Join Date: Aug 2013
Posts: 6,395
# 1 Tweak my Fleet Tor'Kaht build
03-29-2014, 09:00 AM

Lt: TT1, CSV1
Cdr: EPTS1, aux2batt1, aux2damp2, DEM3
Ens: ET1
Lt: ST1, HE2

PVE-centric, single aux2batt DHC build. My KDF's in a well-established T5 fleet with all the trappings, so I can get pretty much anything I need.

Among the input I want, one of my fleetmates Fedside suggested I swap out one of the DHCs and a tac team for a DBB and Beam Overload 1, and two of the turrets for single beams. I'd also like advice on consoles (I know I want to try and get a tachyokinetic converter the next time there's an FE replay).
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Starfleet Veteran
Join Date: Jun 2012
Posts: 582
# 2
03-29-2014, 09:51 AM
Pretty solid build, changes I'd make...

LCdr: TT1, CSV1, APO1
Lt: TT1, APB1
Cdr: EPtS1, Aux2batt1, Aux2damp2, DEM3
Ens: EPtW1
Lt: ST1, HE2

3x Tech doff
1x matter-anti matter (aux2damp)
1x system eng (Marion)

You could swap EPtW for EPtE for better turn.
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Last edited by ussboleyn; 03-29-2014 at 09:54 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 354
# 3
03-30-2014, 10:09 AM
I may try this as well, my Eng Captain has a Fleet Torkie, been in dry dock since I got the Fleet Mogh, but would like to take her back out for some fun.
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Lt. Commander
Join Date: Jan 2013
Posts: 141
# 4
03-30-2014, 10:28 AM
I'll probably slot a torpedo ability somewhere since it's pve-centered. Other than that I believe any changes made is merely based on personal preferences and not much of an improvement (I prefer eptw and epte on my ens engs)
Join Date: Jul 2012
Posts: 572
# 5
03-31-2014, 12:29 PM
Forgive me for missing something, but what is the reason for a single aux to bat ability and not 2 of them? Is there some kind of voodoo math going on?
Starfleet Veteran
Join Date: Jun 2012
Posts: 582
# 6
03-31-2014, 12:51 PM
It's au2batt/aux2damp hybrid build

You still get close to global on must power but with the added turn and damages resistance.
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"The Road To Hell Is Paved With Good Intentions"

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