Captain
Join Date: Nov 2012
Posts: 3,553
# 21
02-28-2014, 01:53 AM
Well seeing as free gear has been talked about a few times... instead of changing builds around... I thought instead why not just list everything that is useful to PvP... that could be used for FREE, and how to pick it up.

All of the following are free Mission Replay items.

Klingon War missions

Phaser Beam Array Mk XI [CrtD]x2 - Everything Old is New

Hargh'peng Torpedo Launcher Mk XI - The Doomsday Device - Klingon Faction Doff Mission - Romulan Mission Tradecraft

Plasma-Disruptor Hybrid Beam Array Mk XI - Past Imperfect Klingon Version - Second Star to the Right, Straight on 'til Morning Romulan version Smash and Grab

Plasma-Disruptor Hybrid Dual Heavy Cannons Mk XI - Past Imperfect Klingon Version - Second Star to the Right, Straight on 'til Morning Romulan version Smash and Grab

Wasteland missions

Purple Projectile Doff - A Fistful of Gorn

Piercing Tetryon Turret Mk XI - Installation 18

Piercing Tetryon Dual Cannon Mk XI -Installation 18

Piercing Dual Tetryon Beam Bank Mk XI -Installation 18

Romulan Mystery missions

Plasma Beam Array Mk XI [Acc]x2 - Project Nightingale

Plasma Dual Heavy Cannons Mk XI [Acc]x2 - Project Nightingale

Plasma Torpedo Launcher Mk XI [Acc]x2 - Project Nightingale

Tractor Beam Mine Launcher - Cutting the Cord

Cardassian Struggle missions

Polarized Tetryon Beam Array Mk XI - The New Link

Jem'Hadar Combat Impulse Engines Mk XI - Operation Gamma

Jem'Hadar Deflector Dish Mk XI - Operation Gamma

Jem'Hadar Resilient Shields Mk XI - Boldly They Rode

Empire Missions (Klingon)

Console - Science - Field Generator Mk XI (green) - Friend or Foe

Fek'Ihri Return (Klingon)

Console - Engineering - EPS Flow Regulator Mk XI BLUE - Blood of the Empire

Console - Engineering - RCS Accelerator Mk XI BLUE - Blood of the Empire

Console - Tactical - Plasma Infuser Mk XI BLUE - Blood of the Empire

Vigilance (Klingon)

Disruptor Turret Mk XI [Acc] [Dam] - House on Fire

From the Ashes (Romulan)

Console - Engineering - Neutronium Alloy Mk XI GREEN - Crossroads at Crateris or The Search for New Romulus

Vengeance (Romulan)

Caustic Plasma Beam Array Mk XI [Acc]x2 - Last Stand

Caustic Dual Plasma Heavy Cannons Mk XI [Acc]x2 - Last Stand

Caustic Plasma Turret Mk XI [Acc]x2 - Last Stand

Breen Invasion

Breen Polarized Parabolic Deflector Mk XI - Cold Call

Breen Transphasic Cluster Torpedo - Out in the Cold

Rapid Reload Transphasic Torpedo Launcher Mk XI - Cold Comfort

Breen Supercooled Combat Impulse Engine Mk XI - Cold Case

Breen Dielectric Oscillation Resilient Shields Mk XI - Cold Storage

Other Episodes

Solanae Deflector Array Mk XII - A Step Between Stars

Solanae Hyper-Efficient Impulse Engines Mk XII - A Step Between Stars

Solanae Resilient Shield Array Mk XII - A Step Between Stars

Solanae Overcharged Warp Core Mk XII - A Step Between Stars

Solanae Overcharged Singularity Core Mk XII - A Step Between Stars

Obelisk Subspace Rift Warp Core - Sphere of Influence

Omni-Directional Antiproton Beam Array [Acc] [Dmg] [Arc] - Sphere of Influence
When the messenger comes to appropriate your profits ... kill the messenger.
Ensign
Join Date: Nov 2013
Posts: 29
# 22
02-28-2014, 02:36 AM
Quote:
Originally Posted by antoniosalieri View Post
Great example of throwing some stuff together. I think you made some good budget choices there. Not bad for low cost.
Thanks It was fun looking at the Exchange with the pockets full of cca 2M EC (I didn't have more, I don't know how geniuses manage to earn 10M easily), waging the potential power of the weapon against its cost and picking out that offers most for their price.

I prefer to always have 1 torpedo launcher (or KCB instead of it) simply for the massive kinetic damage they offer. Yeah, torpedoes are weak if target has shields (and in PvP that's almost always), but once you manage to slam Torpedo: High Yield into shieldless part of the ship... damn that hurts.

I also think that the builds here are not exact builds set in stone, but more like guidelines on how to build cheap yet still effective ships - not only for PvP but for PvE as well. For example I built my MUPE on phaser type because I got Phaser Turret, 1 Phaser DHC and Photon Torpedo Launcher from drops, and as for "improvement" build because Disruptor and Tricobalt were the cheapest weapons on the Exchange on th Mk XI level.

One way of cutting corners when building ship is to use gear that is 1 mark lower and have same or 1 "level" higher rarity, hence the usage of Mk XI gear instead of Mk XII. This is best seen on consoles - for example Phaser Relay Mk XII, Phaser Relay Mk XI, Phaser Relay Mk X and Phaser Relay Mk IX have the same Phaser Damage boost of 24.4%

One merit of using Mk XI items against Mk XII is that Mk XI is dropped almost always as loot - which means that Mk XI based gear might even be completely free. I believe that's also the reason why Mk XI gear is few times cheaper than Mk XII on the Exchange.

Last edited by toalfact; 02-28-2014 at 02:39 AM.
Captain
Join Date: Jan 2014
Posts: 555
# 23
02-28-2014, 02:53 AM
Quote:
Originally Posted by antoniosalieri View Post
Well seeing as free gear has been talked about a few times... instead of changing builds around... I thought instead why not just list everything that is useful to PvP... that could be used for FREE, and how to pick it up.

All of the following are free Mission Replay items.

And in addition to this, the list of all mission rewards is here: http://sto.gamepedia.com/Episode_replay
Ensign
Join Date: Dec 2012
Posts: 21
# 24
02-28-2014, 05:33 AM
Quote:
Originally Posted by toalfact View Post
Thanks I don't know how geniuses manage to earn 10M easily),
Few examples:
Converting Dilithium to Zen, buying lockbox keys and selling on exchange....

or as KDF, selling contraband on exchange from Marauding and other DOffing.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 25
02-28-2014, 07:16 AM
Quote:
Originally Posted by antoniosalieri View Post
New players don't have 20mil EC to drop on one [acc]x3 weapon.

A few points:

1st - Right now there are several under-loved energy types on the exchange where you can actually buy MK XII Purple ACCx3 for 5 to 7 mil each.

Yes that's still a lot, but it's not 20 mil.

2nd - MK XI ACCx3 can be had for a complete bargain sometimes.

Good places to look are under-loved non-FOTM energy types or current lockbox weapons (they tend to have more supply than demand and shoot up after).

Very often you are looking at 500k to max 1 mil EC for 1 DHC MK XI ACCx3 - they can sometimes even be as cheap as 300k.

Some items also drop more frequently than others, I just bought a MK XII ACCx3 Disruptor DBB from the exchange for 360k EC.



Quote:
Originally Posted by antoniosalieri View Post
I look at it this way... if your targets defense is high enough to cause you to miss 20-30% of the time... you are either NOT doing what you need to do to kill there defense. Or you are shooting at them at completely the wrong time...
50% Uptime on APO with 33% uptime PH rotation is not that uncommon.

With Embassy ROM BOFFs you can have a static +DEF bonus of up to +18% for a Fed/KDF and potentially +30% for someone RRW who went nuts with Reman SIs.

When I say static I mean that even standing completely still you will still have that defense bonus.

So it's quite possible to face situations where you need to brute force a kill with ACC due to either huge DEF or target being exceedingly hard to tractor.



Quote:
Originally Posted by antoniosalieri View Post
If you are however planning to go and play team PvP you really don't need more then 1-2 ACC mods on your guns.
The parses I've taken and seen from a good buddy, show higher output with ACCx3, as well as higher Crit Rates than CritH mods - if you don't hit you can't Crit.

For the times you do strip your target's bonus DEF, you are most likely getting overflow bonuses from the now huge gap between your ACC total and their DEF total.


So in summary,
> ACCx3 bargains are available at the MK XI level.
> Is universally effective vs. both DEF stripped targets and targets you need to Brute force a kill on.


The only builds I don't use ACCx3 on are my AP builds.



Quote:
Originally Posted by mancom View Post
Do you really consider 10M cheap for new players?
Yes.

There are a number of foundry farms where you can generate average 500k EC per day. If you have multiple toons, you can run this on them 1x per day as well.

Grinding STFs will provide about that much per night or more, as well as Dilithium you can sell for Zen for Keys/FSMs you can sell for ECs.

KDF Characters can generate Contraband from DOFFing, and then sell that contraband on the exchange for 30k to 50k EC each usually.


So about 20 days worth of effort, if you only have 1 character, should get you about 10 mil EC.

That's if you only have 1 character and only use 1 of the above methods - with 2 characters doing foundry farm and STFs you could probably generate 1 to 2 million EC per night.


Last edited by ussultimatum; 02-28-2014 at 07:27 AM.
Captain
Join Date: Jun 2012
Posts: 2,393
# 26
02-28-2014, 07:30 AM
Quote:
Originally Posted by mancom View Post
Do you really consider 10M cheap for new players? And why would anyone waste millions on nigh useless AEGIS gear when one can use either episode rewards or play something like 15 STFs to get the 2-part borg set?
New players have a problem, and it's knowing what to spend EC on. When you start out, you just go and spend it on anything you think is good (which never is).

Advice to new players, you shouldn't spend anything on gear. You'll get all they need from drops. Anything extra, sell to Fed vendors (bartenders in SFA, consumable vendors in ESD, etc).

Frankly, accumulating 10mil EC isn't extremely hard, the problem is learning how to earn EC easily. Some people like amassing contraband like crazy and a KDF toon and selling it off. Others like spending 10-20 minutes doffing, and once in a while you get a purple Technician and it's instant EC. You could loot farm Ker'rat, but lately I have to do it at non-prime times because it's all FAW boats stealing cube kills left and right. Others like playing the market and buying underpriced things and turning a profit on them.

Getting the 10 mil is easy, it just takes discipline from new players to learn that you don't have to spend EC left and right on a whim.

About all the Acc talk, there are unorthodox ways (and I only call them that as they're unpopular) to reach at least [acc]x2 on, lets say, the new link tetryon weapons. Load up 4 of the Dyson rep consoles and add the nukara console. Add another piece of the nukara set, and you get extra tetryon damage.

Last edited by lucho80; 02-28-2014 at 07:36 AM.
Community Moderator
Join Date: Jun 2012
Posts: 4,004
# 27
02-28-2014, 09:33 AM
Cool resource! Thanks!
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Lt. Commander
Join Date: Jun 2012
Posts: 125
# 28
02-28-2014, 01:22 PM
Perhaps this tread should be stickied. I know I would appreciate it if I were looking for a basic advice. There is the PvP help thread, yes, but still...
Science for the win. / Czechoslovak Fleet 1st Division

Feel free to correct my grammar, I know I can use it.
Captain
Join Date: Jun 2012
Posts: 3,108
# 29
02-28-2014, 02:08 PM
Good builds, I run similar escort builds on new characters as they do rep and don't want to invest a lot in escort gear if that character won't primarily use escorts after done grinding.

Only difference I really have is I think 2 copies of omega is needed unless its doffed as you are just asking to get vaped if you can't keep omega at global. So I would drop 1 cannon skill down a rank and replace beta 1 or delta 1 with omega 1.
Tala -KDF Tac- House of Beautiful Orions
Captain
Join Date: Nov 2012
Posts: 3,553
# 30
02-28-2014, 03:10 PM
Quote:
Originally Posted by marc8219 View Post
Good builds, I run similar escort builds on new characters as they do rep and don't want to invest a lot in escort gear if that character won't primarily use escorts after done grinding.

Only difference I really have is I think 2 copies of omega is needed unless its doffed as you are just asking to get vaped if you can't keep omega at global. So I would drop 1 cannon skill down a rank and replace beta 1 or delta 1 with omega 1.
Its a good point... omega 3 + 1 + delta 1 would be almost always up extra defense. I think you would only really loose 15s there every second cycle on the delta... then again if its a tac toon tac init would cover the difference and keep the higher version cannons skill up anyway. I guess I have been spoiled by doffs. lol
When the messenger comes to appropriate your profits ... kill the messenger.
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