Captain
Join Date: Jun 2012
Posts: 2,247
# 41
02-01-2014, 07:13 PM
This ship for the KDF will finally give my science captain a worthy ship And my rom engineer i've found can use this ship to amazing effect. No all and all a definite good set of ships, worthy of buying for sure.
Captain Marrik Steele, USS Nike(Avenger)
Captain Lunamaria Hawke, IKS Eclipse(Varanus)
Commander Altair RRW Anduril(Ak'rif Warbird)
Ensign
Join Date: Jul 2012
Posts: 4
# 42
02-02-2014, 10:43 AM
What extra benefit do science captains get out of this ship? Is there a special menu like in the tuvok mission when you use this ship?
Survivor of Romulus
Join Date: Sep 2012
Posts: 5,336
# 43
02-02-2014, 11:02 AM
Quote:
Originally Posted by rrasp View Post
What extra benefit do science captains get out of this ship? Is there a special menu like in the tuvok mission when you use this ship?
Yeah, I believe there will be the special menu for the special abilities these ships have because the ship we commanded in the Tuvok FE is basically one of the C-Store variants of the Nov that will become availible at the end of Feb.
Do note that the special ablites menu was made of bonus abilities that the mission ship had due to carrying the two 4-piece set bonuses (Deflector/Impulse Engines/Shield/Warp Core & Secodary Deflector/3 special Nov consoles). You probably won't have every single one of those abilities unless you own the same equipment.

Just in case that you're unaware, we also won't be having access to special Boff abilities that were shown in the episode, like Tuvok's special attack paterns and such.
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Captain
Join Date: Jun 2012
Posts: 1,043
# 44
02-02-2014, 11:54 AM
Quote:
Originally Posted by shpoks View Post
Yeah, I believe there will be the special menu for the special abilities these ships have because the ship we commanded in the Tuvok FE is basically one of the C-Store variants of the Nov that will become availible at the end of Feb.
Do note that the special ablites menu was made of bonus abilities that the mission ship had due to carrying the two 4-piece set bonuses (Deflector/Impulse Engines/Shield/Warp Core & Secodary Deflector/3 special Nov consoles). You probably won't have every single one of those abilities unless you own the same equipment.

Just in case that you're unaware, we also won't be having access to special Boff abilities that were shown in the episode, like Tuvok's special attack paterns and such.
As I think of it, the special bar is there because we're running into "space power overload"...

By my count:
13 BOff powers (normal 12 +1 for the swap power)
10 Captain powers (23)
3 devices (26)
7 Weapons (33)
2 Reputation Abilities (35)
Cloak (36) - when applicable
Singularity abilities (41) - when applicable
Then 6 more from the ship... (47)
Admiral's abilities (quantum slipstream, Diplo/RP) (49)
Subsystem Targetting (53)

God, that's over 5 full ability bars by default, and I usually only run 4 (leave weapons on the weapons block)...

Therefore, the special bar is there to highlight the powers and leave the "main 30 slots" available for the BOff/Captains/Cloak/Reputation stuff...

Just as the Flagship, Vesta, Kumari sets don't get this special bar, instead, the powers go straight to the hotkey bars, I forsee the Solanae set head the same way at the end of the day...
Well, with the upgrade announcement leaving NX and Connie fans in the dust again, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...
Career Officer
Join Date: May 2013
Posts: 267
# 45
02-02-2014, 12:34 PM
After having played with mine for awhile, I've come to the following conclusions:

This is the best Romulan Science ship out there (best out of a whopping TWO).

This ship will be the first ship where I try and work the C-Store consoles in to my build.

This ship is almost everything I wanted in a Romulan Science Vessel.

And now some downsides:

Singularity Cores BLOW. Warp Cores are superior. The stupid "draw singularity power to boost your aux!" crap sucks. I'd much rather have "Hey, a % of your aux power goes into your shields/weapons/whatever."
One Of Eight: Captain of a 16k DPS Fleet Patrol Escort Refit, U.S.S. Liberator
Sardak: Captain of a 13k DPS Aves Class Science Destroyer, R.R.W. Vathos
Zax Narale: Captain of a 20k DPS Fleet Galaxy X Dreadnought Battlecruiser, U.S.S. Picard's Fist
Ensign
Join Date: Jul 2012
Posts: 4
# 46
02-02-2014, 12:39 PM
So, the special abilities are only from the 2 different 4 piece sets and NOT just for a science captain..? I'm a tactical captain and just started using this ship and do quite well with my guy on it. What advantages will a science captain have?
Survivor of Romulus
Join Date: Sep 2012
Posts: 5,336
# 47
02-02-2014, 01:01 PM
Quote:
Originally Posted by rrasp View Post
So, the special abilities are only from the 2 different 4 piece sets and NOT just for a science captain..? I'm a tactical captain and just started using this ship and do quite well with my guy on it. What advantages will a science captain have?
Well, due to this being half-destroyer and half-science ship I think you'll do well with a tactical captain. Personally, I'll be getting these for both my science & tactical chars.

The abilities you saw in the special menu tray were definitely not captain abilities, they were the special ones tied to this ship and it's set bonuses and special abilities.

In STO any char class can do well in any ship class more or less, dependant on the quality of the build and of the understanding of the player. If you want to see the comparison of different abilities a science character has, here's a link from the STO wiki:

>Player Abilites<

Some character classes have better synergy with certain profiles of ships, like for example tac/escort for pure raw damage. But the bottom line is that each character class has 5 different class based abilities to use in space, so it's not that big of a difference. Some of the deadliest combinations I've seen have been a science captain in an escort and a tactical captain in a science ship.
Show your support for the Revamped Galaxy Class Exploration Cruiser here!
Empire Veteran
Join Date: Oct 2012
Posts: 748
# 48
02-02-2014, 10:30 PM
The advantages for a science capatain in a science ship, particularly THIS science ship is the boost to sci ability character build powers..

Speccificly "Exotic" and "Particle" powers such as tycons rift, grav well, photonic shockwave photonic fleet, sensor scan etc...

Science player characters simply get more "Bang for the Buck" in a science ship. but that is still dependent on how they've specced out thier skill tree, and what bonus traits they selected.

I go all gun ship builds on my ships because I put all my points into enhancing energy weapon damage and zip into torps and mines, which also allowed me to get a boost to exotic damage, and sensor/emitter powers. While still allowing be to boost shield strength and heal, ditto for hull.

On top of which your "Captains" spec build will effect BOFF abilities and enhance them..

One of the reasons as a SCI captain I'm so utterly excited about this ship as KDF. It's the most maneuverable of the KDF science ships, and the most offensively minded.

Remember that in "Destroyer" mode the only thing you give up is the inherent subsystem targeting. All of the other abilities of the ship are still in effect. You only get SCI boff of a Lt.C SCI, and a LT sci, but that's more then sufficient depending on what you have and their synergism with your captains build. You gaing the use of the DHC Photon cannon (which nobody really has any bonuses for defence against)
and an additional Commander level TAC Boff ability.
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Captain
Join Date: Jun 2012
Posts: 726
# 49
02-03-2014, 09:39 AM
Ships look like a cross between star trek and babylon 5. Especially the KDF and Rommie some designe cues from the Bluestar and Whitestar ships.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up
Captain
Join Date: May 2013
Posts: 714
# 50
02-03-2014, 12:14 PM
Quote:
Originally Posted by wolverine595959 View Post
Ships look like a cross between star trek and babylon 5. Especially the KDF and Rommie some designe cues from the Bluestar and Whitestar ships.
I thought so too.... almost named mine Whitestar. Would have if i had not seen it already.
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