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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-16-2010, 05:23 PM
Im not gunna Write a Huge post about this because i dont want to be Flamed and i doubt anything will come of it,

But, Cryptic should get in contact with CCP the creators behind Eve Online, If they can have 45k players online at anyone time on a Single Server they are defantly doing something right, but i doubt that would happen, mainly because that is eve's strong Point and its proberly a corporate secret ect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-16-2010, 05:36 PM
Im sure Cryptic knows how to sort out the issue, and it has been stated that they are doing so, i think its fantastic this is happenging and now they are ready for feb
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-16-2010, 06:49 PM
Quote:
Originally Posted by helios13633 View Post
If they can have 45k players online at anyone time on a Single Server
That is sort of what I was talking about. When you say "single server" you probably imagine a single physical machine which of course is the wrong thing to do. You cannot possibly put 45k people on a single machine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-16-2010, 06:55 PM
Quote:
Originally Posted by Admiral_Raven
I appreciate that some people understand the problem from a technical point of view. I have been in open betas of other games where 99% demanded to have the entire gaming experience like it was a live game. Also I guess that most of them do not really now what a "server" actually is and that they have never seen one and therefore cannot even begin to comprehend what it takes to run them 24/7.
Just a quick reminder for those who do not unterstand the challenge that Cryptic are facing at the moment:

You can only get a fixed amount of people on a server (one (1) physical machine) depending on the efficiency of the gamecode and the power of the machine. To estimate the number of servers you need you need to estimate how many peolple at a time will play your game. That is really not easy due to different timezones around the globe and different popularity in certain parts of the world. Then you can calculate how many machines you need including those for backup. And these things are not cheap so you have to balance the amount of servers with you estimations. Otherwise you will effectively burn cash. That is also why there is usually no large stockpile of servers waiting to go live.

And this is exactly what we are experiencing now. We are in this estimating phase and as it turned out Cryptics estimations were a bit out. But this is a beta so everything is fine. I would not want to see "You cannot log in because the servers are full" when I actually pay 13 per month to play the game. To prevent that happening they stage this beta.
And to those who got their beta key from pre ordering STO: You have ordered a game that will go live at 02/02/10 and not as soon as you got your hands on your beta key. You have not paid for already playing the live game while they are staging the beta phase for all the mere mortals that have not pre ordered.

So sit back and relax. Things will get sorted out but it takes a bit of your valuable time.
OK... I get most of that...but it still doesn't answer my earlier post of "why are inactives allowed to sit in a server "spot"" i hope no one is just now realizing "oh, what exactly DID we set the timeout function to?" 30 seconds? a minute? 2 minutes? for pre-release any of those would have been expected and defensible. someone sitting in a game spot for 10-15 or god-forbid 30 minutes without making a keystroke or mouse click should absolutely GET THE BOOT!
You know who you are...get off the server!
People who will actually perfrom Beta-Work are watiing while you text your girlfriend, scratch your butt or even (ugh) go to the fridge for a third sandwich. Time to go for a run tubby and leave the gaming to people who are serious.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-16-2010, 06:57 PM
Quote:
Originally Posted by Fuskar View Post
So you don't have to go though the 11 pages of people post saying unhelpful things over an over so here is the important info:



So stop your whining about logging onto the server and stop the posting the same thing over and over it does not help them when you say, "fix it now", "i can't log in" and stuff like that. Be patient they will get it fix in time.
and you stop posting threads whinning about the whiners would be nice to..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-16-2010, 07:11 PM
Well, technically you are right. You could implement that sort of machanism in beta but you cannot maintain it when going live. People have paid for the usage of the servers to play the game and you cannot throw them out because they went to the loo with the newspaper.
So you have to implement it for beta and then patch it out again when going live which is a bit of wasted time. And all you can achieve with it is the prevention of situations that can and will happen when being live and the server capacity needed when being live is what you want to check with the beta.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-16-2010, 07:46 PM
First let me state that I know that this is open beta and it is supposed to be used to test and gauge the systems capabilities. But in my opinion I think that Cryptic may have jumped the gun in its development and release date. Take the history of the development of this game. First it was being developed by Perpetual Entertainment. Which started in 2004. They went bankrupt in January 2008. That is almost 4 year of development without even going into beta. Now in 2008 Perpetual transfered the assets of the game (naming rights) Cryptic but not the code. That means that Cryptic had to start from scratch. You can not tell me that in just about a years time that Cryptic managed to develop a and get into beta a game the Perpetual could not even get done in 4 years without cutting corners. And one of the many corners is the server.

As a huge Star Trek fan I am hoping for the success of this game and I will continue to play. the short comings of the game will be fixed as long as the fans of Star Trek and of MMOs due not abandon this game and as for content I am sure that Cryptic done there home work and we will see that they have done so when the game launches.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-16-2010, 08:05 PM
I doubt its from scratch this ain't cryptic's first time at doing an MMO, so they have A) experiance B) a library of assets that no doubt helped them get started. Noone doing software development wants to reinvent the wheel, you have enough to do making sure the wheel doesn't fall off :S

The unable to login issue is a good thing to find in beta, as it will let cryptic know how many players they can support per server/cluster and they can use that combined with the information on preoders sold and other marketing guesses to try and avoid the issues that exist with logging on atm.

This is what beta is all about making and changing the game so that when it goes live people get the best experience possible, which is the end goal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-16-2010, 08:15 PM
One of the purposes of an open beta is to gauge the servers capabilities and failure points. Now it would be possible to add a system to boot people after extended periods of inactivity but this would defeat the point of testing the servers. To due a meaningfully test you must as closely as possible replicate the expected after launch conditions and one of them is going to be people on the server doing nothing. If they were to be booted you would not be able to prepare for them accordingly. Please understand that this is open beta and this is the kind of thing you want to happen so that you can fix them now instead of after launch. The people who complain about players hanging on the server just was to log on and play they due not grasp that the point of open beta is not just about testing for bugs and giving people a chance to preview the game. Its major function is to test the servers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-16-2010, 08:23 PM
yes but the code was from scratch. Cryptic even said so in an interview.
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