Captain
Join Date: Aug 2012
Posts: 2,825
# 1 TT and/or AtB less builds
06-30-2014, 09:11 PM
I want to dedicate this thread to Aux to Bat and Tactical Team less builds.

If you want to discuss or ask questions about builds like that, this thread should be the right place.

I'll start with one of my own Builds - LINK
I can sucessfully do all sorts of Elite PvE missions, STFs and other Fleet actions (all PUGs). I haven't tested it in PvP so don't be dissappointed if it won't work there.
It is a Torpedo Heavy build, not made to park and FAW the hell out of NPC ships. You have to actively maneuver, but it's lots of fun IMO.
I choose to use EWP instead of DEM, because some Missions require to slow down enemies and it also stops enemy boarding parties at Starbase 24 .
The most important thing is to cycle between EptW and EptS all the time. The according DOFF will keep their CD at their minimum. Just create a keybind so you don't have to care for that all the time. Also include "distribute shield power", this and the ships higher maneuverability (16 deg/sec) should help compensate the lack of Tactical team.


Any suggestions or critics?



Please feel free to present your own Builds and tactics behind it in this thread.

(I will update this thread in the future to present my Galaxy Class and other TT and/or AtB less ships.)

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit

Last edited by yreodred; 06-30-2014 at 09:24 PM.
Captain
Join Date: Jul 2012
Posts: 3,145
# 2
07-01-2014, 04:59 AM
Well I have developed a few TT-less builds myself (see below) and I find that they can be quite competent, obviously not to the level of top end Aux2Batt builds but certainly enough to be worth having.

http://www.kaysvaultofstuff.com/tt-less-galaxy.html
http://www.kaysvaultofstuff.com/tt-l...r-cruiser.html

On your personal build, I wouldn't have picked the Regent for a TT-less build thanks to it's LTC and ensign tac slots, although I suppose one could adapt it to be a cheaper version of the FAW+APB build... I'll have to make one of those up now... However, I would drop your EPtS down to lvl 1 and cycle A2S giving you your 4-6k heal every 10 seconds and a full time hull resist which every TT-less build needs.

I don't think any of my pvp builds use A2B, though teamwork has a baring on that, a few examples:-
http://www.kaysvaultofstuff.com/offe...pvp-excel.html
http://www.kaysvaultofstuff.com/support-pvp-excel.html
http://www.kaysvaultofstuff.com/offensive-pvp-sovi.html
http://www.kaysvaultofstuff.com/healboat-sovi.html

It should be noted that all of these carry team heals, they are designed not only to deal out as much damage as they can while maintaining the defences needed to hold up in PvP they also come with enough team heals to support a team's healer in the event that someone should be taking more damage than the healer can mitigate/heal off. Aside from the healboat all these builds are more than competent in PvE.

For a full range of my builds see this page (it should be noted this is still a work in progress, some ships aren't listed, others that are listed don't have builds yet, namely the escort section.)
Captain
Join Date: Aug 2012
Posts: 2,825
# 3
07-01-2014, 05:44 PM
WOW your page has some awesome builds!

I agree, the regent isn't the best suited ship for such a build. I am currently modifying that build to make it a bit more sturdy, because i have noticed that especially against the undine the ship pops up too often for my taste.

It's just a WIP:

Science: Science Team I, Photonic Officer I

Tactical: Torpedo Spread I, Fire at Will II, Attack pattern Omega I
Tactical: Torpedo Spread I

Engineering: Engineering Team I, Aux to Bat 1, EPtS 3, Reverse Shield Polarity III
Engineering: EPtW 1, Aux to Damp 1

DOFFS: Technican (AtB), Fabrication (RPS), Matter -Antimatter Specialist (AtD)


AtB plus PO reduce the globals noticeable IMO (im currently too lazy to do the maths ). AtD is almost on Global, the Team powers and tactical powers have also a noticeable lower CD. The only thing i am missing is Hazard Emitters and Eject Warp Plasma, so i don't know if i'm going to use that build on the Regent, but i think it could be much better on a Galaxy or Star cruiser.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Career Officer
Join Date: Jun 2012
Posts: 993
# 4
07-01-2014, 08:06 PM
Pretty much any B'Rel/T'Varo EBC-abusing torpedo boat with lack both TT and A2B. For example, my Rom's current ride:

http://skillplanner.stoacademy.com/?...roconcept_2647

When you spend all your time under cloak and spamming hull resists, the only reason to even have shields equipped is for the set bonuses. My actual build is still WIP, I need to get the Biomolecular Photon and the AMACO deflector still. Even so, it shreds the hell out of things, especially unshielded Borg gateways. If I get beset by a lot of plasma burn while HE is on CD, I may die, but at least it keeps me on my toes. I got too used to never having to respawn in STFs.
Empire Veteran
Join Date: Jul 2012
Posts: 5,587
# 5
07-01-2014, 11:14 PM
I have a way that is guaranteed to avoid both TT and A2B builds:

Play ground.

Captain
Join Date: Aug 2012
Posts: 2,825
# 6
07-01-2014, 11:45 PM
Quote:
Originally Posted by mimey2 View Post
I have a way that is guaranteed to avoid both TT and A2B builds:

Play ground.
Well the point of not using TT is pretty simple. Some ships (most older cuisers) have just too few Tactical stations to spare.
The reason not to use AtB is because it just makes Ships hull like paper IMO (no AtS or AtD) and some heals are almost non existent.

But of course this is all just personal preference, if someone feels alright with using TT or AtB, i'll be the last saying "no" to them.
I do use TT or AtB myself on some characters (toons) ships, but this thread is about alternative builds, if you allow.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit

Last edited by yreodred; 07-02-2014 at 02:11 PM. Reason: typos
Republic Veteran
Join Date: Jul 2012
Posts: 156
# 7
07-02-2014, 12:49 AM
Against Borg a TT-less build almost always suffers from boarding parties.

One possibility to get around that is to use TSS with the "removes boarding parties with TSS" - transporter officer

A2B-less builds: each and every "good" science (ship) build is A2B-less for obvious reasons.

concerning some of builds above:

if your build incorporates Torp Spread, you should use the gravimetric photon torp in the front slot - especially if your cruiser sports a grav-well.
Empire Veteran
Join Date: Jul 2012
Posts: 5,587
# 8
07-02-2014, 01:51 AM
Quote:
Originally Posted by yreodred View Post
Well the point of not using TT is pretty simple. Some ships (most older cuisers) have just too few Tactical stations to spare.
The reason not to use AtB is because it just makes Ships hull like paper IMO (no AtS or AtD) and some heals are almost non existent.

But of course this is all just personal preference, if someone feels alright with using TT or AtB, i'll be the last saying not to them.
I do use TT or AtB myself on some characters (toons) ships, but this thread is about alternative builds, if you allow.
Aww, you aren't very fun Yreodred. I was hoping for at least an 'lol' or something. Was just trying to be funny after all.

Well putting aside you being a space-stick in the space-mud, here's a build to be constructive and useful to the thread:

Fleet Excelsior:

Weapons:

Fore: 3 BAs of your choice, a torpedo
Aft: 3 BAs of your choice, KCB

Consoles:

Tac: 4 energy boosters of whatever type you use
Sci: 2 Embassy emitter arrays, one with a shield heal, the other with the hull heal. Or use uni consoles here
Eng: 4 fleet RCS with ResAll

Other gear: I generally use STF stuff for simplicity, like Adapted MACO.

BOFFs:

Cmdr Eng: EPTW 1, A2D 1, RSP 2, DEM 3
Lt. Cmdr Tac: TS 1, FAW 2, APB 2 or APO 1
Lt. Eng: EPTS or E 1, A2S 1
Lt. Sci: ST 1, TSS 2
Ensign Eng: EPTX or ET 1

DOFFs: Shield Distro DOFFs for shield heal if using BFI, if not, then stuff like MAM for A2D, stuff for ET and ST, and so on.

Effectively I see a build like that being good at keeping the damage at a pretty steady pace, and dealing with damage through spike heals primarily. It'd been pretty quick for a cruiser, so if you HAD to move, it can do it well.

Captain
Join Date: Oct 2012
Posts: 1,606
# 9
07-02-2014, 06:08 AM
My Galaxy-X Build:

FAW1, APB1
THY1
or TS1
ET1, A2D1, EPtW3, RSP3
ET1, A2D1, EPtS3
HE1, TSS2

Doffs:
3 blue Damage Control Engineers
1 RSP Doff
1 A2D doff or Transporter doff (for boarding parties)

As long as I keep refacing my shields and keep heals and resists up, I find I don't need TT on some ships for PvE...for PvP it's obviously needed.
Captain
Join Date: Sep 2012
Posts: 2,881
# 10
07-02-2014, 06:42 AM
@mimey2 - Check out my build in my sig. Did I read your mind last week?

Although I am using TT, this thread has me thinking alternatives.
Kathryn S. Beringer - The Dawn Patrol

Solaris build - Veritatum Liquido Cernene
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