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Captain
Join Date: Oct 2012
Posts: 3,445
As much as I try and manually distribute shield facings or evenly balance them, it is way to slow in response time as well as power diverting.

Now I use the arrow keys for single distributing and a single key for even balancing, but when being overwhelmed to a single shield facing neither is quick enough and that particular facing drops, yet with TT this doesn't happen at all.

Don't get me wrong if diverting shield strength from the others is slowed, or quickened based on your EPS skill than that I can understand, but if it is than TT simply defies this by distributing not only power but where it needs go 5-10X faster than doing it manually.

TT should not be able to re-divert power and shield facings any faster, than you could technically do so manually, as the only exception would be it can do it automatically.

Please make manual shield distribution much quicker and more responsive!!!
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Captain
Join Date: Oct 2012
Posts: 734
# 2
02-26-2014, 01:40 AM
People have been complaining about this for years, the devs haven't saw fit to make manual distribution better or to nerf tac team shield distribution or to put shield distribution on to the other "team" abilities or to make tac team shield distribution into a separate skill, or tie shield distribution to eps or emitters or any other suggestion that's come along. But all we can do is keep bringing it up and hoping they'll do something. So thanks for throwing this out there once again. ^^

*edit*: Funny thing, on page two I found an older thread discussing this where they post a whole bunch of different suggestions, unfortunately, much of it is out of date, like suggesting that if tac team isn't as op through shield distribution anymore, it should be buffed to grant crit hit or crit damage bonuses, "because these are hard to get"-which obviously isn't the case any more with the new fleet consoles and romulan boffs.

But yeah, you can go take a peek at that thread if you want to see some of the ideas that have been suggested before... or just wait, the existence of your thread may have them soon posted here again.

Last edited by wrathofachilles; 02-26-2014 at 02:24 AM.
Captain
Join Date: Jun 2012
Posts: 505
# 3
02-26-2014, 04:55 AM
Simple solution, get the hilbert keybind and mash spacebar, win.

Pretty much makes you leet.

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Commander
Join Date: Jul 2012
Posts: 265
# 4
02-26-2014, 05:13 AM
OP, I think you might have a novel idea there with EPS. Would make cruisers low on tac BOFFs, maybe able to drop tac team if they have high enough EPS skills and slot an EPS console, so they can manually redistribute, and drop a "necessary" tac team from the limited tac BOFFs.
Captain
Join Date: Oct 2012
Posts: 734
# 5
02-26-2014, 06:23 AM
Quote:
Originally Posted by fatman592 View Post
Simple solution, get the hilbert keybind and mash spacebar, win.

Pretty much makes you leet.
If you're talking about keybinding distribute shields to the space bar, even people with that find that tac team is still necessary.
Captain
Join Date: Aug 2012
Posts: 12,705
# 6
02-26-2014, 06:34 AM
Split the difference between manual and TT distro, buff manual distro, and remove distro from TT.

edit: Also, I like the idea of the EPS as a general concept; but I'd go with a different skill. You're not shifting power, you're shifting shields. I'd go with either Shield Emitters or Shield Systems.

edit2: Would raise the question of whether that speed should be adjusted by the shield mod like cap and regen are...eh?
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Last edited by virusdancer; 02-26-2014 at 06:36 AM.
Captain
Join Date: Oct 2012
Posts: 734
# 7
02-26-2014, 07:48 AM
Quote:
Originally Posted by virusdancer View Post
Split the difference between manual and TT distro, buff manual distro, and remove distro from TT.

edit: Also, I like the idea of the EPS as a general concept; but I'd go with a different skill. You're not shifting power, you're shifting shields. I'd go with either Shield Emitters or Shield Systems.

edit2: Would raise the question of whether that speed should be adjusted by the shield mod like cap and regen are...eh?
If it were tied to shield modifier, then science ships would have the most epic redistribution abilities and still wouldn't turn like a brick, I think the point of the distribution mod TM* is to help slow ships that can't turn well to not be quite such sitting ducks. Plus escorts would cry, cry, cry, for feeling like they're being nerfed.

I wouldn't remove distribution from tac team because then people would want something else tacked on because of the "nerf." And any extra accuracy, crit hit, or crit damage tacked on to tac team would just make it the "must have" again, so nah. I think if manual distribution were as quick as tac team distribution, the benefit of tac team would be that it's automatic, on top of the removal of tactical debuffs, so with tac team, set it and forget it, with manual distribution, mash like your life depends on it-cause it does. Though I think everyone would largely just use the even distribution and the facing distributions would be pointless... frankly, combat, at least pvp combat, is too fast paced with damage coming from every which way for one to be distributing to a single shield facing. Perhaps even distribution should have a bit of a cool time between uses and facing distribution has no cool, especially considering that facing distribution doesn't evenly distribute your other facings.

I really don't know why the devs haven't buffed manual distribution... if they think that they are preserving some sort of mechanic by not doing it... it's obviously totally broken if everyone in the WHOLE UNIVERSE is using tac team to get around it.
Captain
Join Date: Jul 2012
Posts: 2,000
# 8
02-26-2014, 10:02 AM
Quote:
Originally Posted by bpharma View Post
The problem really is that damage has crept up so much (especially with double tapping) that the normal distribution can in no way keep up with damage output of a lot of PvP escorts and the more elite enemies.

With that we have tactical team that does it all better except it has now become so valuable that no build can really be without it and as soon as it drops so do you.

So the options really are to either buff normal distribution to TT levels but have TT do it automatically, buff distribution and remove it from TT or add distribution to the other team abilities.

Out of those I don't really like any of them but I would prefer 1 as far less abilities are rendered useless but it still gives no reason to use TT2/3 over TT1. The last option would render TT useless unles it got a buff and the middle option would be the same.

What I don't understand is why TT does what it does. The buffs themselves are mostly useless apart from distribution which is too valuable. Why was it not turned into a weapon skill buff like it is but also granting increased accuracy, say 5% per ability rank? This would allow for a very good buff to make sure your burst damage hit the target.

I mean we can't just see this from the point of view of just shield distribution, it's about whether someone would choose to use TT if it did not have auto distribution and what it's effects would be in other areas. For example bringing distribution to the other teams would make no-one ever use TT ever as they can get a heal with the distribution which is more useful.

So really we should be suggesting what TT should be without the distribution as really that's what we're trying to remove from the equation which would make TT useless.

Granted it's use will be very little
I wrote that months ago and I hate typing the same thing all the time especially if someone has made it easier to quote (thanks meimeitoo).

The problem with shield distribution is that it's linked to an ability that otherwise outside of PvP no-one would use.
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Career Officer
Join Date: Jun 2012
Posts: 757
# 9
02-26-2014, 10:24 AM
Well, you have to keep in mind that TT works on a different process than manual distribution. TT transfers shield energy with each hit. Now, while I agree that it may be a bit op'd, its really no different than using shield distribution and epts at the same time. I assume you're complaining about this because another player thwarted your attempts to bring down a particular shield and kill him. With the way the game has been progressing, with regard to shield penetrating weapons and damage over time effects that ignore shields, I don't think TT will be as big a problem in the future.
Captain
Join Date: Oct 2012
Posts: 734
# 10
02-26-2014, 11:15 AM
Quote:
Originally Posted by ghyudt View Post
Well, you have to keep in mind that TT works on a different process than manual distribution. TT transfers shield energy with each hit. Now, while I agree that it may be a bit op'd, its really no different than using shield distribution and epts at the same time. I assume you're complaining about this because another player thwarted your attempts to bring down a particular shield and kill him. With the way the game has been progressing, with regard to shield penetrating weapons and damage over time effects that ignore shields, I don't think TT will be as big a problem in the future.
Actually shield penetration/ignore is a HUGE problem. The devs need to balance tac team distribution in some way to be less impenetrable if that's the reason they've been adding all this shield penetration bs. Hull tanking in this game is absolutely NOT a thing, and to practically remove shields from the equation... well then you've got nothing left.

If you are referring to the OP as a complaint, they stated quite clearly that the issue is that they shouldn't HAVE TO use tac team to distribute their shields in any sort of timely manner, they weren't complaining that they couldn't kill someone's back to back tac team routine. This issue could have very easily come up from trying to tank elite borg/voth content, it doesn't have to be a pvp QQ.

BPharpa is correct though, the issue of power creep has made tac team necessary and the devs haven't crept up shield distribution to match the power creep so that one can mostly/entirely get by without it. Eng team isn't necessary, sci team isn't necessary, there's no reason why tac team should be so indispensable.

If tac team was simply automatic shield distribution at normal distribution speed at level 1, with faster distribution as it levels up, that might be enough to entice people to take a higher level of it, but we still need a much higher manual distribution. I think the point of tac team for escorts was that escorts have thinner shields and turn very quickly, so manual distribution could easily be overwhelming. Cruiser and science ship shields should be thick enough and distribute quickly enough with manual distribution to get by without a tac team if they don't want to slot it. Though trying to keep manual distribution at pace with power creep would probably be difficult, so, perhaps instead of transferring power at a set rate, shield distribution commands should distribute power according to incoming hits for the duration like tac team does, only with a difference of priority. Tac team attempts to pull points from other facings, just enough to absorb damage. Perhaps distribute shields aft, for example, should pull points from the other facings making every effort to keep that facing full, this is good for when you know most of your incoming damage will be coming from a certain direction/you know a burst is about to hit you, like a uber heavy torp of doom. Evenly distributing your shields is decent for when you are taking lower damage from every side, but can leave you vulnerable to burst damage as your total shield health drops. With something like a 10 seconds down, 5 seconds up mechanic for balance and 10 seconds up, 5 seconds down for facings, it would further help to balance that distribute evenly isn't grand poobah. And I think these should be toggles so that you don't have to keep mashing your arrow keys or your spacebar for distribute, you select where you want your shields to go for now and change that as the situation changes, but not *mash mash mash mash mash*
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