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Lt. Commander
Join Date: Dec 2007
Posts: 120
After reaching current maximum level with my Tactical Officer, I decided to make a new toon and try again this time, trying to see how a totally brand new 'non-beta' player will see the first few hours of the game, and to be honestly, there are going to have a really rough time of it, general chat will be ablaze with 'Please help me' messages. I'm attemping to make this post from a potential new players point of view for the first 3 hours of play. Granted some of what I am about to post hopefully should not happen in general release since I kept running into bugs, especially with the Orion Patrol Missions that became un-completable.

After creating your character, and go through the tutorial instances which are all fine, introduce each aspect of the game, its pretty fast paced and will 'wow' a lot of new people, however once you enter the main game, things actually go way down hill fast, read on.

First off, you'll get the first couple of missions such as SS Azura and the first patrol mission. SS Azura difficulty level is fine, that'll cause no real problems as long as no one rushes the mobs after you talk to the captain. The real problems will begin with space combat missions such as Patrol Kei System (2), facing off one big group of 2 corvettes and 2 brigand cruisers at roughly level 2 in a Miranda? Even a seasoned veteran can't pull that off, so people say? Find a group....what if there are no groups available? I attempted this mission and gave up because its impossible and no one was in the queue, and you think I'm going to bother chat with 'please help me complete a mission' come launch, expect this one alone to cause big whine posts, the brigands needs to be separated so each one is a single encounter not just one big cluster.

Secondly, another issue is with the big nerfs to Secure Sirius Block, since that mission before catered to a larger group, many would afk during that and get some easy exp, however because of the nerf its now useless to a new player, even though its supposed to be a level (4) mission, and everyone here knows its crawling with Negh'Vars and Raptors, which will just laugh at newbie players in Mirandas, heck even with a highly-co-ordinated group it'll be rough, and add in the death penalty at launch?

Not to mention some missions like the Lost Miner unless fixed will annoy a lot of people, in the 'state of the game' notes, there was mention of scanning ability to at least figure out where to go, hopefully this will also work in missions like this, because honestly....escorting that slow freighter to the station is boring, slow and tedious and made even worse if you don't know where to go! And newbie players will not even have a clue.

So with that, I attempt to do try to figure out what a newbie player would do, and that would be to attempt a different patrol mission, I picked the secure Una system, after destroying the first 3 birds of prey which was tough, I then barely destroyed a k'tinga and now I'm pitted against a Raptor which again, was a tough fight something a newbie will have alot of problems with, and onto the next battle with was another set of 3 birds of prey who alpha strike killed me pretty in one shot, even with power systems set to defensive. Time to respawn, and try again....this time I kill them only because of surviving the alpha strike, and yes the devs DO know this is a major issue and they are working on it....onto the final part of this mission...joy another set of 3 BoPs but I defeat them and complete the mission and warp out to sector space and discover the mission didn't register 'as complete' so forced to do the mission again...'yeah a bug which hopefully shouldn't happen in general release' (In fact, mission has become completable now for me, even if I go back into the zone, and Sulu comes up with 'impressive work' definitely an error here, but continuing on as 'if' that completed normally. Chat error msg for Una system is "ZONE_Kfr_system-6577" is too long.

1 hour 40 minutes into the game

So looking at the episode log, I head for the Sirius sector block, and warp into be immediately attacked by 2 Negh'Vars, luckily I don't die because at least there are two Teir 2 escorts here, and looks like 1 afker...after first round being easy because of the teirs 2s here, I leave for another instance to try to find something that would be simpler to what to expect at launch, I find an instance with fellow Miranda's and everywhere you look, groups of Negh'Vars after everyone dying a few times, either due to someone getting close to another group and pulling, or having groups spawn too close, it really became obvious that at launch, this zone needs to be looked at, no seriously it does. After 40 minutes of doing the mission, and 4 deaths I was rewarded with 2 drops, one being dual disruptors and some photon mines which obviously are a huge upgrade to the starting setup, and quarter of a level up. With my new upgrades I decide to go back and try Kei system...this time its easy since for some reason its groups of Corvettes instead of cruisers..go figure?

2 hours 20 minutes into the game

Few choices of missions available, Starbase 24 - Several Patrol Missions or Diplomatic Orders. Obviously, this sounds like the next step so we head to P'jem....arrived on planet as a ship..(yeah its beta ) and we continue on, I have no problems with P'jem, ground combat was correct difficulty, and I had no problems with the dreadnought in the final phase, because I've already done it before. However, the entire episode took just slightly over an hour and the XP reward felt kinder low for the time spent, at least the shield reward was a big upgrade..

Summary over the first 3 hours of gameplay.

After the quick and dramatic tutorial/intro to STo, the player enters the main game with probably high hopes that that pace continues, unfortuntely once you enter the secure/patrol parts of the game, it quickly becomes tedious and slow with very little rewards for time spent, in fact some of the patrol missions themselves are far harder than they should be, this could be attributed to bugs though, the good side of things here is that the main plot missions themselves seem fine and for the most part ready to launch, however the patrol missions and the secure sector missions need some looking at.

Nerfing Sirius to allow for 1 group is a bad mistake, its not really stopping the afkers, there just hiding much further out and having Mirandas face off multiple groups of Negh'Vars and Raptors, especially if the starting equipment is terrible is a BIG, HUGE error. There needs to be some more starter missions that can at least upgrade your Mirandas basic firepower because standard equipment will not cut it period, and come launch everyone who will head straight into these encounters will be in for a nasty surprise.

I suggest the devs look into adding more missions/episodes for the starter levels that reward the player with some basic upgrades from the starting gear. Especially weapons, piloting a Miranda is bad enough, its moves like a cow stuck in the mud and twice as weak, so anything that'll upgrade it will help new players out no end.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
01-18-2010, 07:35 PM
I agree with pretty much all of the original post. To sum up:

* The step from Sol to Azarus is confusing because the tutorial does not explain navigation.

* Many of the space combat missions are unbalanced for solo play. I get blown up frequently at lower levels.

* The contrast between team play and solo play is so huge, that it makes solo play tedious indeed. There's nothing worse in this game than flying into a combat situation with no reinforcements, only to get cut in half by a volley of 3 torpedoes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-18-2010, 07:46 PM
I agree, going along happily and then discovering that you are supposed to take on a battle Cruiser makes life hard, I actually waited until I had nearly fully upgraded my gear before I could finish the Kei patrol mission, first ship each time was a BC at '0' rating that wiped my shields almost instantly!

I plan on playing alot of the game solo and some of it is very hard to do so, the Deep Space encounters are a pain too when you get lumped with Tier 2 ships and suddently have to go against High Level +2 ships
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-18-2010, 08:55 PM
Quote:
Originally Posted by kspn View Post
I agree, going along happily and then discovering that you are supposed to take on a battle Cruiser makes life hard, I actually waited until I had nearly fully upgraded my gear before I could finish the Kei patrol mission, first ship each time was a BC at '0' rating that wiped my shields almost instantly!

I plan on playing alot of the game solo and some of it is very hard to do so, the Deep Space encounters are a pain too when you get lumped with Tier 2 ships and suddently have to go against High Level +2 ships
I don't know, maybe they just really don't want you to do it solo. The Federation's about working together anyways. And it is MULTIPLAYER online after all. I accept that I'll probably need to join a fleet to survive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-18-2010, 09:29 PM
I have been playing MMO's since EQ came out, and all kinds of games for the last 24 years. I am now into STO at the 8hr plus mark, and I have not got a single energy credit to my name. I have no idea how to get my inventory items scanned that need it so that I can maybe sell them (I hope).

I have been looking forward to this game for a long time, and have been a fan of the series since The Original ST. I can honestly say that if some kind of manual or tutorial doesn't appear soon to tell me how to play the game, sadly I will not be subscribing. I was all set to lay out for a lifetime membership, now I'll play for the beta and my free 30 days and hope for the best.

The game is as much fun as it can be when I seem to be getting nowhere. This is honestly the most newbie hostile game I have ever played. Thanks to the OP for bringing this topic up!!

Please dev's, get this thing on the right track!! I really want to see it succeed!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-18-2010, 09:32 PM
Quote:
Originally Posted by keytarvillain View Post
I don't know, maybe they just really don't want you to do it solo. The Federation's about working together anyways. And it is MULTIPLAYER online after all. I accept that I'll probably need to join a fleet to survive.
That's possible, but then it should indicate that the game is geared towards group operations at start. I've been lucky enough to only run into a couple of AFKers so far, but, the difficulty just starting out is pretty brutal. Even the S.S. Akura mission is very rough if you're not familiar with ship to ship combat. The Borg in the tutorial set you up for how to do it, but they don't really prepair you for the difficulty curve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-18-2010, 09:51 PM
I did complete the mission solo, but I was lvl6 doing a lvl 4 mission....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-18-2010, 10:11 PM
Quote:
Originally Posted by Dyrna View Post
I have been playing MMO's since EQ came out, and all kinds of games for the last 24 years. I am now into STO at the 8hr plus mark, and I have not got a single energy credit to my name. I have no idea how to get my inventory items scanned that need it so that I can maybe sell them (I hope).
Um... what? You've been playing MMOs for the last decade yet you don't know how to walk up to a shop and hit the "sell" tab? Really?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-19-2010, 02:04 AM
Quote:
Originally Posted by mrwafu View Post
Um... what? You've been playing MMOs for the last decade yet you don't know how to walk up to a shop and hit the "sell" tab? Really?
Which is the wrong answer (as far as I can see), he's actually talking about the things you find in space (alloys, radiation etc). The game tells you that you have to take them to a facility to be scanned, which suggests that you *give* them or sell to someone, when in fact you collect them until you have enough for someone to make an item (I think). it's completely counter-intuitive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-19-2010, 05:03 AM
Quote:
Originally Posted by miqrogroove View Post
There's nothing worse in this game than flying into a combat situation with no reinforcements, only to get cut in half by a volley of 3 torpedoes.
I think there is
Like when you're flying through sector space and are randomly dropped into a Deep Space Encounter where you spawn instantly surrounded by 20 enemy ships who insta-pop you with an insane alpha strike
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