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Captain
Join Date: Mar 2013
Posts: 688
# 51
03-13-2014, 06:18 PM
Quote:
Originally Posted by caasicam View Post
Quote:
Originally Posted by captaind3 View Post
This will really scare you. While I hadn't really thought that the Klingons had something Comparable to the Lance, the Bortas Disruptor Autocannon is pretty serious, check it out.
http://www.youtube.com/watch?v=MA8yQZ15Sjw?t=18m42s
Though I haven't tried it myself, I've been told that the Autocannon is pretty decent. I also think that it would would work perfectly as a "platform" for the Klingon version of the Kumari wing Cannons. Just as the Kumari has the Wing Cannons and the Console Super-Shot-Chargers, the Bortas could easily have a "Big gun" weapon and the current Autocannon as the modifying console.
I have seen the autocannon in use. I think they used its base-properties for the Veteran ship's DTS lotus attacks.

Quote:
Originally Posted by caasicam View Post
Quote:
Originally Posted by captaind3 View Post
For those that don't want to use the Lance, would there be the option to remove it altogether and just have the three nacelle look?
The weaponized Lance would be no different from the Kumari's Wing Cannons, which can be used and removed to the player's liking just like any other weapon.

As for the Lance ability, that's a different subject and topic, though I see it either

A, staying as a separate built-in ability (thus no change).

B, becoming a synergized console like the ones available to the Kumari to modify it's Wing Cannons shots.

or C, Becoming an ability granted from a 2-set bonus from equipping the Lance Weapon and the Cloak.

Personally, I'd prefer A, because it simplifies things.

Unless you mean the Lance being removed from the model itself, which I can't see happening if it stays an in-built ability, and because the Kumari's giant cannons stick around whether or not the Wing Cannons themselves are equipped.
The weaponized lance would be no different so long as just an item is created with no other modifications.

As for what it should be, (A) integrated or a (B) console?

Strip the power, put it in a console, toss the fleet ship out of the game, give people who bought the base-model with 5 modules the c-store ship as an unlock, refund people who bought the fleet-model with 1 module their module back, upgrade the base model with +1 console and boosted shields (screw the hull bonus), and then?

THEN the real fun begins. But in the meantime lets focus on the gun.
Proposals for using in-game features to improve: (1) the "Phaser Lance" (and other underrepresented/missing "big guns"); && (2) separation systems on all ships that have them; && (3) training boffs in captain only powers by using boffs as pack-mules; OR to add functionality like: (4) "Away Teams Of Space Ships";
Commander
Join Date: Jul 2012
Posts: 343
# 52
03-13-2014, 07:10 PM
From the STO WIKI:

These consoles (below) can increase damage of a players Phaser Lance.

- Assimilated Module +0.92% Critical Chance. +9.2% Critical Severity.
- Tachyokinetic Converter +0.76% Critical Chance. +7.6% Critical Severity.
- Zero-Point Energy Conduit +1.8% Critical Chance.
- Phaser Relay Phaser damage.
- Directed Energy Distribution Manifold Beam Weapon damage.
- Nukara Particle Converter +10% Beam Accuracy
"I'm a Vulcan in da streets, but a Klingon in da sheets, mon!"
Captain
Join Date: Jun 2012
Posts: 1,241
# 53
03-13-2014, 08:07 PM
I hope people realize the KDF has the Guramba destroyer which sports a disruptor lance weapon.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Oct 2012
Posts: 818
# 54
03-13-2014, 08:24 PM
Quote:
Originally Posted by caasicam View Post
That is a good idea, the Wing Cannons are already modified by Cannon: Rapid Fire and Scatter Volley anyway.

What if the Lance weapon was modified by Fire At Will and Rapid Fire? Beam: Overloaded would be a bit redundant on the Lance (as it would for all intents and purposes, replace the Phaser Spinal Lance in-built ability), and possibly overpowered considering Dual Beam Banks can be pretty bad with that, and Scatter Volley is a cannon power that would make Fire At Will redundant.

With Fire At Will, the Lance could simply AoE auto-target like other beam weapons, though only firing one beam at once instead of two. With Rapid Fire, it could increase the Lance's RoF/DPS while applying the Damage Per Hit debuff that normal cannons get while using that ability.
Overload wouldn't be redundant because overload can be used once every 15-30 seconds, so it's a completely different beast from the lance's clicky power, especially with that craptastic cool time. And a lance overload would probably have a far better chance to hit the target >>

Fire at will would not be redundant because the point was for a dread pilot to be able to equip all beams and the lance and use beam powers like faw and or overload, or they could equip all cannons with the lance and the lance would be affected by cannon powers like rapid fire or scatter volley.

So basically I wanted the lance beam cannon to be affected by both so that it doesn't matter which skills we go for with our limited boff seating, the lance will be enhanced by them.
Captain
Join Date: Oct 2012
Posts: 818
# 55
03-13-2014, 08:29 PM
I highly doubt the bortas will get a *real* weapon to represent the disruptor auto cannon, that could be seen as giving the bortas a little something extra over the ody (the fed side counterpart) and people would be all kinds of fussed by that... so yeah...
Lt. Commander
Join Date: Jan 2013
Posts: 179
# 56
03-13-2014, 09:00 PM
Quote:
Originally Posted by wrathofachilles View Post
Overload wouldn't be redundant because overload can be used once every 15-30 seconds, so it's a completely different beast from the lance's clicky power, especially with that craptastic cool time. And a lance overload would probably have a far better chance to hit the target >>

Fire at will would not be redundant because the point was for a dread pilot to be able to equip all beams and the lance and use beam powers like faw and or overload, or they could equip all cannons with the lance and the lance would be affected by cannon powers like rapid fire or scatter volley.

So basically I wanted the lance beam cannon to be affected by both so that it doesn't matter which skills we go for with our limited boff seating, the lance will be enhanced by them.
And I agree with you, I'm just trying to find a comprimize between having both cannon and beam powers, with how Cryptic seems allow weapons that are affected by both cannon and beam powers operate. As you mentioned, the Experimental Proton weapon is affected by one of each, and then more with set bonuses.

What if this were the case for the weaponized Lance, and it got more abilities when equipping the Cloak as well?

Quote:
Originally Posted by wrathofachilles View Post
I highly doubt the bortas will get a *real* weapon to represent the disruptor auto cannon, that could be seen as giving the bortas a little something extra over the ody (the fed side counterpart) and people would be all kinds of fussed by that... so yeah...
I really can't say that I disagree, just based on Cryptic's track record.

"Klinks getting new toy for their flagship and Feds don't? Lolwhatsorceryisthis."

Quote:
Originally Posted by solidshatner View Post
From the STO WIKI:

These consoles (below) can increase damage of a players Phaser Lance.

- Assimilated Module +0.92% Critical Chance. +9.2% Critical Severity.
- Tachyokinetic Converter +0.76% Critical Chance. +7.6% Critical Severity.
- Zero-Point Energy Conduit +1.8% Critical Chance.
- Phaser Relay Phaser damage.
- Directed Energy Distribution Manifold Beam Weapon damage.
- Nukara Particle Converter +10% Beam Accuracy
Yes. Though I'm not sure I understand what you're saying with this...
Captain
Join Date: Mar 2013
Posts: 688
# 57
03-14-2014, 12:17 PM
Quote:
Originally Posted by cmdrskyfaller View Post
I hope people realize the KDF has the Guramba destroyer which sports a disruptor lance weapon.
The Javelin attached to Siege Mode is mechanically and fictionally disparate from the weapon portrayed in the series on the "Future Enterprise."

And given how any beam weapon is a lance within the context of the term lance, while only the Guramba has a spinal-weapon within context of the term spinal weapon, I must ask: What is your point?

Quote:
Originally Posted by caasicam View Post
Quote:
Originally Posted by wrathofachilles View Post
Overload wouldn't be redundant because overload can be used once every 15-30 seconds, so it's a completely different beast from the lance's clicky power, especially with that craptastic cool time. And a lance overload would probably have a far better chance to hit the target >>

Fire at will would not be redundant because the point was for a dread pilot to be able to equip all beams and the lance and use beam powers like faw and or overload, or they could equip all cannons with the lance and the lance would be affected by cannon powers like rapid fire or scatter volley.

So basically I wanted the lance beam cannon to be affected by both so that it doesn't matter which skills we go for with our limited boff seating, the lance will be enhanced by them.
And I agree with you, I'm just trying to find a comprimize between having both cannon and beam powers, with how Cryptic seems allow weapons that are affected by both cannon and beam powers operate. As you mentioned, the Experimental Proton weapon is affected by one of each, and then more with set bonuses.

What if this were the case for the weaponized Lance, and it got more abilities when equipping the Cloak as well?
They could easily let the "weaponized beam" use beam and cannon powers and use mode-restriction logic as other ships have to limit what powers can be used when (you want BFAW/CSV? Saucer mode! You want BO/CRF? No Saucer mode!). It certainly would not undermine their enabling saucer separation on the ship.

There is no real need for synergy restrictions on an of these elements otherwise but arguably it would make sense for the pew-pew toggle to have one attached to the hypothetical weapon item.

Quote:
Originally Posted by caasicam View Post
Quote:
Originally Posted by wrathofachilles View Post
I highly doubt the bortas will get a *real* weapon to represent the disruptor auto cannon, that could be seen as giving the bortas a little something extra over the ody (the fed side counterpart) and people would be all kinds of fussed by that... so yeah...
I really can't say that I disagree, just based on Cryptic's track record.

"Klinks getting new toy for their flagship and Feds don't? Lolwhatsorceryisthis."
If anything is a counterpart of anything else contextually the Galaxy-X Dreadnought is the counterpart of the Bortas.

The only real connection the Odyssey has with the Bortas is that they were both ridiculous gimmicks sold to see how much money people will dump into P2W if Star Trek is behind it.

Anything else is, at best, semantic.

Quote:
Originally Posted by caasicam View Post
Quote:
Originally Posted by solidshatner View Post
From the STO WIKI:

These consoles (below) can increase damage of a players Phaser Lance.

- Assimilated Module +0.92% Critical Chance. +9.2% Critical Severity.
- Tachyokinetic Converter +0.76% Critical Chance. +7.6% Critical Severity.
- Zero-Point Energy Conduit +1.8% Critical Chance.
- Phaser Relay Phaser damage.
- Directed Energy Distribution Manifold Beam Weapon damage.
- Nukara Particle Converter +10% Beam Accuracy

Yes. Though I'm not sure I understand what you're saying with this...
They're trying to say they can read the STO Wiki.
Proposals for using in-game features to improve: (1) the "Phaser Lance" (and other underrepresented/missing "big guns"); && (2) separation systems on all ships that have them; && (3) training boffs in captain only powers by using boffs as pack-mules; OR to add functionality like: (4) "Away Teams Of Space Ships";

Last edited by projectfrontier; 03-14-2014 at 12:20 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,233
# 58
04-03-2014, 09:42 AM
The original lance, still needs help.

The new, separated lance, however, is entirely balanced, and perhaps OP.

I'm getting similar performance to a fully particle generated Isometric Charge, for "free" in terms of console space.

High end pushing 800-900 DPS, low ends in the 250-300, average 400-500. That is almost identical to what I get out of an Iso charge. And it is instant, not all chancy like an Iso Charge.

Seeing as most other 3 minute burst cooldown options fall right into this DPS range, it is most certainly working as intended, is a little better than average for not taking up a console, and I wouldn't really want them to mess with it at all.

The original lance, however, is still a mess. It needs to hit harder, or not miss, or something. It's broken and needs love. I don't even care what it is.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Lt. Commander
Join Date: Jan 2013
Posts: 179
# 59
04-27-2014, 12:53 PM
Pretty much agree on all parts about the none-separated Lance. Personally, I don't like having to use a gimmick console in order to have a very different version of the Lance that works reasonable good.

Even with an equipable weapon-version of the "Sniper-Lance", the clicky power itself definitely needs help. Either keeping the damage the same, and just making it insanely accurate, or keep the accuracy the way it is and make it's damage on par with the Javelin that easily does 90k spikes every minute.

On the topic of a weapon-Lance, a whole bunch of ships have unique weapons already (Besides the already mentioned Andorian Escorts of which this idea is based off of).

Elachi ships have the Crescent Wave mega-gun console and the Heavy Single Disruptor Cannon.

Hirogen ships have the Sniper Overload Tetryon shot and the Sniper Heavy Single Tetryon Cannon.

Defiant's got it's quad cannons.

Regent's got it's 180 Q-Torp.

D'Kora's Swarm Missile ability and the Rapid Fire Missiles.

Well/Mobius with the Chroniton DBB.

And that's just ships Feds can fly.



This unique weapon trend would really work wonderfully when applied to the Bort and the Gal-X.
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