Captain
Join Date: Dec 2012
Posts: 523
# 451
03-06-2014, 03:51 PM
Quote:
Originally Posted by reynoldsxd View Post
err no.

Thats actually mostly old players who already had the ship. some of em gonna go grab the fleet version since its basically for free for them.
Gofasternow needs to go slower and use some logical thought. So far he's a train wreck cheerleader for this non-product.
May good management be with you.
Republic Veteran
Join Date: Aug 2012
Posts: 437
# 452
03-06-2014, 04:35 PM
Quote:
Originally Posted by gofasternow View Post
Still don't care. Still getting it. Cry all you want, I don't bother with PVP and I'm pretty sure most of the people in the game don't care either.
It isn't about PvP. I don't PvP anymore (I don't have an hour to wait on the queue). The thing is, they called it a revamp, and it stinks.

The Galaxy Retrofit got practically nothing in the way of improvements. It can separate it's saucer more efficiently now? Big deal. It should have the same exact BO layout as the D'deridex retrofit. It makes perfect sense! Let's make it happen peeps!

The Galaxy X got a to keep its plethora of unwanted engineering boff slots to make it nowhere near on par with the other dreadnoughts (an admitted goal of this revamp)
Great News!

It's pronounced "S.T.O." "Stow" sounds idiotic! lol

Last edited by imadoctornota; 03-06-2014 at 04:38 PM.
Republic Veteran
Join Date: Aug 2012
Posts: 437
# 453
03-06-2014, 04:50 PM
Quote:
Originally Posted by gofasternow View Post
Yo!

You should see ESD, it's crawling with these things! At 2:18 PM EST, I've found 18 of these things (one of them sporting the whinefest title "U.S.S. Reboot Fail"; seriously, grow up). This is being sold, bub.
It shouldn't be about whether or not it sells. A lot of the stuff sold by wal-mart is cheap garbage. Millions of people buy that cheap garbage, but that doesn't make it a good product. I think that the devs have enough pride in their product to make sure that the quality is up to the level that can be found on other their other ships. They'll take an honest look and realize that hasn't happened with this reboot, and they'll fix it.
Great News!

It's pronounced "S.T.O." "Stow" sounds idiotic! lol
Career Officer
Join Date: Nov 2012
Posts: 50
# 454
03-06-2014, 04:59 PM
Personally, I think that a Fleet Galaxy-X Dreadnought Cruiser Galaxy X need The Right Love

Galaxy Dreadnought Cruiser Ensign Universal BOff seat. was Low even for Cryptic #$%@!

We all know it needs a Universal Lt Cmdr BOff seat
The Set Bonus was a Joke Personally.....A 3 piece set bonus would have been nice.

Personally I beleve it needs a Buff in + Starship wepons and Phaser Damage not just 4th Tac slot.

Galaxy was the first class to be designed Type X phaser arrays.. witch means Star Base array.

Galaxy does have Battle bridge.. mybee thats whair the Universal Lt Cmdr BOff seat is hideing.

Did the ship crew play poker Galaxy?
Captain
Join Date: Jun 2012
Posts: 1,258
# 455
03-06-2014, 05:06 PM
Quote:
Originally Posted by caasicam View Post
I applaude you on being able to articulate my general sentiments in a way that my sleep-deprived brain could not.

That is exactly how I see the Dreadnought Cruiser. It's not a zippy 2fast4you raider doing 720s around shuttles, it's not a "mercilessly smash keybinds for ALL the attack patterns!" escort.

It's a brick most definitely, a solid hunk of metal. But a brick with more than a few BFGs attached to it, so I'd like to see people think twice before going after one. Should it be doing damage like an escort? Of course not, but should it be doing more damage than your run-of-the-mill cruiser? I'd like to think so.

On that note, is there any other ship in Star Trek canon that has a giant weapon built into the entire ship?

...Ooooooh wait, right.

(Rhymes with "Over-Powered".)
Hmmm. Well....as I understand it the Negh'var had a siege disruptors. I think the Vor'cha also has heavy forward disruptors. Does the Planet Killer count? Not really it's a flying gun, though originally it had lots of weapons. The Krenim Temporal Weapons Ship (May we never run into that thing). Then there's the Undine planet destroying ships. That's all that comes to mind, other than the big bad bird.
Quote:
Originally Posted by doubleohnine View Post
I shared my opinion once, and they banned my FB account from ever commenting on their Facebook page again.
By God Man! What did you say?

Ah I miss DeForest Kelley.
Yes I support This

"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Empire Veteran
Join Date: Jul 2012
Posts: 476
# 456
03-06-2014, 09:09 PM
Quote:
Originally Posted by captaind3 View Post
Of course you can, that doesn't mean that you should though.

The turn rate, is a matter of play style and build. I'll slap two fleet RCS consoles on it if I really want to turn. I intend to use it on a Tac, so it would be attack pattern Alpha. Those problems can be worked around. Play it as a sniper and alpha strike from the cloak.

I may have gotten the Avenger if I could stand to look at it. But the Avenger isn't the Galaxy-X.
Yes, that play style and build is viable with the current layout. Just not as optimal as if you had a Lt commander tactical station though.



Quote:
You asked a question and I answered, doesn't mean I agree with it. When I first saw the ship my initial though was some kind of comm array. They do look like cannons up close, but I think it's a silly place. Like they destroyed a Bird of Prey and stuck the wings on either side of the bridge for a trophy.


I prefer the Defiants integrated cannons myself. On the other hand it's not like there isn't space in a Galaxy class for those.
That's fine. I am ok with people not agreeing with me.


Quote:
Absolutely.

Considering the Guramba's siege mode, the Phaser Lance shutting down the other arrays would make sense. Considering the size of that thing though I have started thinking that it has an independent power core in there.

What's your opinion on power drain?

Because currently the Phaser Lance burns something like 50 when you fire it normally. If it does that on the first hit, and the power continues to bleed out through the firing sequence like normal beam arrays it could be seriously crippling to what we're proposing.
It could work a couple of ways. Each shot would discharge a fifth(assuming five shots in a cycle) of your weapon power until it's depeleted. The power of each shot is determined by how much available weapon power you had at the top of the firing cycle. Firing the spinal phaser would disable other weapons to make all that power available for use by the spinal phaser. Another way is to keep the high power drain, but use eps consoles, and other power management tricks to mitigate the drain, (engineers would see the highest benefit here). Here again, you could get 5 shots per firing cycle, or the cycle ends prematurely when you run out of weapon power. The first method would make all the shots in the cycle the same, but the over all damage output would be variable depending on what the weapon power was at the start of the firing sequence, the second method would give all shots the same base damage, but you might face having fewer shots due to not having enough power.



Quote:
Of course. But you did not respond to the fact that the Federation for the last 60 years has been fielding more dedicated warship designs even in canon. That doesn't mean that they've stopped exploring, it means they've had to stay on top of things tactically.
Creating prototypes and testbeds, is not the same as full scale production. The defiant is the exception here since there was no way for Star Fleet to dodge the bullet with it. It was a warship pure and simple, calling it an escort was semantics. The bulk of Starfleet ships are exploration vessels that have enough armament to be useful in a combat role.

Quote:
But Starfleet has always had integrated platforms. There were a couple of episodes of DS9 where the Defiant was doing science stuff, planetary surveys.
The Defiant was not a deep space exploration vessel. Sure you could do survey work within range of a base, but outside of that, it did not have the supply capacity for that.

Quote:
And don't think that it doesn't go both ways.

The Galaxy being rebuilt into a dreadnaught is the same as the Nova, which was a design competitor with the Defiant design that was originally a heavy torpedo boat that was repurposed into a science ship.

And when the war is over Starfleet can pop off the phaser lance, tear out the extra torpedo stowage, reinstall the science labs, assign some new families and push her back out to the final frontier.
And it isn't like the Galaxy class as a whole is being turned into Dreadnaughts, just some.

But fielding a Dreadnaught retrofit of the Galaxy class does not make them the Terran Empire.
[quote]

That would be a waste of resources, when you could simply tear down the ship for raw materials, and build a new ship, since now that you have peace, you don't need as many hulls.

A dreadnaught is a mailed fist. It has one purpose, and that is to deliver that huge weapon to a flashpoint undetected. It makes for an ideal terror weapon. That is antithetical to Starfleet's purpose. I doubt that Federation politicians would be happy with that kind of power.


Quote:
If it exists outside the narrative then why do you keep bringing up the narrative and the canonicity of the ship?
It's a couple separate discussions there.

The first is the assertion that it's a tactical ship and should have an Lt commander tactical slot. (canonicity)

The second is the assertion that it belongs in this universe and fits in the timeline.

I guess it might be confusing if you look at it in a narrow context, and not the multiple discussions happening concurrently.


Quote:

It's a dreadnaught.

If they didn't want us to expect dreadnaught firing capability they should've called it a heavy cruiser.

I think we had this same argument with the devs when they released the Fleet Assault Cruiser. It had assault in the title.

That said the Federation is 8000 light years across with rapidly approaching a trillion citizens. Starfleet is probably something like 20-30K starships strong. 100 dreadnaughts doesn't really seem unreasonable,


The only other one that I know of that had it was the Birth of the Federation game.

The fact that it doesn't have crisply defined specs has nothing to do with its right to exist. What it means is the devs have to use their imagination. Not optimal I agree, but regardless of whether you hate it, it's still a part of Next Generation lore and is just as valid as anything else.

And I agree it should have innate base warp 13 transwarp.
Agreed, calling it a dreadnaught was .....uninspired maybe? (I prefer dumb though)

I don't recall having any issue with the assault cruiser...maybe others did. It's still a cruiser, just with more tactical flexibility.

I don't think that Starfleet has that many ships. According to the fluff in the path to 2409 Starfleet had problems with not having enough starships to deal with the Romulan/Klingon Border issue, dealing with Nausciaan raiders on the Klingon/Gorn borders, and having enough shps to conduct exploration/survey. I think that the number is actually around a thousand or so ships. Also, remember in DS9: Sacrifice of Angels, that they had to stop the Dominion from breaking through the wormhole with that huge fleet of over two thousand ships. As I recall the Federation fleet was outnumbered something like two to one against the defending Cardassian/Dominion fleet. I would assume that Starfleet planners are smart enough to throw as many starships as practical at a desperate fight like that, and not go in undergunned.

I don't have any hard numbers though, just extrapolating rough numbers from what was shown. Is there a table of organization that shows numbers for Starfleet? It might be useful in later discussions.

I don't hate the dreadnaught at all. I think its a cool ship. My issues with it is it can't do what it did in the show, and people are trying to make it something that it isn't. That goes for Cryptic too

Quote:
Well we've been asking for that for years. Maybe they're gonna change directions in the future or near future and maybe not. I'd love more diplomacy. I would love for the rep system and your rank in the DOFF system to actually affect the way the world responds to you more. Not just if you're at ambassador rank you have an easier time negotiating with the ambassadors on DS9, or keeping the Acamar from killing each other (which should award you diplomatic points no matter how small, instead of it being trashed by getting jumped by the Romulans). If I'm tier 5 in Romulan rep the Tal Shiar should run or be willing to negotiate. If I have a top tier espionage rating I should get tips from my crew on who has what in the Nequencia trading mission. If my military rating is high....well Klingons and Hirogen should randomly attack me to take my hide as a trophy, accomplishments should matter.

But for now, that's not the case.
I know. Shooty stuff is easier to sell to [spacebar] heroes though.

I agree with your idea here. The reputation, and the commendation ranks should count for something useful.
Commander
Join Date: Aug 2012
Posts: 484
# 457
03-07-2014, 12:43 AM
Quote:
Originally Posted by abystander0 View Post
lots of cherry picked post flogging

I will cut this short:

Cryptic brought the GX into the game and specifically touted it as being a warship to fight the war against the Klingons. (and yes, to make mad money on it from all the people who would buy 5 account ans a monthly sub to get it from referral and then again from those who'd buy it from the C store.)

The End.


That is it really, you can argue about canon all you want, the fact is: cryptic brought the ship in as warship, still touts it as warship and even did not shy away from actually making the grandiose announcement that they bring this ship up to par with the other dreads in the game.

Sir, the Galaxy X does not hold a candle to the Jemmy dread and is not even close to coming withing viewing distance of the Scimitar.


Now, Purely stat wise the GX is workable as a low end FAW boat or as a retarded escort carrier.
However the lame BOff seating severely limits the player in his options. And that is bad.
Exchanging the LT tac and LT com engineering slots would have been entirely sufficient.





On a side note:

No, the antennas on the Galaxy saucer are not cannons. No sane engineer would place weapons at that location, where the own ship bars half a hemisphere of field of view...
Ensign
Join Date: Sep 2012
Posts: 6
I know nobody really reads, these comments, but i wanted to say that i think it would be cool if the player could choose to fly the saucer section or the stardrive section when they engage saucer or chevron separation, similar to the multi-vector assault mode options.
Career Officer
Join Date: Jul 2012
Posts: 3,154
# 459
03-07-2014, 01:02 AM
Quote:
Originally Posted by doubleohnine View Post
I shared my opinion once, and they banned my FB account from ever commenting on their Facebook page again.
That's pretty sad. Not ignoring anyone, right?!
Empire Veteran
Join Date: Jul 2012
Posts: 476
# 460
03-07-2014, 03:23 AM
Quote:
Originally Posted by reynoldsxd View Post
I will cut this short:

Cryptic brought the GX into the game and specifically touted it as being a warship to fight the war against the Klingons. (and yes, to make mad money on it from all the people who would buy 5 account ans a monthly sub to get it from referral and then again from those who'd buy it from the C store.)

The End.


That is it really, you can argue about canon all you want, the fact is: cryptic brought the ship in as warship, still touts it as warship and even did not shy away from actually making the grandiose announcement that they bring this ship up to par with the other dreads in the game.

Sir, the Galaxy X does not hold a candle to the Jemmy dread and is not even close to coming withing viewing distance of the Scimitar.


Now, Purely stat wise the GX is workable as a low end FAW boat or as a retarded escort carrier.
However the lame BOff seating severely limits the player in his options. And that is bad.
Exchanging the LT tac and LT com engineering slots would have been entirely sufficient.





On a side note:

No, the antennas on the Galaxy saucer are not cannons. No sane engineer would place weapons at that location, where the own ship bars half a hemisphere of field of view...
Show where they used the word warship. I don't recall seeing that in the description or the Blog. I got mine when it was first introduced, and don't recall it being called a warship then.

The Galaxy-X is a Cruiser (Engineering) Dreadnaught.

The boff seating limits the player in his options tactically. You simply have more engineering flexibility with the current set up.

Let me break this to you now...A Lt commander tactical slot will not magically bring this boat up to par with the Scimitar nor the JHDC. The way you are going to get that kind of performance is with the same layout those two ships have. If you want that, then fly those ships.

In case this has escaped you: I am unhappy with the Galaxy-X for a different reason. I do not like what Cryptic has done with it.



You don't get to close a discussion because it's inconvenient or makes you unhappy.
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