Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
01-30-2010, 01:39 PM
ok what is wrong with giving cruisers a +2 or +3 turn rate? then we could survive a little better... we would still be the slowest ships in the game but able to turn. we could use our shields better, we could get loot, it would be more fun, and steps could be taken to keep it balanced ezily. there are many thing that can be done to keep this ballanced why are a few of you against it? i dont understand. all ships could get the same boost in turn if nedded, or we could loose some shields or a gun. or it could be a skill that offers a turn rate value instead of percentage. all of that could keep it ballanced? i think the ones against this just want to argue or dont intend to fly cruisers so are looking for a way to keep them down. there really is no reason for a 61+ sec 360 at all. not even in combat. does that really sound like fun? and play anothe ship yall say? i pay for the game the same as u shouldnt i have fun playing in the ships i like? not saying i should be an escort in it just want a lil turnning ability? give us a brake.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
01-30-2010, 01:41 PM
I am going to add my 2 cents. Cryptic, plz increase the turn rate. It should be faster then the Klingon T5 as far as I am concerned.

But just speed it up plz. It gets in the way of fun and simply playing when it takes that long to turn (I have not timed as I keep falling asleep).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
01-30-2010, 01:48 PM
Quote:
Originally Posted by Kaellorien
I have and I am saying this again:

If you dont like the cruiser built, fly something else.

Simple.
Yeah its really simple.
You have no idea how it is to fly 4 minutes to get to your loot and looting a battery then.
But your are talking about not taking cruisers if one doe not like the turnrate
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
01-30-2010, 01:53 PM
I wish I had the time to have reached T4 Cruiser during OB. I did get to T3 and I equipped a +22% turn rate console. It seemed alright and I just matched the front weapons with the back so I didn't care which direction that the enemies were assaulting me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
01-30-2010, 01:55 PM
Quote:
Originally Posted by Stongbad
I wish I had the time to have reached T4 Cruiser during OB. I did get to T3 and I equipped a +22% turn rate console. It seemed alright and I just matched the front weapons with the back so I didn't care which direction that the enemies were assaulting me.
T3 is still fine, and 22% are a better increase for it than for a T4 cruiser.
This console would increase the t4's turnrate just to 6,1.
So it still is like a stranded wale.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
01-30-2010, 01:55 PM
Quote:
Originally Posted by Visual-Echo View Post
ok what is wrong with giving cruisers a +2 or +3 turn rate? then we could survive a little better... we would still be the slowest ships in the game but able to turn. we could use our shields better, we could get loot, it would be more fun, and steps could be taken to keep it balanced ezily. there are many thing that can be done to keep this ballanced why are a few of you against it? i dont understand. all ships could get the same boost in turn if nedded, or we could loose some shields or a gun. or it could be a skill that offers a turn rate value instead of percentage. all of that could keep it ballanced? i think the ones against this just want to argue or dont intend to fly cruisers so are looking for a way to keep them down. there really is no reason for a 61+ sec 360 at all. not even in combat. does that really sound like fun? and play anothe ship yall say? i pay for the game the same as u shouldnt i have fun playing in the ships i like? not saying i should be an escort in it just want a lil turnning ability? give us a brake.

The only cruiser that needs a turn rate increase is the Galaxy. The rest have high enough turn rates so that the various extreme measures you can take to make them turn better actually work. Turn rates of 8 and 7, which is what the Tier 2 and tier 3 have, respectively, are fine. They are high enough that the percentile bonuses that you get from +turn rate consoles and from increasing your AUX actually have enough of an effect to be noticed. They are also low enough that Escorts and BoP (and just about every NPC if they were smart enough) can still dictate combat to a cruiser.

However, once you hit turn rate 5, which is what the tier 4 has, those percentile bonuses are not large enough, and your gameplay enjoyment suffers. It is NOT COMBAT RELATED, but rather everything else you must do when flying takes an inordinate amount of time in comparison to anything else you could fly (excluding the VoQuv, which I also think needs a turn rate buff).

Truthfully, if you are having issues in a cruiser combat wise, then you really are not utilising it correctly. However, because we spend so much time flying in this game, and because Tier 4 is a large portion of our game time, anything out of combat becomes a chore. I suppose its because there are no flashing lights and damage numbers to keep track of.

A turn rate of 7 on the Tier 4 cruiser well help alleviate the out of combat flying, and is still slow enough to not make the tier 4 cruiser an uber ship. After all, the tier 3 has a turn rate of 7- would you call that an uber ship?

Alternatively, giving all ships an increase turn rate out of combat would also suffice, however, this would cause more problems, particularly in PvP as a lot of positioning and flying is done out of combat.

Alternatively, giving all ships a +2 to turn rate would also work, although that risks making the tier 2 and 3 cruisers too maneuverable, as well all the Battlecruisers (which have turn rates of 11,10,9 currently).

So increasing the turn rate of the Galaxy to 7 is the easiest and least wide effect method of solving the issue with minimal problems.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
01-30-2010, 02:02 PM
Quote:
Originally Posted by Stongbad
I wish I had the time to have reached T4 Cruiser during OB. I did get to T3 and I equipped a +22% turn rate console. It seemed alright and I just matched the front weapons with the back so I didn't care which direction that the enemies were assaulting me.
ok just so you know 22% of 5 is 1 so even with that at t4 u couldnt turn as fast as your t3 without it. and if your saying all cruiser pilots should have to use that just to make a ship playable then where is the customization that is intended. we need an actual number boost not percentage, and really it should be pre-addons so we can still have some uniqueness to the ship class. i mean not all escorts are required to equip things to keep their power up just so they can keep their phasers burnning... sure it helps with dps but they do good without it. or good enough it can still be fun and people sometimes equip stuff to buff their torps instead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
01-30-2010, 02:02 PM
How about consoles that give turnrate in numbers instead of percentages? I mean a console that give 1.2 turnrate would help galaxy ALOT and not make escorts turn on a dime
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
01-30-2010, 02:03 PM
Cruisers are anchors of the fleet...take som etime and skill up for more maneuverability...but if you really want to circle-jerk...get an Escort class vessel.

Recognize, accept, improve and, most importantly, work within the strengths of the vessel. Put your "wants" a side for a minute and acknowledge the needs and strengths of your ship, recognized and embrace its role...then wrap your tactics around that knowledge, adapt yourself and your command style around it...not the other way around.

Your ship is made of rigid alloys, fixed wiring, etc. Even with all the mods you can do, its just not that flexiable...but you are! You have to bend to ship and thats when it will perform for you...maybe even surprise you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
01-30-2010, 02:06 PM
I think the problem might be that you increase the cruiser you need to increase the other two. An escort class should be roughly double a cruisers and escorts have 15 turn rate, So a cruisers probly should be around 7 at best. (So this may be a little more than the current stats?)

Anyway you can get more turn rate by increasing the Auxilary power, some people I know complain about the slow turn but have thier power set to weapons/shields so Aux is only at 25. When balanced you get double the turn rate. Even escorts turn like a pig when at 25 aux power.

The thing is cruisers are designed in a way that turn rate isnt too important during combat equal guns foward and back, though I think thier shield management needs improving, spamming the shield is not really a viable thing I would think that you should be able to set power to foward shields and the ships computer shunts all power to that shield and keeps at it until you set it to balance them or switch shields.. would make the shields far more efficient.
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