Empire Veteran
Join Date: Jun 2012
Posts: 5,918
# 1061
01-23-2014, 03:17 PM
Quote:
Originally Posted by dakomy View Post
wahts the best Disruptor wepen
that can depend on any number of things. the easy answer is elite disruptors, debuffing shield res. polarized disruptors are great if you happen to spec flow caps, that buffs the pol proc it has too. nanite make nice turrets, increasing bleed ever so when they proc, or maybe a full set of beam arrays for slightly better hull penetration pressure. elatchi have shots strait up pierce shields, with a lockout period after. this is best used with high damage per shot weapons, not high rate of fire weapons. a full set of forward DHCs, or just 1, or a DBB for BO. having the elachi DBB proc when you use BO is practically exploit good. i like a full set of elachi beam arrays too, you just dont ever want to use elachi turrets, what good would that penetration be on such a week shot? if you pared them with elachi DHCs, the turret could lock out better DHC procs.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Aug 2013
Posts: 136
# 1062
01-25-2014, 10:49 AM
Hey everyone, I need some advices on building my Scimitar. Honestly it's the ship that has been most tedious to set up. I usually think "ha-ha, got it!", do modifications and still can't decide myself. My idea is to make it a vape ship, decloak -> strike -> recloak. Seriously, staying in fight means death, I can easily draw a target on the hull saying "Fire at me!" as I'm the priority target in PvP. No exclusions. Currently, I'm set up like this. (Tried fleet T'varo too, but got boring after some time).

There's something that doesn't convince me at all with all that DHC spam.
I might go run the Gravimetric torpedo + Experimental proton weapon for two piece bonus to CrtH and photon torpedo damage on and/or DBB with BO. Already on my way to get Dyson three piece set engine + deflector + shields for the oneshotting proton barrage. Absolutely NO AtB based, I don't want the cloak to be unavailable at the wrong moment and honestly, it is kinda boring.

This is what I use right now.
Fore
[Advanced Fleet Antiproton Dual Heavy Cannons MK XII [acc]x2 [dmg]x2]
[Advanced Fleet Antiproton Dual Heavy Cannons MK XII [acc]x2 [dmg]x2]
[Advanced Fleet Antiproton Dual Heavy Cannons MK XII [acc]x2 [dmg]x2]
[Advanced Fleet Antiproton Dual Heavy Cannons MK XII [acc]x2 [dmg]x2]
[Advanced Fleet Antiproton Dual Heavy Cannons MK XII [acc]x2 [dmg]x2]


Rear:
[Voth Antiproton Turret MK XII [acc]x2 [dmg]] x2
[Kinetic Cutting Beam MK XII [dmg]x3]


Borg deflector + borg engines

[Elite Fleet Adaptive Resilient Shield Array Mk XII [adapt] [ResB] [cap]x2]

Science:
[Console - Universal - Assimilated Module]
[Console - Universal - Shield Absorptive Frequency Generator]
[Console - Universal - Cloaked Barrage]

Engineering:
[Console - Engineering - Enhanced RCS Accelerator]
[Console - Universal - Tachyokinetic Converter]

Tactical:
[upgrading to MK XII spire consoles that boosts AP damage, currently holding credits if I should change something]


Cmdr Tac:
TT1, CRF1, CRF2, APO3

Ens. Tac:
TT1

Lt. Eng:
EptS1, DEM1

LtCmdr Eng:
EptE1, DEM1, EPtW3

Lt Sci:
TB1, HE2.

doffs are Shield Distribution officers and three damage control engineers.

In inventory there's a Plasmonic Leech if helps, feel free to bump in the other two Scimitar consoles if needed, they are just a while ahead (yes, I got the Scimitar itself alone months ago, I regret not waiting more!).

Thanks in advance
Lieutenant
Join Date: Dec 2013
Posts: 98
# 1063
02-03-2014, 07:30 AM
So, I chose science for healing. However, in 1v1 PvP, I want to last long enough to actually do something. What ship type do I want for that?

Also, I am planning on eventually owning a Tholian Recluse. What category does it fall into?
Captain
Join Date: Oct 2012
Posts: 943
# 1064
02-03-2014, 12:27 PM
Quote:
Originally Posted by ayark View Post
So, I chose science for healing. However, in 1v1 PvP, I want to last long enough to actually do something. What ship type do I want for that?

Also, I am planning on eventually owning a Tholian Recluse. What category does it fall into?
If you already have it, or got it free a while back, I find the nebula a good first science ship. It's versatile and has good Hull and Shields so it's a bit forgiving.
Ensign
Join Date: Jun 2012
Posts: 11
# 1065
02-09-2014, 10:05 PM
So here's my future (planned) Fleet Avenger build. ddis, I have been a perennial fan of this thread and I would love it if you could give me some feedback on this, as well as anyone else around these parts!

Weapons - Fore:
Nanite Disruptor Dual Beam Bank MK XII [Acc]x3
Nanite Disruptor Dual Beam Bank MK XII [Acc]x3
Nanite Disruptor Dual Beam Bank MK XII [Acc]x3
Nanite Disruptor Dual Beam Bank MK XII [Acc]x3
Nanite Disruptor Dual Beam Bank MK XII [Acc]x3


Weapons - Aft:
Nukara Web Mine
Tractor Beam Mine Launcher

Kinetic Cutting Beam Mk XII [Dmg]x3

D I S C/S:
Elite Fleet Axion Deflector Array [?][?][SciCdr]
Omega Force Impulse Engines
Omega Force Shield Array


Consoles
  • Engineering: Plasmonic Leech, Enhanced RCS Accelerator Mk XII [AllRes] (x3)
  • Science: Cloaking Device, Nukara Particle Converter
  • Tactical: Vulnerability Exploiter Mk XII [+Dis] (x4)

Bridge Officers - VARIANT 1:
  • LTC TAC (Sup. Rom. Op.): TT1, BO2, BO3
  • ENS TAC (Sup. Rom. Op.): TT1
  • CMDR ENG: EPtW1, AtB1, EPtS3, DEM3
  • LT SCI: PH1, TSS2
  • LT SCI: TB1, HE2

Bridge Officers - VARIANT 2:
  • LTC TAC (Sup. Rom. Op.): TT1, BO2, APO1
  • ENS TAC (Sup. Rom. Op.): TT1
  • CMDR ENG: EPtW1, AtB1, EPtS3, DEM3
  • LT SCI: PH1, TSS2
  • LT SCI: TB1, HE2


Duty Officers
  • Technician (x3)
  • Energy Weapons Officer (Beam Overload variant) (x3)

For those unaware, the Energy Weapons officer has a chance, upon successful Beam Overload, to cause all energy weapon attacks to gain 35% shield penetration for a while.

Now before anyone says "WHY ARE YOU USING 1 AtB NOOB", let me please preface anything further by saying that I realize how odd this seems. It certainly seems to odd to me as well, having used 2x AtB builds, and running a fantastic Monbosh build for a while. But the AtB here is used in a very specific way, which is not that of a constant cycling and tanking method. Also, I have found some interesting observations about how AtB seems to work, which is to say that 1 copy might actually do the job of two, in certain cases.

Basically, you go out under cloak, pick your target. Buff up with APA, APO (if available), EPtW, TT1, DEM3. Point nose, prepare to decloak. If your team has engaged them properly and their shield facing near you is about to go down, then hit BO3/2. Otherwise, just decloak and fire until the facing falls, then hit Tractor Beam (have BO keybinded to tractor so they both activate at the same time, and then fire the BO).

There are many videos of just how much face-melting spike Avengers are capable of, and I trust that this build will be no different in that regard.

Now about 1x AtB. I have not tested this extensively, but what I have observed has truly left me a little intrigued, to say the least. So here I am, floating above Earth in my Monbosh. I have 2xAtB. I hit DEM3. 30 seconds on the clock. I hit AtB. Then AtB again, etc etc. Long story short DEM stays active for 30 seconds and there's a 15-16 second gap (on average) before I can use it again.

Now let's take off one of my AtB engineering DOFFs. Now I just have one copy of AtB. I hit DEM3 again. 30 seconds on the clock like last time. I hit AtB. 40sec CD on AtB becomes 25sec, so it'll be 25s before I can hit AtB again. Ok. I wait 25s and hit AtB. OH WHAT'S THIS?! DEM cooldown just jumped down to 15sec! Looks like I had to wait pretty much an equal amount of time (on stopwatch - between 15 - 16 second gap) before I could hit DEM again!

Basically, the 1x AtB trick will work for anything that has a cooldown of greater than 25 seconds after one copy of AtB is activated. Seriously, try it yourself, and try not to complain to the devs in favor of a nerf when you realize how deadly useful it is.

At any rate, I'd love any feedback y'all have for me.

Last edited by alesiar; 02-09-2014 at 10:26 PM.
Ensign
Join Date: Jul 2012
Posts: 11
# 1066 Another Defiant Build
02-13-2014, 09:27 AM
Here's my example of a PVP build. Don't know if I'm doing it right, would some GravPho's work, along with a PRS? Input on all variables is appreciated. Thanks in advance. http://www.stoacademy.com/tools/skil...efiantpvp_5055
Empire Veteran
Join Date: Jun 2012
Posts: 5,918
# 1067
02-13-2014, 02:54 PM
Quote:
Originally Posted by captainespinoza View Post
Here's my example of a PVP build. Don't know if I'm doing it right, would some GravPho's work, along with a PRS? Input on all variables is appreciated. Thanks in advance. http://www.stoacademy.com/tools/skil...efiantpvp_5055
thats a grave miss use of the defiant frankly. without EptE and EPtS up all the time its not going to do well. rsp will just slightly delay the inevitable, wile you move around to slow for an escort to be competitive. all cannons is a no no too, its got to many tac station powers, one of which cant even be used. this is pretty much the cookie cutter use for that ships station setup, you could swap grav torp and spread in for the DBBB and BO though. ive had good luck with that lately on 3 canon escorts

3DHC, 1 DBB, 3 turrets

TT1, CRF1, APO1, APO3
TT1, CRF1, BO3
BO1

EPtE1, EPtS2
TSS1, HE2

with 3 damage control doffs for and 2 or 3 BO penetration doffs.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Jul 2012
Posts: 11
# 1068
02-13-2014, 03:49 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
thats a grave miss use of the defiant frankly. without EptE and EPtS up all the time its not going to do well. rsp will just slightly delay the inevitable, wile you move around to slow for an escort to be competitive. all cannons is a no no too, its got to many tac station powers, one of which cant even be used. this is pretty much the cookie cutter use for that ships station setup, you could swap grav torp and spread in for the DBBB and BO though. ive had good luck with that lately on 3 canon escorts

3DHC, 1 DBB, 3 turrets

TT1, CRF1, APO1, APO3
TT1, CRF1, BO3
BO1

EPtE1, EPtS2
TSS1, HE2

with 3 damage control doffs for and 2 or 3 BO penetration doffs.
Thanks, hope these changes lead to a better outcome!

Last edited by captainespinoza; 02-13-2014 at 07:41 PM.
Ensign
Join Date: Jul 2012
Posts: 11
# 1069 Update
02-14-2014, 09:38 AM
So here's an updated thing, with a few more updates. But I have issues with speed and survivability. Any suggestions? http://skillplanner.stoacademy.com/?...efiantpvp_5055
Republic Veteran
Join Date: Jun 2012
Posts: 12
# 1070
02-20-2014, 05:04 AM
What do you guys think of the Romulan engine that gives a bonus to starship attack patterns? On my fleet Mogai, would it be worth using them, and then the two piece Omega deflector + shield, rather than the traditional 2 piece deflector + engines and fleet shield?
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