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Career Officer
Join Date: Jun 2012
Posts: 534
Quote:
Originally Posted by borticuscryptic View Post
Hello, Tetryon Enthusiasts!

I am sorry to admit that a small error went live with the Destabilized Tetryon proc, in that they are calculating their damage in the same manner as that of a Plasma Proc, instead of being comparable to a Tetryon Proc. This means that they are not currently increased by Flow Capacitors, and that they deal less damage than intended (plasma DOT deals less damage because it ignores shields).

In an upcoming patch, we will be altering the Destabilized Tetryon proc to behave as designed. Here are the patch notes associated with that upcoming change:

Destabilized Tetryon:
- Increased shield drain per tick on both Space and Ground procs
- The space effect is now increased using Flow Capacitors (instead of Weapons Training)
- The space effect can be cleansed using Science Team. Hazard Emitters no longer removes the effect
- The ground effect does not scale with any player skills (this is not a change)
- The ground effect can be cleansed with Quick Fix (this is not a change)

The actual damage increase is roughly 2-4x the current magnitude, per tick. And the bonus offered by Flow Capacitors will be fairly substantial.

Thanks!

Here is the exact details that Borticus gave us for the update to the Destabilized Tetryon proc

He states at the end that the actual damage increase is roughly 2-4x the pre-patch magnitude per tick. That did NOT happen.

My statistics from testing before and after the patch:

Before patch: 24.1 Shield Drain 0 flow caps. 23 Shield Drain 99 flow caps

After Patch: 23.5 Shield Drain 0 flow caps. 37.2 Shield Drain 99 flow caps And 6 in flow caps, 84 gives 33.4 which even that doesn't seem to make much sense. 10 for 84 points and 4 for 15 points?

So even with 99 in flow caps it's not 2x damage, and that's suppose to be a bonus. The damage for them was not increased at all, in fact it actually went down slightly.

IMO the standard proc should be changed to 45 shield drain. That's not 2x but it's close. and would make them actually worth using as right now they are inferior to standard tetryon.

This is tested at 0 flow caps

Standard Tetryon: 352.7 shield drain instantly.
Destabilized Tetryon: 23.5 x 15 = 352.5 over 15 seconds.

It actually does less damage, granted it's only .2 but it's less damage over more time, even if i add in my 84 flow caps in it's 500.8 and 501 over 15 seconds. only a .1 increase. and that's with 84 in flow caps.

Now according to borticus the damage increase should be 2-4x BEFORE flow caps, obviously this didn't happen as shown above but lets show what it would do. 23.5 times 2, 3, and 4.

Standard Tetryon: 352.7 shield drain instantly.
Destabilized Tetryon: 2x: 705 over 15sec 3x: 1057.5 over 15sec 4x: 1410 over 15

Even at 2x which would be 47 per tick over 15 seconds it does 2x standard tet, but over 15 seconds, 15 times as long as standard tetryon takes. now this is without any flow caps boost so maybe it should be lower.

But even at 35 before flow caps it would be 525 damage over 15 seconds before flow caps. That at least gives them an advantage over standard tetryon and since these weapons are lockbox weapons they should have an advantage, not be WORSE than standard tetryons.

Well i think i've made my peace, i thank the devs for fixing them as quickly as they did, but they did not get the damage boost they were suppose to get and they need to.

On a side note, the visuals for the weapons on Cannon Scatter Volley AND Cannon Rapid Fire are badly messed up. Sometimes it's blank white rectangles and other times they use standard tetryon graphics.

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Lieutenant
Join Date: Sep 2012
Posts: 44
# 2
02-04-2014, 10:55 AM
I haven't seen any around, but has there been an official Dev response to this yet?
Captain
Join Date: Jun 2012
Posts: 3,127
# 3
02-04-2014, 11:05 AM
Lol, I think Bort was referring more to how far you can take them versus how far you could take them before, not the best way to communicate the change. By changing the skill they are tied to, yes, they can proc up to 4x the damage as before, but they can't make X weapon be more powerful than Y weapon, balance you know. The new tetryon weapons drain the same over the 15 seconds as the old tetryon weapons did. It would have been surprising to see something better, but, you know, ignorable shield drains are dangerous, but over the top shield heals are not for some reason.
Captain
Join Date: Jul 2012
Posts: 2,000
# 4
02-04-2014, 11:43 AM
To be honest if it's doing the damage as a DoT then it really needs to do more damage than the regular tetryon proc. Look at the ambush doff, doubles the damage but makes it a DoT and that is way harder to deal with than these.

So in my opinion make the DoT double the regular tetryon proc and it may be worth using.
------
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
This is the last thing I will post.
Lt. Commander
Join Date: Dec 2012
Posts: 221
# 5
02-04-2014, 11:49 AM
I'm sorry but what patch added this?

if you've read the quote it does say a "future" patch... FYI not released yet..

unless i'm wrong then call me a jerk. if I'm right well try testing again when the patch is actually live...
Captain
Join Date: Jul 2012
Posts: 2,000
# 6
02-04-2014, 11:58 AM
Quote:
Originally Posted by i8472 View Post
I'm sorry but what patch added this?

if you've read the quote it does say a "future" patch... FYI not released yet..

unless i'm wrong then call me a jerk. if I'm right well try testing again when the patch is actually live...
These you jerk

Sorry but you did say to call you it

I don't think you're a jerk.
------
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
This is the last thing I will post.
Commander
Join Date: Nov 2012
Posts: 454
# 7
02-04-2014, 06:52 PM
People seem to think these weapons are dual-proc like previous weapons.... In fact these weapons are a new version of Tetryon just with a sucky takyon beam thing and they are HORRIBLE... They are literally worse than normal tetryon's and tet's lose a LOT of dps once they eat through shields.
===Member of the "Disenchanted"===
Quote:
Originally Posted by drowrulesupreme View Post
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that enough people would buy KDF items to make it worth Cryptic's while.
Captain
Join Date: Jun 2012
Posts: 3,127
# 8
02-05-2014, 06:13 AM
Quote:
Originally Posted by coldsnapped View Post
[*]Destabilized Tetryon:
  • Resolved an issue that was preventing Science Team from cleansing the effects of this proc.
So this means HE also cleanses the effect? These weapons are pure garbage.
Commander
Join Date: Nov 2012
Posts: 454
# 9
02-05-2014, 06:49 AM
Quote:
Originally Posted by lucho80 View Post
So this means HE also cleanses the effect? These weapons are pure garbage.
Read the Patchnotes again....

Quote:
- The space effect can be cleansed using Science Team. Hazard Emitters no longer removes the effect
===Member of the "Disenchanted"===
Quote:
Originally Posted by drowrulesupreme View Post
We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that enough people would buy KDF items to make it worth Cryptic's while.
Career Officer
Join Date: Jun 2012
Posts: 534
# 10
02-05-2014, 10:23 AM
Quote:
Originally Posted by lucho80 View Post
Lol, I think Bort was referring more to how far you can take them versus how far you could take them before, not the best way to communicate the change. By changing the skill they are tied to, yes, they can proc up to 4x the damage as before, but they can't make X weapon be more powerful than Y weapon, balance you know. The new tetryon weapons drain the same over the 15 seconds as the old tetryon weapons did. It would have been surprising to see something better, but, you know, ignorable shield drains are dangerous, but over the top shield heals are not for some reason.
If that is true, then even with max flow caps it's still not 2x, you'd have to have tons of other items boosting your flow caps, and they still would do almost the same damage as standard tetryon over more time.

Quote:
Originally Posted by sunseahl View Post
People seem to think these weapons are dual-proc like previous weapons.... In fact these weapons are a new version of Tetryon just with a sucky takyon beam thing and they are HORRIBLE... They are literally worse than normal tetryon's and tet's lose a LOT of dps once they eat through shields.
It's obvious that they are not a dual proc, no one is thinking that. They are a new version of tetryon and yes they are horrible, hence the topic.

Quote:
Originally Posted by bpharma View Post
To be honest if it's doing the damage as a DoT then it really needs to do more damage than the regular tetryon proc. Look at the ambush doff, doubles the damage but makes it a DoT and that is way harder to deal with than these.

So in my opinion make the DoT double the regular tetryon proc and it may be worth using.
EXACTLY! This is exactly my point. Since the damage is over 15 seconds instead of instantly, it needs to be more, and as Bort even said, it should be 2-4x, it actually went down, and though flow caps does boost it, it doesn't do enough to make these weapons actually worth it.

Right now they are a waste of space in the game since they are inferior in every single way to standard tetryon, including their art since it's bugged when using scatter volley or rapid fire.

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U.S.S. Gipsy Danger | U.S.S. Gunstar | U.S.S. Oswin
R.R.W. Coronatus | R.R.W. Valar Morghulis
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