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Captain
Join Date: Mar 2013
Posts: 686
I co-drafted this idea back when the Andorian Escort was introduced and given what has been occurring figured that, as my co-author does not post on the forums anymore, this fairly straightforward (and cheap) improvement to player satisfaction/experience was worth mentioning again.

In the Ultimate TL;DR format:
A slightly modified (VFX/power & ship association) Kumari-Phaser-Wing-Cannons is a proper asset for a "legitimate" in-game representation of the "Phaser Lance" in a "weapon-item" format. An engineer's proof-of-concept may only require the time equivalent to a coffee break (and possibly as much deploying it) to validate the argument.

This solution to the "phaser lance wants to be a real item-boy" problem provides a simple update that does not involve reinventing any wheels or breaking the game. Instead it enhances the user-experience for all parties by correlating appropriate visuals with appropriate feedback in line with the ten-or-so seconds the weapon actually cycled on screen ("STTNG "All Good Things..."; footage which, contrary to the declarations of "it's a God Gun", is the VFX equivalent to a combat log entry of "(currently) Plot Immune Hero-ship 'Enterprise' successfully hits 'Generic Klingon Opponent-ship' with 'Artistic License (i.e. time+budget constrained) VFX Shot Eye-Candy' Attack for 'Plot-Progression' damage, onto the next plot point!")

///

post "+1" if you support the idea above; OR
post an alternative solution that achieves the indicated objective purpose.

Leave all Pro/Anti-Cryptic propaganda/commentaries outside.
Commander
Join Date: Aug 2012
Posts: 315
# 2
03-07-2014, 12:20 AM
+1 for using assets already existing in the game to refurbish this turd of an ability.
And since were are on it:
Guramba lance and bortas auto turret can use a rework too.
Captain
Join Date: Mar 2013
Posts: 686
# 3
03-07-2014, 12:29 PM
Quote:
Originally Posted by reynoldsxd View Post
+1 for using assets already existing in the game to refurbish this turd of an ability.
And since were are on it:
Guramba lance and bortas auto turret can use a rework too.
The Guramba? combine it with the A.Maco 3-piece deflector power and that lance goes crazy.

Moderators: please move and merge this thread with the "more correctly placed" one over here.

Last edited by projectfrontier; 03-07-2014 at 12:36 PM.
Captain
Join Date: Mar 2013
Posts: 686
# 4
03-09-2014, 09:51 AM
MODERATORS: Be so kind as to Move/Merge these related threads into the builds/powers/mechanics thread on this subject, would you?
Captain
Join Date: Mar 2013
Posts: 686
# 5
03-10-2014, 03:47 PM
Quote:
Originally Posted by projectfrontier View Post
MODERATORS: Be so kind as to Move/Merge these related threads into the builds/powers/mechanics thread on this subject, would you?
MODERATORS: even found the threads for you

There;
are;
four;
threads!
and a move for "There" into the proper section.

Are there others? Could be!

Do we need a move/merge? That is how the "Galaxy announcement" threads collapsed.
Captain
Join Date: Mar 2013
Posts: 686
# 6
03-11-2014, 04:48 PM
Current status of the proposal in the thread I restarted it under due to its broad applicability:

Quote:
Originally Posted by projectfrontier View Post
TL;DR of Proposal: We recycle weapon assets to get a gun item for use on the Galaxy-X Dreadnought to complement its "gun power" in much the same way as the Andorian Escort has a gun+gun-power. A number of other current ships (e.g. Bortas/Bortasqu') have gun-powers without a gun-item or have been shown with gun's that could have powers (e.g. the ST:Voyager series with the short-lived Iso-Kinetic Cannon) with all cases being near-costless opportunities for Cryptic to improve content. We recycle the Dyson Science Destroyers "Tactical Mode" ship-mechanic assets to give the Galaxy-Dreadnought platform greater utility while maintaining "reasonable balance" (by making the player choose between hangar and lance for example). This can be applied to other ships with feasible novel gun-items (e.g. Bortas/Bortasqu', Voyager, etc) and feasible player experience systems not currently in game at all (e.g. directly controlling space stations in combat).
Hey moderators, what's up?
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