Captain
Join Date: Feb 2013
Posts: 4,836
# 51
03-13-2014, 09:40 AM
Quote:
Originally Posted by disposeableh3r0 View Post
What if......we got...connie...HANGAR PETS!


They could come with 2 phaser arrays a photon torpedo and 2 powers

Power one kirk manuever - seduce enemy
Power two hay maker - a wild ridicously easy to spot attack that none the less sends the target flying comicaly over his comrads.
I love that idea.

The fun. And the laughs to be had by all. It'd be great. And the way pets die in this game, folks can't even get all that chippy about them being "effective" in the end-game.
Captain
Join Date: Feb 2013
Posts: 4,836
# 52
03-13-2014, 09:43 AM
Quote:
Originally Posted by questerius View Post
To be honest, Voyager had at least 1 regular shuttle and 1 delta flyer and still enough room to park neelix his ship. A hangar is possible.

It's the lazy way out for a reboot, but it IS possible.
Also it had to store all of Neelix's possessions too right? And he WAS a junk dealer at the time. Neelix had "baggage."

Heh.

Good point, btw
Ensign
Join Date: Aug 2012
Posts: 22
# 53
03-13-2014, 09:54 AM
All it needs is a hull in crease to 32k, and extra weapon slot on front, and secondary deflector. Secondary reflector will be a factor as this has already been stated
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,615
# 54
03-13-2014, 09:54 AM
Quote:
Originally Posted by questerius View Post
To be honest, Voyager had at least 1 regular shuttle and 1 delta flyer and still enough room to park neelix his ship. A hangar is possible.

It's the lazy way out for a reboot, but it IS possible.
Not to mention the 10 or so shuttles we say destroyed.

And the time paris got the over attached gf ship.

And werent there afet times smaller ships of visiting aliens were docked.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,615
# 55
03-13-2014, 09:55 AM
Quote:
Originally Posted by snoggymack22 View Post
I love that idea.

The fun. And the laughs to be had by all. It'd be great. And the way pets die in this game, folks can't even get all that chippy about them being "effective" in the end-game.
and the elite version gets a tribble cannon.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Captain
Join Date: Sep 2012
Posts: 1,773
# 56
03-14-2014, 03:33 AM
Quote:
Originally Posted by st3a1th2 View Post
All it needs is a hull in crease to 32k, and extra weapon slot on front, and secondary deflector. Secondary reflector will be a factor as this has already been stated
With sensor analyses a 4th weapon slot up from would be over the top.
Not to mention it would essentially turn the Intrepid into an escort with a lot of bonuses..
Ensign
Join Date: Jun 2012
Posts: 14
# 57
04-04-2014, 12:55 AM
'The Intrepid can be a rather amazing ship, like any other I'm sure. In my Fleet Intrepid I'm getting close to a 3 ESTF average of 10K DPS. Not exactly a power house but quite respectable, IMO, and yet to reach it's potential. Coupled with 2 GW's that can pull ships from roughly 9K away, exotic dmg abilites CD reduction, high power transfer rate for fast situation based manual power switching, 45K hull, 17.5K shields (with no field generator consoles), 60% kinetic resist, just a little over 30% energy weapon resist across the board, turn rate of 32.5 and several of both shield and hull heals with CD reducing doffs, my Intrepid is an AOE CC DPS heal/tank. An Engineer Captains that vessel, it's potent. Miracle worker with the Grace Under Pressure trait really add another layer to the vessel.' (The above was a excerpt from another post of mine.)

This thread is filled with many great ideas as to what would definitely modernize the ship a bit more, not that I feel it's outdated or anything, but she's ready for an overhaul IMO. I'm not sure how "out-there" my idea is but I'd like to see a pair of native Intrepid-specific tricobalt devices that fire from dedicated launchers which are an addition to the ships regular weapon slot compliment. Only the tricobalts specific to the Intrepid would slot there and they would have a moderate CD time of at least a few minutes, but would not share a CD with any other weapons. I think they should be affected by ability modifiers such as TS3, High Yield 3, doffs, and so on. I don't know, I think it would be cool.
Captain
Join Date: Sep 2012
Posts: 1,773
# 58
04-04-2014, 02:22 AM
A native tricobalt torpedo slot. With the relatively low hull strength of science i am not sure if that is beneficial or a disadvantage. It is a novel idea though and roughly in line with the series.

Fond memories of tricobalt bomber builds, use em from time to time although their use has greatly diminished since the great tricobalt nerf and the current pet spam + BFAW.

Staying in line with this idea, there could be a native slot for Transphasic torpedoes (endgame).

In one of the other recent voyager topics i have seen someone mention turning the Intrepid into a cruiser.

So losing the science benefits, but gaining cruiser commands and possible additional weapon slots.
It's be a mixed blessing IMO, not sure if i'd like it. What is your opinion on the subjects?
Captain
Join Date: Jul 2012
Posts: 1,209
# 59
04-04-2014, 07:49 AM
Quote:
Originally Posted by questerius View Post
In one of the other recent voyager topics i have seen someone mention turning the Intrepid into a cruiser.

So losing the science benefits, but gaining cruiser commands and possible additional weapon slots.
It's be a mixed blessing IMO, not sure if i'd like it. What is your opinion on the subjects?
I'm not really a fan of that idea. The ship in canon was always Sci-focused with a balance of engineering and tacical. Also, players have made builds on this ship based on it being sciecne. Changing the ship to crusier would burn quite a few players.
Captain
Join Date: Sep 2012
Posts: 1,773
# 60
04-04-2014, 08:15 AM
Quote:
Originally Posted by davidwford View Post
I'm not really a fan of that idea. The ship in canon was always Sci-focused with a balance of engineering and tacical. Also, players have made builds on this ship based on it being sciecne. Changing the ship to crusier would burn quite a few players.
I don't think it would burn many players if they would keep the console/boff layout the same.

In essence it would swab Sensor analyses and target subsystem (and possibly the 2nd deflector in the future) for cruiser commands and potentially more weapon slots.

It would make the Intrepid sort of the science counterpart of this.

As i said in the previous post, it'd be a mixed blessing and I'm not sure if i would prefer the Intrepid as Science or as Cruiser.
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