Commander
Join Date: Oct 2012
Posts: 295
# 11
03-30-2014, 12:31 PM
Quote:
Originally Posted by jjdez View Post
Before you start moving any of this over to another ship, there are a few things you should consider to bring your MVAM up to date. This of course being said right before the release of a new season that will make you review it all yet again, but what can you do. I also did this 'update' with you specifically in mind, and knowing that while every now and then you stroll into the pvp queues, it isn't your #1 or even #2 thing to do in STO.

http://skillplanner.stoacademy.com/?...rkonightfire_0

WEAPONS:
Not sure what your dil/fc situation is, but for PvE I would consider getting [Dmg]x3 [CrtH] for your DHCs and turrets to help maximize the immediate CrtH and not depend on Acc overflow. I also dropped your Omnidirectional array, (explanation under warp core), and the Nukara Mines as most of your enemies should be in front of you stuck in your GW1 or the torps GW.

ENG/DEF/SHIELDS
I won't bother, I know you love the Aegis and want to keep using it.

WARP CORE
Dropped the Obelisk in favor of an Elite Fleet with AMP. I know you like the two piece bonus of +10% antiproton damage, but if used correctly with all power levels above 75, the fleet core will give you +14% ALL damage, not just antiproton.

DEVICES
Aux battery to boost all your sci abilities in case of emergency. I did drop the subspace thing all together in case you go into PvP and forget you can get slammed with proton damage now, don't want to make it easier for the vapers with -400 resistance on accident.

CONSOLES
Changed all tac consoles to the Locaters, again maxing CrtH is the name of the game these days plus your antiproton weapons come with innate CrtD already. Dropped the Monotanium and Jumper for things that are actually useful such as Zero Point (more CrtH etc), and Plasmonic Leech which will help you maintain all power levels above 75 (refer back to AMP bonus on the core).

BOFFS
Swapped CRF3 for CSV3, don't want to waste the work your GWs are doing by shooting at only one target. Swapped HY1 for TS1, torpedo spread never misses, use it over the already weak HY1. Swapped EPtS2 for EPtW2, with DOffs now you can have these both up 100% of the time anyway.

DOFFS
You didn't detail these in your build, so here's a basic setup:
Damage Control Engineer (x2) to reduce EPtX cooldowns
Projectile Weapons Officer (x2) keep those torps going
Warp Core Engineer (x1) chance for bonus power
Dlyrene (x1) extra damage to borg, STFs only obviously. This guy can be pricey though, so another option would be to use an Energy Weapons Officer (x1) for bonus shield power.

SPEC
Made some changes here you can go find, this is of course assuming you would even want to spend the zen for such a thing right now.

edit: Forgot to mention BOff species above. The blue romulan males from the embassy for all your tac slots, make the other two human.
well hia thar dez, wasnt expecting a post from you. interesting suggestions, though i have a few questions/comments.

first off the consoles for crtH i've been working on saving for, of course our fleet is still T2 spire, but there's always the NOP public service channel we all are well familiar with.

my main question is the warp core. would you mind explaining exactly how this helps? if its a simple question of power levels, i'd like to point out that i have all power to weapons, making it 125, and then the rest of my power routed to shields. with all power taken out of aux and engines they somehow idle at about 65-75. once i go into combat they go to about 90, and when i get ready at it, my auxiliary has been seen at 110. as an engie, power levels really come easy to me, so i'm curious how that warp core helps and what amp means. been too lazy to research that sort of math XD

secondly, i've never quite figured out plasmonic leech, could you explain what this does? i do have one sitting in my bank, but i've been trying to decide if i need it or not.

the Boff changes i understand and sometimes switch out for. but that heavy gravimetric torpedo has been known to do 40k to exposed hull and i rather enjoy that. XD

Quote:
Originally Posted by dorusnonn View Post
Never thought, I'd see the day .. Pirko going KDF in such a dedicated fashion.
did someone call an ex-timelords reunion or something? o.o
Timelords Fleet
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,494
# 12
03-30-2014, 12:43 PM
Quote:
Originally Posted by captainpirko View Post
secondly, i've never quite figured out plasmonic leech, could you explain what this does? i do have one sitting in my bank, but i've been trying to decide if i need it or not.

did someone call an ex-timelords reunion or something? o.o
Well, that plasmonic leech isn't really useful anyways, I need one, want to trade?
^^ I am Stoutes, and I approve of my message ^^
Career Officer
Join Date: Jun 2012
Posts: 309
# 13
03-30-2014, 12:43 PM
Warp Core explanation:
The [AMP] modifier is found on some (half?) of the elite cores and gives you a bonus of +3.5% damage for each system above 75 power. Therefore everyone should be able to get +14% from all systems being above 75. The one I posted in your build is an actual setup you can buy, not just random modifiers that I thought would work well, just go check them out at your local dil mine.

The leech works when you activate weapons, giving you bonus power to all systems per weapon activated. This number will slightly different for everyone as it DOES depend on things like flow caps, but it's safe to estimate you'll get around +2 or more. This +2 again is per activation, so if you're firing 7 weapons, that's +14 power in each system, or +56 total bonus power. The exact amount of power you'll get from each weapon will be displayed in the tool tip when you hover over a weapon in the weapon box. It's truly an amazing console, and in PvP there are so many people running it you almost have to run it just to offset other peoples leeches targeting you.

If you help setting this up for max continuous power with the leech, pm me in game and we can sort it out in no time at all.

Quote:
Originally Posted by captainpirko View Post
did someone call an ex-timelords reunion or something? o.o
Ha, even more so since it was another former-TL that pointed this thread out to me.
Truth behind T5U
-32nd Vipers- PvP Team
Commander
Join Date: Oct 2012
Posts: 295
# 14
03-30-2014, 01:02 PM
Quote:
Originally Posted by jjdez View Post
Warp Core explanation:
The [AMP] modifier is found on some (half?) of the elite cores and gives you a bonus of +3.5% damage for each system above 75 power. Therefore everyone should be able to get +14% from all systems being above 75. The one I posted in your build is an actual setup you can buy, not just random modifiers that I thought would work well, just go check them out at your local dil mine.

The leech works when you activate weapons, giving you bonus power to all systems per weapon activated. This number will slightly different for everyone as it DOES depend on things like flow caps, but it's safe to estimate you'll get around +2 or more. This +2 again is per activation, so if you're firing 7 weapons, that's +14 power in each system, or +56 total bonus power. The exact amount of power you'll get from each weapon will be displayed in the tool tip when you hover over a weapon in the weapon box. It's truly an amazing console, and in PvP there are so many people running it you almost have to run it just to offset other peoples leeches targeting you.

If you help setting this up for max continuous power with the leech, pm me in game and we can sort it out in no time at all.



Ha, even more so since it was another former-TL that pointed this thread out to me.
I KNEW IT WAS LIB

you never browse the forums

but anyway that warp core thing is very interesting. with me staying above 75 easily, that does sound like a good warpcore for me. i'll try it out sometime.

since i dont PVP much anymore, plasmonic leech probably wont be used much. but sorry lib, i think i'll keep it for now =P
do you know if nadion inversion cancels the drain from plasmonic leech? i'd expect so, but i wanted to be sure.

also back to the guramba, i was thinking it over, and would it be better to do antiproton with the crtH setup, or would it be better to go disruptor and make my javelin more powerful?
Timelords Fleet
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,494
# 15
03-30-2014, 01:14 PM
Quote:
Originally Posted by captainpirko View Post
I KNEW IT WAS LIB

you never browse the forums

but anyway that warp core thing is very interesting. with me staying above 75 easily, that does sound like a good warpcore for me. i'll try it out sometime.

since i dont PVP much anymore, plasmonic leech probably wont be used much. but sorry lib, i think i'll keep it for now =P
do you know if nadion inversion cancels the drain from plasmonic leech? i'd expect so, but i wanted to be sure.

also back to the guramba, i was thinking it over, and would it be better to do antiproton with the crtH setup, or would it be better to go disruptor and make my javelin more powerful?
Who's Lib? You'd sure about the leech? I believe there's another power outage coming?...

I doubt if the nadion inversion cancels the drain, but as Dez said, you will be vulnerable against proton vapers. And tbh, a leech works VERY well if you've built a ship around it...

STF's have never been so easy with my latest build (even when used without rep or doffs (<= lazy)).
^^ I am Stoutes, and I approve of my message ^^
Career Officer
Join Date: Jun 2012
Posts: 309
# 16
03-30-2014, 01:27 PM
Quote:
Originally Posted by captainpirko View Post
I KNEW IT WAS LIB

you never browse the forums
I actually read the forums almost everyday, just very rarely post. Just look at the low post count haha.

Quote:
Originally Posted by captainpirko View Post

since i dont PVP much anymore, plasmonic leech probably wont be used much
I think you got the wrong idea there. That was just an example as to why it's good in PvP. It should still be used for PvE, as the doffs aren't a guarantee, and when EPS is on cooldown, this keeps you closer to max power all the time.

Quote:
Originally Posted by captainpirko View Post

do you know if nadion inversion cancels the drain from plasmonic leech? i'd expect so, but i wanted to be sure.
Nadeon raises your resistance to drain, it doesn't cancel anything. Plus this is only up 30 seconds out of every 3 minutes? (Don't play my eng enough to know 100%)

Quote:
Originally Posted by captainpirko View Post

also back to the guramba, i was thinking it over, and would it be better to do antiproton with the crtH setup, or would it be better to go disruptor and make my javelin more powerful?
Elite Fleet Disruptors, period. If I could have them on Fed side it would be on the bug as soon as dil refining would allow.
Truth behind T5U
-32nd Vipers- PvP Team

Last edited by jjdez; 03-30-2014 at 01:28 PM. Reason: spelling
Commander
Join Date: Oct 2012
Posts: 295
# 17
03-30-2014, 01:36 PM
mkay. i'll take a look at some of that stuff and keep that all in mind. thanks for the advice!
Timelords Fleet
Captain
Join Date: Jul 2012
Posts: 1,752
# 18
03-30-2014, 01:43 PM
Reading the forums is meaningless, as it's usually focused on the latest slight and nerd rage discussion of the day.

You have to look at the history of the game.

There was a time when bops ruled the day. Battlecloak gave them a ridiculous advantage.

There was a day when a Bop could drop a gate-destroying 1-shot with mines. It literally changed the way we played.

Then came the advent of the Bug and there was a ship Feds could get that was superior.

Next came the Nausicaan Guramba Siege and Vandal destroyers. They were the next 'best' things for the a variety of reasons. Plasmotic leech? Hello NURSE!

Don't even get me started on the Karfi.

Klingons had the best of everything.

Then the game became 'escorts on line'.

It was during this phase we started to see ships with Elite Fleet weapons. Hands down the Klingons had THE BEST WEAPONS IN THE GAME.

Things change over time. Now it's FAW and APB spam. A2B or die. (Or FACE MY SCIMI while I rack up damage against targets that can't be damaged for my 60K scimi - but I digress).

Very shortly another change will shake our current views on the game. XIII weapons are coming, as is LvL60.

So my advice to you new kids is pretty simple. Adapt and get used to change.

-----

My Two Bits

Admiral Thrax
HAIL HYDRA! Kirk's Protege 10/26/13 http://www.dtfleet.com
Career Officer
Join Date: Jan 2013
Posts: 712
# 19
03-30-2014, 03:04 PM
hahahahah you silly klingons trix are for kids
look for me in game as "Admiral Quinn" yeah that admiral quinn..and while your at it get off muh station!!!
Rihannsu
Join Date: Jun 2012
Posts: 1,576
# 20
03-30-2014, 03:43 PM
People aren't playing the KDF because there's too little new KDF content.

Cryptic doesn't invest time nor money into KDF, especially ships, because not enough people are playing the faction.

Makes perfect sense!


*sigh*



And then there are so many Klingon ships that didn't get a Fleet variant... But we all know Geko doesn't care about the KDF, yet he is the one pulling the strings when it comes to ships.
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