Career Officer
Join Date: Jun 2012
Posts: 1,173
# 61
01-21-2014, 02:22 PM
Honestly, I hope they don't fix B:FaW to crit. Already with AtB: Marion it is pretty much OP. With Crit, forget about it.

It just needs a reasonable overwork. I'm sure they can get it to crit today if they want, but I'm gonna guess that B:FaW critting is over-the-top OP, particularly in light of the availability of the new consoles.

There should be some sort of happy medium. Suggestions?
Lt. Commander
Join Date: Jun 2012
Posts: 242
# 62
01-21-2014, 04:19 PM
Quote:
Originally Posted by badname834854 View Post
Honestly, I hope they don't fix B:FaW to crit. Already with AtB: Marion it is pretty much OP. With Crit, forget about it.

It just needs a reasonable overwork. I'm sure they can get it to crit today if they want, but I'm gonna guess that B:FaW critting is over-the-top OP, particularly in light of the availability of the new consoles.

There should be some sort of happy medium. Suggestions?
The solution there is to actually fix A2B. Simply making it so Technicians don't trigger cooldowns on the A2B skill itself, making it situational, would work wonders.
Captain
Join Date: Jul 2012
Posts: 2,002
# 63
01-21-2014, 04:41 PM
Quote:
Originally Posted by contrarydecision View Post
The solution there is to actually fix A2B. Simply making it so Technicians don't trigger cooldowns on the A2B skill itself, making it situational, would work wonders.
I hope you have your flame shield, people will soon comes to whine on how much Cruisers are useless without a2b, and how it's not op at all to have CD reduced by half, and to do DPS well above 20k, without FAW critting.
Also, in a livestream, I saw Bran using a2b+DEM on an avenger.

But I agree, even if it will not come soon (if ever).
----

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Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,047
# 64
01-21-2014, 06:48 PM
Quote:
Originally Posted by ashkrik23 View Post
Brandon, I tested the voth armor on a cat on tribble. Default doesn't even show the tail anymore. I also tried the custom version, there is no option for a tail on the cat species.
Okay, it looks like the issue is resolved for the Voth Armor that you can "show visuals" on (putting the actual armor in your armor slot and turning on the visuals), but the issue is still outstanding for the costume unlock. The team continues to investigate. Thanks for checking it out!

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Empire Veteran
Join Date: Jun 2012
Posts: 5,710
# 65
01-21-2014, 07:14 PM
Quote:
Originally Posted by pwebranflakes View Post
Okay, it looks like the issue is resolved for the Voth Armor that you can "show visuals" on (putting the actual armor in your armor slot and turning on the visuals), but the issue is still outstanding for the costume unlock. The team continues to investigate. Thanks for checking it out!

Cheers,

Brandon =/\=
Let me know when the team thinks they have it nailed down and I'll test it again.
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
http://sto-forum.perfectworld.com/sh...1#post13990891
Lieutenant
Join Date: Sep 2012
Posts: 94
# 66
01-21-2014, 08:14 PM
Honestly I have not had problems personally with Tetryon Cascade once I got used to the 3 km range. I run an Elachi S'Golth with full Dyson and Nukara Munitions sets so I have to close to drop my web mines. So grav well I, Isometric charge, Proton barrage, Tet Cascade, mines in that order on an overrun. (This all while peppering the target with 4 Tet DBB's-Hyper Refract, Refract, Phased, Piercing)

I do agree with the posters that said that on a ship not optimized for tetryons, it's a little weak.

As far as the 5 minute cooldown, does seem a bit long. Means in say Minefield I will get one shot off.
Ensign
Join Date: Jun 2013
Posts: 16
# 67
01-22-2014, 03:03 PM
Ok, this has been going on for a while now.
My Boffs rarely use their primary weapon mode and when they do, they do it once every 15 or so seconds. Doesn't matter what I try, nothing resolves this once it hits.

More info here;
http://sto-forum.perfectworld.com/sh...d.php?t=972571

Last edited by varekraith; 01-22-2014 at 03:16 PM.
Captain
Join Date: Jan 2013
Posts: 2,258
# 68
01-22-2014, 05:31 PM
Quote:
Originally Posted by contrarydecision View Post
The solution there is to actually fix A2B. Simply making it so Technicians don't trigger cooldowns on the A2B skill itself, making it situational, would work wonders.
You're ignoring the fact that ATB isn't even the issue: The highest DPS is already achieved without ATB, so yes, all you're accomplishing would be to push us back to Escorts Online, only now all the Escorts will spam beams.
Captain
Join Date: Jun 2012
Posts: 742
# 69
01-22-2014, 05:44 PM
I forgot to thank you guys for finally getting rid of the material files reloaded crap that made it look like we were playing the beta edition of LoR in debug mode. What does that even mean anyway?

Quote:
Originally Posted by doffingcomrade View Post
You're ignoring the fact that ATB isn't even the issue: The highest DPS is already achieved without ATB, so yes, all you're accomplishing would be to push us back to Escorts Online, only now all the Escorts will spam beams.
Indeed, those are tacs in cruiser pushing those numbers. This engineer has never seen 20k DPS. It has nothing to do with A2B.
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