Captain
Join Date: Jun 2012
Posts: 11,100
# 21
03-12-2014, 10:22 PM
Quote:
Originally Posted by tacofangs View Post
Swallrus isn't so fresh. He's one of the few people on STO who has been here the longest.
You guys need to visit more.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Captain
Join Date: Dec 2012
Posts: 2,144
# 22
03-12-2014, 11:28 PM
If we're going to talk about environment art, there is a bug with the giant borg probe mesh(es) in the Defera Invasion Zone. The collision detection changed on it some weeks or months ago and it has created a bunch of invisible walls underneath it that make it impossible to finish some of the zone-wide missions without doing an instance hop because some of the objectives spawn behind said invisible walls.
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Once again, UI feedback goes wholly ignored

Last edited by mightybobcnc; 03-12-2014 at 11:30 PM.
Captain
Join Date: Jun 2012
Posts: 11,100
# 23
03-15-2014, 05:21 PM
Quote:
Originally Posted by psiameese View Post
SWall made the TOS interior for STO. Glad to see you are still on the team!
We need more of that stuff.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Captain
Join Date: Oct 2012
Posts: 1,702
# 24
03-16-2014, 05:52 PM
Nice to see devs on the forum

And if you had anything to do with the Earthspacedock stuff I've been seing video clips of on tribble, then thanks a bunch because that is a great map for the Spacedock


I'd also chip in on the foundry, would it be possible to get access to the Origin Bridge, and maybe the new interior styles?


These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Lieutenant
Join Date: Sep 2012
Posts: 54
# 25
03-17-2014, 05:08 AM
Greetings and thanks for the thread.

There's a long-standing graphical issue with the use of the old Qo'Nos map (it is currently used in the mission "Blood of the Empire" and available in the foundry), namely that the middle part is a giant gaping hole of nothingness. Some mesh seems to have disappeared (the colission still works fine, though).

Picture:
http://s802.photobucket.com/user/Mew...l?t=1394241923

Relevant thread (the latest one I could find):
http://sto-forum.perfectworld.com/sh....php?t=1045091

I hope you can do something about this, because it's seriously annoying and near impossible to navigate.
Rihannsu
Join Date: Jun 2012
Posts: 13,012
# 26
03-17-2014, 08:30 AM
Quote:
Originally Posted by rhakathered View Post
Greetings and thanks for the thread.

There's a long-standing graphical issue with the use of the old Qo'Nos map (it is currently used in the mission "Blood of the Empire" and available in the foundry), namely that the middle part is a giant gaping hole of nothingness. Some mesh seems to have disappeared (the colission still works fine, though).

Picture:
http://s802.photobucket.com/user/Mew...l?t=1394241923

Relevant thread (the latest one I could find):
http://sto-forum.perfectworld.com/sh....php?t=1045091

I hope you can do something about this, because it's seriously annoying and near impossible to navigate.
I think the problem there is actually not the texture. It' show objects disappear with distance. For some reason this part is glitched to act like it's in the distance out of sight.
HAIL HYDRA!

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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,859
# 27
03-17-2014, 08:33 AM
I tested that a while back. There are parts of the map geometry that seem to be tagged as "high detail objects" so that people using lower graphics settings with that option turned off will see that geometry disappear.
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Commander
Join Date: Jun 2013
Posts: 436
# 28
03-17-2014, 09:15 AM
Could we have a bridge made for the Vulcan sci ship?
Captain
Join Date: Dec 2012
Posts: 2,144
# 29
03-18-2014, 01:45 AM
This is just my opinion but I think that the 2 giant banners we can add to the Fleet Starbase with one of the special projects (museum quality?) are too long. I can stand under them and my character's head clips through them which is very immersion breaking. Slice 10 feet off of them so that they aren't nearly dragging on the floor.
-----------------======== Joined: January 2009 ========-----------------
Hate the look of the new Arc site? >>>Check out my redesign concept images<<<

Once again, UI feedback goes wholly ignored
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