, low quality model in game, these glows would go a long way toward making it more attractive.

fleet kdf vet ship

cant use the fleet skin. the part of the nacelle that extends out cant have the fleet skin aplied to it, so the rest of the ship cant have the fleet skin applied to it. you can mouse over it but not select it.
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